A loading screen

Development of artwork, requests, suggestions, samples, or if you have artwork to offer. Primarily for the artists.
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Extremepumpkin
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A loading screen

#1 Post by Extremepumpkin » Tue May 11, 2004 2:39 am

hey, been fiddling with photoshop (and my "allowance" for plugins at work :D! (go flaming pear!) anyways, I made a potential loading screen sans text (can be added programming wise to allow for different languages).

a not-as-ugly-as-moo3's loading screen.

http://lacota.net/loading.jpg

EDIT: here's a second

http://lacota.net/loading2.jpg

they're 1024x768.

Two posted, more to go.
Only after 14 hours of work, will you realize you can do it in 2.

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LithiumMongoose
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#2 Post by LithiumMongoose » Tue May 11, 2004 4:03 am

Hmm... I'm usually pretty picky about pre-drawn space/planet scenes, but... melikes. Any chance of shrinking the bright white stars in the second one? They all seem to be two pixels wide, only criticism. :)

drek
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#3 Post by drek » Tue May 11, 2004 4:47 am

Looks like Lunarcell planets against a Glittero background. Surprised you didn't throw in a Solarcell star or two.

Looks like you manually resized the Glilttero background, and maybe the large planet as well. Creates a blur effect around the nebula and planets that I find displeasing. (or it might just be an image compression thang...)

I've never liked the extreme bump on Lunarcell planets.

I agree that Lunarcell and Glittero are fun toys. But I'm queasy about using them extensively and without a great deal of retouching--it feels like throwing someone else's work in to the game.

Lyx
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#4 Post by Lyx » Tue May 11, 2004 7:46 pm

all in all *me likes*

But the contrasts and height-maps are way to extreme.
In case these images should be background-images(like some fonts or so would be in the foreground) i'd decrease brightness too, so that the "background" doesn't merge with the "foreground".
"You don't need to travel to far-away lands, just to find worlds which are inside of yourself."

Kostik666
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#5 Post by Kostik666 » Tue May 11, 2004 9:07 pm

just a suggestion,
1) that planet looks a lil too human / bionic

2) i think some sort of industrial planet would look nice
^---- not a solution to 1

3) make a nicely rendered star maybe colorful and sumtin, and make it say "FO"
i think that would look awesome
>^)

Lyx
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#6 Post by Lyx » Tue May 11, 2004 9:22 pm

Mmh, i've thought a bit about a loading screen.

I would propose to go with something more smooth. More similiar to the planets from the planets-thread. Maybe gas-giant on the left, and a starbase on the lower-right.

All in all colourful but not oversaturated colors, smooth contrasts. So, that the whole image is very subtle but if you would look closer you could find many details like small ships leaving the station, etc.

Still, the image should not get overcrowded, so that the feeling of "deep space" gets caught.
"You don't need to travel to far-away lands, just to find worlds which are inside of yourself."

guiguibaah
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Moo3 loading screen

#7 Post by guiguibaah » Tue May 11, 2004 11:06 pm

In the old moo3 boards, a poster by the name of smellymummy made a rotating 'end of turn' screen for moo3. It would switch from different pics, say from a picture from a planet, to a picture of that planet on the horizon, to a picture of a starshjip being designed, to a picture of an alien, etc...

It was pretty cool - amazing how it actually uplifted the graphics in moo3.
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Impaler
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#8 Post by Impaler » Wed May 12, 2004 4:22 am

Yes a varition in the Graphics screens realy helps spice up a games graphics. Could we implement something similar with the ability for people to drop any combination of images into an apropriate folder and have them randomly displayed in that way.
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noelte
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#9 Post by noelte » Wed May 12, 2004 7:24 am

Impaler wrote:Could we implement something similar with the ability for people to drop any combination of images into an apropriate folder and have them randomly displayed in that way.
This shouldn't be a big problem.

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Extremepumpkin
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#10 Post by Extremepumpkin » Wed May 12, 2004 7:43 pm

Yeah, lunarcell is handy, and it does a good job. Been busy with real life so I'll do a decent one shortly.

Edit: lost all sense in the last sentence. what I ment to say was: I will make one with the above in mind.


Blar

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Extremepumpkin
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#11 Post by Extremepumpkin » Mon May 17, 2004 7:56 pm

Finished another picture, this one I made as a wallpaper for my machine, it's 1280x1024.

http://lacota.net/dawn.jpg

warning: it's nearly a meg.
Only after 14 hours of work, will you realize you can do it in 2.

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Pasi
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#12 Post by Pasi » Mon May 17, 2004 8:05 pm

I think it needs less stars in the background... 8)
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noelte
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#13 Post by noelte » Mon May 17, 2004 8:09 pm

Pasi wrote:I think it needs less stars in the background... 8)
That's a kind of sun-glasses, isn't it? ;-)

nightwalker
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#14 Post by nightwalker » Tue May 18, 2004 2:39 am

very nice i like them, the first better then the second, it has more depth to me :) and the last is very good too (is that cites or clouds on the dark side of the planet in the last pic?)
Idea: when a planet starts to to get a larger population i think it would look good if u could see the larger colonies lights in the planets shadow.
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Tyreth
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#15 Post by Tyreth » Tue May 18, 2004 3:30 am

The newest one looks pretty good. You could check with the 0.1 release to see how it looks in game, at least on the main menu screen.

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