Tech Icons

Development of artwork, requests, suggestions, samples, or if you have artwork to offer. Primarily for the artists.
User avatar
Release Manager, Design
Posts: 4673
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Tech Icons

#376 Post by Vezzra » Fri May 22, 2015 1:30 pm

Sloth wrote:I suggest using one of the icons for the "Gateway to the Void" tech.
Why not? Done.

User avatar
Content Scripter
Posts: 685
Joined: Sat Mar 17, 2007 12:28 am

Re: Tech Icons

#377 Post by Sloth » Sun Aug 07, 2016 8:16 pm

I find it strange that the current icon for Domesticated Mega-Fauna is a (non-organic) space ship. Wouldn't it be better to use a space monster as icon (for example the Kraken)?
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.

User avatar
Creative Contributor
Posts: 3310
Joined: Fri Jun 28, 2013 11:45 pm

Re: Tech Icons

#378 Post by MatGB » Sun Aug 07, 2016 10:02 pm

It's unassigned so it defaults to the category which is now a ship, but yeah, we now have some awesome monster art one of them should be picked.
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Post Reply