Building Icons

Development of artwork, requests, suggestions, samples, or if you have artwork to offer. Primarily for the artists.
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coCoKNIght
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Re: Building Icons

#151 Post by coCoKNIght » Fri Sep 25, 2015 9:18 pm

I feel like Asteroid hull buildings and organic hull buildings look too similar and I think that the organic hull buildings don't match the description, thus I've started work on new versions for the organic hull buildings. Here's a first try for the Orbital Incubator.
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orbital-incubator-preview001.png
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The Silent One
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Re: Building Icons

#152 Post by The Silent One » Sat Sep 26, 2015 8:08 am

I like it, but I can't really connect its shape with a function. "Organic" lets me think of eggs, a womb, or saplings... maybe something like that would show the organic nature of this shipyard better.

[Edit]Or is it a ribosome? That would actually be pretty cool.
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coCoKNIght
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Re: Building Icons

#153 Post by coCoKNIght » Sat Sep 26, 2015 8:29 am

well, it's just a general cocoon kind of shape. The reason it's not just one may be because you want to build multiple breeds of ships at the same time, or maybe the process of breeding a ship would require multiple stages in which the invironment needs to be different...

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Re: Building Icons

#154 Post by coCoKNIght » Sat Sep 26, 2015 10:06 am

Since it's still supposed to be an artificially built and probably manned space station I've added some metallic constructions to it.
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orbital-incubator-preview006.png
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orbital-incubator-preview005.png
orbital-incubator-preview005.png (132.49 KiB) Viewed 11475 times
orbital-incubator-preview004.png
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Sloth
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Re: Building Icons

#155 Post by Sloth » Sat Sep 26, 2015 12:44 pm

They all look good coCoKNIght. If i had to choose i would pick orbital-incubator-preview005.png.
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Vezzra
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Re: Building Icons

#156 Post by Vezzra » Sat Sep 26, 2015 4:15 pm

Sloth wrote:If i had to choose i would pick orbital-incubator-preview005.png.
Me too :)

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coCoKNIght
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Re: Building Icons

#157 Post by coCoKNIght » Sun Sep 27, 2015 10:16 am

The cellular growth chamber is used to grow mono-cellular organisms thus I imagine it to look a bit like some laboratory test tube machine, only much bigger, and in orbit...:
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Re: Building Icons

#158 Post by Vezzra » Sun Sep 27, 2015 1:48 pm

That too looks nice... certainly a big improvement over the current icon.

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Vezzra
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Re: Building Icons

#159 Post by Vezzra » Sun Sep 27, 2015 2:15 pm

coCoKNIght wrote:
The file is broken. A texture is missing.
Can't reproduce that. There's only one texture file and it's packed in the .blend.
Right. Committed.

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coCoKNIght
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Re: Building Icons

#160 Post by coCoKNIght » Mon Sep 28, 2015 3:07 pm

...and this would complete the series: A space station built around a dyson bonsai :lol:
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xeno-coordination-facility-preview001.png
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MatGB
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Re: Building Icons

#161 Post by MatGB » Mon Sep 28, 2015 3:50 pm

I do like these. Observation to whoever commits/uploads them to github, can we give them dedicated names and rename the icon links in the files, the 'generic' shipyard numbers might still be useful going forward and I like having them there.
Mat Bowles

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coCoKNIght
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Re: Building Icons

#162 Post by coCoKNIght » Mon Sep 28, 2015 3:58 pm

can we give them dedicated names and rename the icon links in the files
I'll do cleanup of the .blend files, and then I'll try to create a patch with dedicated names. That is, if there's no more feedback with suggestions for improvements.

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The Silent One
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Re: Building Icons

#163 Post by The Silent One » Mon Sep 28, 2015 5:52 pm

I like the xenocoordination facility a lot, very nice. The cellular grwoth chamber has an interesting look, I can identify the tubes, but I don't really see what the central part is supposed to be or do. Also, since it is an upgrade to the orbital incubator maybe the colors could be matched somewhat?
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Vezzra
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Re: Building Icons

#164 Post by Vezzra » Tue Sep 29, 2015 12:02 pm

coCoKNIght wrote:I'll do cleanup of the .blend files, and then I'll try to create a patch with dedicated names.
Can you also create a PR for the assets repo with the cleaned up .blend files?

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coCoKNIght
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Re: Building Icons

#165 Post by coCoKNIght » Sun Oct 04, 2015 11:34 am

I've incorporated the feedback as best I could and have now created my very first PR: https://github.com/freeorion/freeorion/pull/371
I'm familiar with git but not with the github workflow and pull requests, hope I did everything right...

If everything's okay, I'll do another PR for the .blend assets to be added to freeorion-assets.

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