Building Icons

Development of artwork, requests, suggestions, samples, or if you have artwork to offer. Primarily for the artists.
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Geoff the Medio
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Re: Building Icons

#136 Post by Geoff the Medio » Thu Jun 18, 2015 3:25 am

Dilvish wrote:The error is for DESC_VAR_ORIGINALTYPE...
There are multiple instances of ERROR in the tooltip. The DESC_VAR_ORIGINALTYPE I didn't comment on because it is (was) missing from the stringtable. BLD_TERRAFORM is present, however, so I don't understand it also having an ERROR.

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Dilvish
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Re: Building Icons

#137 Post by Dilvish » Thu Jun 18, 2015 3:29 am

Geoff the Medio wrote:There are multiple instances of ERROR in the tooltip. The DESC_VAR_ORIGINALTYPE I didn't comment on because it is (was) missing from the stringtable. BLD_TERRAFORM is present, however, so I don't understand it also having an ERROR.
My apologies-- I had looked it over a couple times; not sure how I overlooked that-- I guess that means I should be very refrained in any comments at least until I've had some more rest.
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Kassiopeija
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Re: Building Icons

#138 Post by Kassiopeija » Thu Jun 18, 2015 11:59 am

Uhm, the screenie is taken out of a personal moded version, sorry I should have reverted to the original but it was just ment to exemplify the icons ingame.
I've replaced the single terraforming building with 5 different ones, which are further tight to the size of each planet. The original 200 prod @ 8 turns terraforming correspondeds with Large World Terraforming, while each step going down/up in size will see an increase/decrease of -+25 in production and -+1 in turns to complete.
The error with BLD_TERRAFORM got corrected I forgot to delete the original terraform code.

I have no idea what causes the DESC_VAR_ORIGINALTYPE error, though....

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Geoff the Medio
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Re: Building Icons

#139 Post by Geoff the Medio » Thu Jun 18, 2015 12:02 pm

Kassiopeija wrote:I have no idea what causes the DESC_VAR_ORIGINALTYPE error, though....
See the previous two posts in this thread.

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Kassiopeija
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Re: Building Icons

#140 Post by Kassiopeija » Thu Jun 18, 2015 12:39 pm

Dilvish wrote:
Kassiopeija wrote:like this one?
Almost-- it looks like you just changed the direction of your arrow. If you also rotated the planet counterclockwise by about 45 degrees or so (so that the dividing line was in alignment with that of the forward terraforming icon, just with the two halves swapped compared to it) then that would be what I had in mind.
okidoki, planet is rotated 45° counterclock:
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wheals
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Re: Building Icons

#141 Post by wheals » Thu Jun 18, 2015 2:43 pm

For symmetry, shouldn't the arrow be pointing from the blue side to the brown side, a bit like what I have here? (A hasty edit of the current terraform picture, excuse the arrow's colour and general messiness...)
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Dilvish
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Re: Building Icons

#142 Post by Dilvish » Thu Jun 18, 2015 3:44 pm

wheals wrote:For symmetry, shouldn't the arrow be pointing from the blue side to the brown side, a bit like what I have here?
Doh! Yes, of course it needs to do that, I managed to overlook that in my mental visualization. Kassiopeija's original proposal had that aspect of it fine also.

I do still prefer having the planet halves keeping the same alignment as in the original icon, only swapped, so if Kassiopeija took their last proposal and just swapped the direction of the arrow then I think that's the one I prefer (or taking their starting icon and rotating the planet counterclockwise would be another way to get to the same result).
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Kassiopeija
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Re: Building Icons

#143 Post by Kassiopeija » Thu Jun 18, 2015 4:18 pm

looks more and more fine imo
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Dilvish
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Re: Building Icons

#144 Post by Dilvish » Thu Jun 18, 2015 4:27 pm

Kassiopeija wrote:looks more and more fine imo
Yes, I think I prefer #5, but I'd be fine with either #5 or #6.
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adrian_broher
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Re: Building Icons

#145 Post by adrian_broher » Thu Jun 18, 2015 8:25 pm

Dilvish wrote:
Kassiopeija wrote:looks more and more fine imo
Yes, I think I prefer #5, but I'd be fine with either #5 or #6.
I'm going with #6:

* The doing and undoing the terraforming icon are distinct. Even for people who are color blind.
* Opposing arrow directions for converse operations are more clear.
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Bigjoe5
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Re: Building Icons

#146 Post by Bigjoe5 » Fri Jun 19, 2015 7:02 pm

adrian_broher wrote:
Dilvish wrote:
Kassiopeija wrote:looks more and more fine imo
Yes, I think I prefer #5, but I'd be fine with either #5 or #6.
I'm going with #6:

* The doing and undoing the terraforming icon are distinct. Even for people who are color blind.
* Opposing arrow directions for converse operations are more clear.
In that case, why not just reverse the direction of the arrow, while leaving the planet the same? The resulting icon will have both those properties. I find the different slant of the two icons to be a bit visually jarring, TBH.
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wheals
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Re: Building Icons

#147 Post by wheals » Wed Jul 22, 2015 8:39 pm

Any reason the .blend file for the Gas Giant Generator never got uploaded to the freeorion-assets repository?
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adrian_broher
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Re: Building Icons

#148 Post by adrian_broher » Wed Jul 22, 2015 8:46 pm

wheals wrote:Any reason the .blend file for the Gas Giant Generator never got uploaded to the freeorion-assets repository?
The file is broken. A texture is missing.
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Sloth
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Re: Building Icons

#149 Post by Sloth » Mon Jul 27, 2015 12:13 pm

adrian_broher wrote:
Dilvish wrote:
Kassiopeija wrote:looks more and more fine imo
Yes, I think I prefer #5, but I'd be fine with either #5 or #6.
I'm going with #6:

* The doing and undoing the terraforming icon are distinct. Even for people who are color blind.
* Opposing arrow directions for converse operations are more clear.
I've created a PR that adds and links icon #6 for Terroform Reversion.
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.

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coCoKNIght
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Re: Building Icons

#150 Post by coCoKNIght » Fri Sep 25, 2015 8:57 pm

The file is broken. A texture is missing.
Can't reproduce that. There's only one texture file and it's packed in the .blend.

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