Building Icons

Development of artwork, requests, suggestions, samples, or if you have artwork to offer. Primarily for the artists.
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MatGB
Creative Contributor
Posts: 3310
Joined: Fri Jun 28, 2013 11:45 pm

Re: Building Icons

#166 Post by MatGB » Sun Oct 04, 2015 11:42 am

Looks fine to me, the PR definitely was. The biggest problem most people seem to encounter is keeping their working branch up to date without getting merges and pull mixed in, but that's normally fairly easily fixed and rebasing is easy.

I have rebooted my game and they do look cool, going to have to get used to a new look for them but I'll get there, the Organic Line definitely looks much prettier now than it did a few weeks ago (I'm loving the new BioAdaptive hull art as well, the new icon looks much better.
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

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coCoKNIght
Space Squid
Posts: 67
Joined: Sun Jun 06, 2010 6:04 pm
Location: Basel, Switzerland

Re: Building Icons

#167 Post by coCoKNIght » Mon Oct 05, 2015 10:48 am

The PR for the .blend assets is here: https://github.com/freeorion/freeorion-assets/pull/3

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