To stress this; you need plausible reasons for adding stuff in, and try not to get too attached to the race. We will find arbitrariness and root it out, and you have to accept that the original design might not come out the spitting image you wanted after it passes through the system. I apologize, but it's one of the hazards of teamwork.pd in response to 'Humanoids and Freaks are fine' wrote:Exactly, but in both cases it has to be possible to tell something about the race, by looking at the design(communication through design). This works by referencing familiar things. I don't want arbitrariness and I can't stress this enough.
All those are mainly concerns for the people going to visualize the alien races though. I'd encourage the people who "write up" alien races to leave the visual and physical descriptions as loose as possible. Most likely they will have to be adapted and changed anyway.
Thanks But I have no idea what other "drawings" you're referring toMentokTheMindtaker wrote:btw
you rule! Thanks for sharing your conceptual thoughts with us. I very much like what you have created(I'm not only refering to the Gyisache drawings). If you search for more on the cowardly herd alien concept, maybe you will find this interesting: http://en.wikipedia.org/wiki/Pierson%27s_Puppeteers.
And thanks for the puppeteers link too, it's a very insightful read.
It's more of future thing. I'll get done with the Gyisache ships first before trying the Hhhoh or the Eaxaw. Nothing is set in stone, but the way I see it, minor races, if they exist, will have generic ships if they have any at all e.g. Space Empires V. (Minor races would be a neat way to show people's creative influence in the game.)Tortanick wrote:Well the Eaxaw are certainly different, being xenocidial nuts at war with everyone, if that's not exactly what you mant you could have a look at the Etty (better names are welcome), although I'd be weary of useing the Etty, Eleazar hasn't evaluated them yet and secondly I've got a strong suspision they're more suited to being a minor race than a playable one. That said looking strong and noble are explicit design goals for their warships. Its not a proud warrior race but their ships would be a strong contrast to the Gyisache's.
This was the most important segment and something I'd like to explore further. Possibly here or in the story thread or on pm, whatever they are more comfortable with. As it stands, the ships you see now ain't gonna work. Shame. Some inspirations for ships:Utilae wrote:The Gyisache ships should have the following traits:
-able to retreat/runaway ie speed
-small, stealthy, not noticeable
-individually small, but together a group of them are a 'flock'. Like a school of fish, they can come together to look like a bigger fish.
I adopted Impalers ideas [about the Gyisache's appearance] so I stand on that side. But the original idea was not about a race of sheep, but a race with sheep like behaviour. The behaviour is the key, and that is there cowardly, conservative, flock traits.
...The only real sheep thing about them that I was aiming to capture was their behaviour.
Like most race, I made up a random name. But if it helps, this is the pronounciation:
- Star Control's Spathi Eluder
- Grape clusters
- Solar sails