Development of artwork, requests, suggestions, samples, or if you have artwork to offer. Primarily for the artists.
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Extremepumpkin
- Space Kraken
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#1
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by Extremepumpkin » Tue May 11, 2004 2:39 am
hey, been fiddling with photoshop (and my "allowance" for plugins at work

! (go flaming pear!) anyways, I made a potential loading screen sans text (can be added programming wise to allow for different languages).
a not-as-ugly-as-moo3's loading screen.
http://lacota.net/loading.jpg
EDIT: here's a second
http://lacota.net/loading2.jpg
they're 1024x768.
Two posted, more to go.
Only after 14 hours of work, will you realize you can do it in 2.
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LithiumMongoose
- Audio Lead Emeritus
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- Location: Cincinnati OH, USA
#2
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by LithiumMongoose » Tue May 11, 2004 4:03 am
Hmm... I'm usually pretty picky about pre-drawn space/planet scenes, but... melikes. Any chance of shrinking the bright white stars in the second one? They all seem to be two pixels wide, only criticism. :)
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drek
- Designer Emeritus
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#3
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by drek » Tue May 11, 2004 4:47 am
Looks like Lunarcell planets against a Glittero background. Surprised you didn't throw in a Solarcell star or two.
Looks like you manually resized the Glilttero background, and maybe the large planet as well. Creates a blur effect around the nebula and planets that I find displeasing. (or it might just be an image compression thang...)
I've never liked the extreme bump on Lunarcell planets.
I agree that Lunarcell and Glittero are fun toys. But I'm queasy about using them extensively and without a great deal of retouching--it feels like throwing someone else's work in to the game.
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Lyx
- Space Kraken
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#4
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by Lyx » Tue May 11, 2004 7:46 pm
all in all *me likes*
But the contrasts and height-maps are way to extreme.
In case these images should be background-images(like some fonts or so would be in the foreground) i'd decrease brightness too, so that the "background" doesn't merge with the "foreground".
"You don't need to travel to far-away lands, just to find worlds which are inside of yourself."
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Kostik666
- Space Floater
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#5
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by Kostik666 » Tue May 11, 2004 9:07 pm
just a suggestion,
1) that planet looks a lil too human / bionic
2) i think some sort of industrial planet would look nice
^---- not a solution to 1
3) make a nicely rendered star maybe colorful and sumtin, and make it say "FO"
i think that would look awesome
>^)
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Lyx
- Space Kraken
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- Location: Germany, Sachsen
#6
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by Lyx » Tue May 11, 2004 9:22 pm
Mmh, i've thought a bit about a loading screen.
I would propose to go with something more smooth. More similiar to the planets from the planets-thread. Maybe gas-giant on the left, and a starbase on the lower-right.
All in all colourful but not oversaturated colors, smooth contrasts. So, that the whole image is very subtle but if you would look closer you could find many details like small ships leaving the station, etc.
Still, the image should not get overcrowded, so that the feeling of "deep space" gets caught.
"You don't need to travel to far-away lands, just to find worlds which are inside of yourself."
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guiguibaah
- Creative Contributor
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#7
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by guiguibaah » Tue May 11, 2004 11:06 pm
In the old moo3 boards, a poster by the name of smellymummy made a rotating 'end of turn' screen for moo3. It would switch from different pics, say from a picture from a planet, to a picture of that planet on the horizon, to a picture of a starshjip being designed, to a picture of an alien, etc...
It was pretty cool - amazing how it actually uplifted the graphics in moo3.
There are three kinds of people in this world - those who can count, and those who can't.
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Impaler
- Creative Contributor
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#8
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by Impaler » Wed May 12, 2004 4:22 am
Yes a varition in the Graphics screens realy helps spice up a games graphics. Could we implement something similar with the ability for people to drop any combination of images into an apropriate folder and have them randomly displayed in that way.
Fear is the Mind Killer - Frank Herbert -Dune
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noelte
- Juggernaut
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#9
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by noelte » Wed May 12, 2004 7:24 am
Impaler wrote:Could we implement something similar with the ability for people to drop any combination of images into an apropriate folder and have them randomly displayed in that way.
This shouldn't be a big problem.
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Extremepumpkin
- Space Kraken
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#10
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by Extremepumpkin » Wed May 12, 2004 7:43 pm
Yeah, lunarcell is handy, and it does a good job. Been busy with real life so I'll do a decent one shortly.
Edit: lost all sense in the last sentence. what I ment to say was: I will make one with the above in mind.
Blar
EP
Only after 14 hours of work, will you realize you can do it in 2.
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Extremepumpkin
- Space Kraken
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- Joined: Fri Aug 22, 2003 4:02 pm
- Location: Here.
#11
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by Extremepumpkin » Mon May 17, 2004 7:56 pm
Finished another picture, this one I made as a wallpaper for my machine, it's 1280x1024.
http://lacota.net/dawn.jpg
warning: it's nearly a meg.
Only after 14 hours of work, will you realize you can do it in 2.
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Pasi
- Space Squid
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#12
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by Pasi » Mon May 17, 2004 8:05 pm
I think it needs less stars in the background...

I'm not a programmer... but I play one at Microsoft!
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noelte
- Juggernaut
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#13
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by noelte » Mon May 17, 2004 8:09 pm
Pasi wrote:I think it needs less stars in the background...

That's a kind of sun-glasses, isn't it?

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nightwalker
- Space Floater
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- Location: NSW, Australia
#14
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by nightwalker » Tue May 18, 2004 2:39 am
very nice i like them, the first better then the second, it has more depth to me

and the last is very good too (is that cites or clouds on the dark side of the planet in the last pic?)
Idea: when a planet starts to to get a larger population i think it would look good if u could see the larger colonies lights in the planets shadow.
Memories in time are like tears in rain.
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Tyreth
- FreeOrion Lead Emeritus
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#15
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by Tyreth » Tue May 18, 2004 3:30 am
The newest one looks pretty good. You could check with the 0.1 release to see how it looks in game, at least on the main menu screen.