Concept Art

Development of artwork, requests, suggestions, samples, or if you have artwork to offer. Primarily for the artists.
Message
Author
User avatar
Josh
Graphics
Posts: 452
Joined: Mon Dec 31, 2007 10:49 am
Location: California, USA

Building Icons

#31 Post by Josh » Tue Jul 22, 2008 11:55 am

[color=#BF0000]tzlaine[/color] wrote:I was thinking those would look nice as iconified versions of those same sketches -- that is, they could become the detailed icons Tortanick suggests.
You mean like this?

Image
Image

I'm not putting names beside them because I want it to be obvious what they stand for without using words to give up the meaning.

Unrelated note:




Image
Might make good wall paper, though I couldn't think of where else to put it.

User avatar
Tortanick
Creative Contributor
Posts: 576
Joined: Sat May 26, 2007 8:05 pm

Re: Concept Art

#32 Post by Tortanick » Tue Jul 22, 2008 12:25 pm

The radar is beautiful! :) and the icon style is spot on, but I think the Taj Mahal is too heavily based on a single real life palace and should be a more generic palace, perhaps in a futuristic style. For example Gallifrey from Doctor Who has a nice one building city (once you remove that ugly dome) that could make a nice palace. Obviously there's copyright but that only applies to the actual design, not the style.

As always feel free to disagree with me.

User avatar
Josh
Graphics
Posts: 452
Joined: Mon Dec 31, 2007 10:49 am
Location: California, USA

Re: Concept Art

#33 Post by Josh » Tue Jul 22, 2008 12:58 pm

When it comes to palatial architecture, the Indians, Byzantines and Persians are really hard to beat, because the architecture is so delightfully epicurean and recognizable at the same time. I am a little disappointed that it doesn't have the special futuristic glamor that is signature of Sci-fi, and it's probably the first thing I'd fix to brush it up.

Or we could stick a big gold star on it and call it a day.

just one more thing:
Image

Another building icon :)
can you guess where I got it from?

User avatar
Tortanick
Creative Contributor
Posts: 576
Joined: Sat May 26, 2007 8:05 pm

Re: Concept Art

#34 Post by Tortanick » Tue Jul 22, 2008 9:47 pm

What's epicurean? and while being recognisable isn't a bad thing, that icon will be more recognisable as the Taj Mahal itself than general palatialness.

As for the new icon, I give up, where is it from?

User avatar
Josh
Graphics
Posts: 452
Joined: Mon Dec 31, 2007 10:49 am
Location: California, USA

It was more of a suggestion

#35 Post by Josh » Wed Jul 23, 2008 8:54 pm

Epicurean? I'm using it as a euphemism for hedonistic.

Gallifrey's "Palace" is too Wizard of Oz for me, I prefer something a little less ambiguous.

As for the icon, I thought it was obvious from the beginning of this thread: It's from the wormhole picture. In fact it is the wormhole itself. Go ahead and check again, I think it will be more obvious now :)

User avatar
Tortanick
Creative Contributor
Posts: 576
Joined: Sat May 26, 2007 8:05 pm

Re: Concept Art

#36 Post by Tortanick » Wed Jul 23, 2008 9:32 pm

Ah, when you asked I started thinking of famous pictures, or pop-culture. No wonder I didn't get it.

User avatar
Josh
Graphics
Posts: 452
Joined: Mon Dec 31, 2007 10:49 am
Location: California, USA

Ship Hardpoints

#37 Post by Josh » Fri Jul 25, 2008 10:15 am

Ship Hardpoints
Image

I was inspired to draw them.
Maybe you'll want to use this later.

User avatar
pd
Graphics Lead Emeritus
Posts: 1924
Joined: Mon Mar 08, 2004 6:17 pm
Location: 52°16'N 10°31'E

Re: Concept Art

#38 Post by pd » Fri Jul 25, 2008 11:50 am

There won't be visible ship parts in space combat, nor will there be hardpoints AFAIK, but they could serve as ship part icon concepts.

User avatar
General_Zaber
Space Kraken
Posts: 130
Joined: Wed Jan 09, 2008 6:43 am
Location: Iserlohn Fortress

Re: Concept Art

#39 Post by General_Zaber » Sat Dec 06, 2008 1:14 pm

Is that a Harpoon Gun down there? That's just awesome, the image of marines attaching ropes to them and gliding accross to an enemy ship fills my mind.
The enemy is retreating! As always, there is no cuteness about them. Dammit

User avatar
Tortanick
Creative Contributor
Posts: 576
Joined: Sat May 26, 2007 8:05 pm

Re: Concept Art

#40 Post by Tortanick » Sun Dec 07, 2008 11:04 pm

Looks like an energy weapon to me, notice that the "harpoon" is hollow and never meets at the tip.

User avatar
Josh
Graphics
Posts: 452
Joined: Mon Dec 31, 2007 10:49 am
Location: California, USA

Re: Concept Art

#41 Post by Josh » Fri Dec 12, 2008 8:54 am

A harpoon? You have more imagination than me, I thought it was some sort of fancy energy weapon. The Canadian Air Force comes to mind now that you mention it.

User avatar
Tortanick
Creative Contributor
Posts: 576
Joined: Sat May 26, 2007 8:05 pm

Re: Concept Art

#42 Post by Tortanick » Fri Dec 12, 2008 9:29 am

Hey Josh, good to see you around :)

User avatar
Impaler
Creative Contributor
Posts: 1060
Joined: Sun Jun 29, 2003 12:40 am
Location: Tucson, Arizona USA

Re: Concept Art

#43 Post by Impaler » Sun Jan 18, 2009 10:22 am

Josh you really nailed the Gyisache concept art in terms of it matching my mental image of what they would look like. Your point about their eye stalk/arms being rather bad as a way to manipulate and see at the same time is quite true but It was my desire that creatures have design flaws. You see evolution is a blind process that goes down all kinds of paths that ultimately result in "bad" designs, most bad designs lose but sometimes they win (sometimes for no better reason then being paired with a real winner). The Gyisache can't manipulate an object and see with that eye at the same time which seems like a debilitating handicap but they cope just as Humans cope with not being able to breath and drink water at the same time. Weird "flaws" can actually make a race design more exotic and well alien, I hope to see more of your work in the future.
Fear is the Mind Killer - Frank Herbert -Dune

User avatar
Josh
Graphics
Posts: 452
Joined: Mon Dec 31, 2007 10:49 am
Location: California, USA

Re: Concept Art

#44 Post by Josh » Fri Mar 06, 2009 3:43 am

Um... Your welcome. :mrgreen:

I will be attending the Gyisache in the more public Gyisache: Artwork thread from now on.

Right now, I have textures, left over from another project that I was using to build ships. It's greeble. Always useful.

Greeble 1
Image

Greeble 2
Image

Greeble 3
Image

Greeble 4
Image

Super Greeble Panel
Image

Post Reply