The player is going to have to learn what a shipyard icon means just like he's would have to learn what an underline means. Neither is self-evident, but both are easy to understand once explained. The same goes for capitols (i'd forgotten about that one).Geoff the Medio wrote:I'd prefer icons for indicating shipyards or empire capitals in systems. An icon can be given a tooltip to indicate its meaning. An icon can indicate any number of things, but an underline could only be used to indicate one thing, and "shipyard here" doesn't seem like the most obvious meaning... (if any meaning of underlining would be obvious...)eleazar wrote:Shipyards are IMHO too important not to be always visible on the galaxy map case, and can be indicated by underlining the system name and possibly an icon. There are of course other things that need special modes to visualize them.
However the big advantage of something like an underline (bold and italic are other possibilities) is that it takes less space. An underline can appear at more zoom levels than an additional icon. Especially since were talking about 2 or 3 possible icons. If homeworlds work the way i envision them, they equally deserve emphasis with capitols and shipyards. Triple textual formating can occur at many more zoom levels than we can fit 3 additional icons in.
- Bold for capitol(s)
Underline for shipyard(s), and
Italic for homeworlds
These styles should appear over the whole name, even in multi-empire systems. This sort of Starname is just really too awkward and confusing. If the player doesn't know who owns what, he can drill down.
I'd like to also display capitol/shipyard/homeworld icons at higher zoom levels... but we'll have to if that can all fit. We might also use tooltips to explain what exactly is in a system.