2 species being programmed to self-destruct?

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Hihoo
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2 species being programmed to self-destruct?

#1 Post by Hihoo » Sun Dec 22, 2013 1:55 am

at around turn 100, Zero Population v6557
why should anyone waste his effort playing against those?

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Dilvish
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Re: 2 species being programmed to self-destruct?

#2 Post by Dilvish » Sun Dec 22, 2013 4:15 am

That's not a lot of information to go on; the only thoughts that come to mind involve the species dying out while still with only 1 or two planets -- an organic species may have gotten really unlucky dealing with monsters bearing bioterminator weapons, or a Xeno species may have gotten unlucky with a concentration camp, or some combination of both factors.

There aren't any species in the standard content 'programmed to self-destruct'
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Hihoo
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Re: 2 species being programmed to self-destruct?

#3 Post by Hihoo » Sun Dec 22, 2013 7:02 am

Trith and Eaxaw both building CCs at around turn 80 and dying out of zero Pop
soon thereafter without external help obviously

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MatGB
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Re: 2 species being programmed to self-destruct?

#4 Post by MatGB » Sun Dec 22, 2013 12:18 pm

I'm still seeing xenophobes with empty homeworlds fairly regularly, I had thought you were going to change their AI to never use CCs on their homeworld?
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Dilvish
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Re: 2 species being programmed to self-destruct?

#5 Post by Dilvish » Sun Dec 22, 2013 9:28 pm

MatGB wrote:I'm still seeing xenophobes with empty homeworlds fairly regularly, I had thought you were going to change their AI to never use CCs on their homeworld?
Hmm, I guess that slipped through the cracks; I just committed the change now.
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MatGB
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Re: 2 species being programmed to self-destruct?

#6 Post by MatGB » Sun Dec 22, 2013 10:51 pm

Cool. And reading that python code, um, yeah, still way over my head, I may need to find a basic primer.
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