Energy Frigate

Development of artwork, requests, suggestions, samples, or if you have artwork to offer. Primarily for the artists.
Message
Author
yandonman
Creative Contributor
Posts: 699
Joined: Thu Aug 30, 2012 12:32 am

Energy Frigate

#1 Post by yandonman » Sun Jun 07, 2015 2:57 am

Another variation on an energy ship (of some kind)
Default Pass.Ship Design- Contained Energy Scout-viewport.jpg
Default Pass.Ship Design- Contained Energy Scout-viewport.jpg (46.9 KiB) Viewed 4331 times
https://clara.io/view/b860deac-3282-4bf ... 6bd/render
Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.

User avatar
MatGB
Creative Contributor
Posts: 3310
Joined: Fri Jun 28, 2013 11:45 pm

Re: Energy Frigate

#2 Post by MatGB » Sun Jun 07, 2015 12:53 pm

That, is so very pretty. I want to spec up a ship just so we can use it. Energy line is overpowered but could do with a lighter ship class, I think. Hmm...
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

User avatar
Vezzra
Release Manager, Design
Posts: 4609
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Energy Frigate

#3 Post by Vezzra » Sun Jun 07, 2015 2:04 pm

That looks really cool! :D

marcOSX
Space Squid
Posts: 55
Joined: Sat May 31, 2014 5:20 pm

Re: Energy Frigate

#4 Post by marcOSX » Sun Jun 07, 2015 9:41 pm

Great job I would love to play with that!

User avatar
adrian_broher
Programmer
Posts: 1072
Joined: Fri Mar 01, 2013 9:52 am
Location: Germany

Re: Energy Frigate

#5 Post by adrian_broher » Sun Jun 07, 2015 9:56 pm

Where are the source files?
Resident code gremlin
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz

User avatar
Dilvish
AI Lead, Programmer
Posts: 4685
Joined: Sat Sep 22, 2012 6:25 pm

Re: Energy Frigate

#6 Post by Dilvish » Sun Jun 07, 2015 9:58 pm

adrian_broher wrote:Where are the source files?
To expand on Marcel's inquiry-- please submit a PR with the source files to https://github.com/freeorion/freeorion-assets
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0

User avatar
Vezzra
Release Manager, Design
Posts: 4609
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Energy Frigate

#7 Post by Vezzra » Mon Jun 08, 2015 7:23 am

Dilvish wrote:please submit a PR
README.md of freeorion-assets wrote:Pull requests to this repository are rejected by default. To contribute to the FreeOrion project please refer to our How to Help page.
Looks like Marcel set up the repo with PRs disabled or something like that, so pls post source files here.

Or we enable PRs on the assets repo - Marcel, is there a specific reason why you disabled PRs on the assets repo?

User avatar
adrian_broher
Programmer
Posts: 1072
Joined: Fri Mar 01, 2013 9:52 am
Location: Germany

Re: Energy Frigate

#8 Post by adrian_broher » Mon Jun 08, 2015 7:26 am

Looks like Marcel set up the repo with PRs disabled or something like that, so pls post source files here.
PRs are not disabled (you can't disable them without third party software), it's just a policy I would like to enforce. This is because most asset files are not merge-able and I would like to prevent any issues (and social drama) by choosing 'the best version' from multiple PRs in case there is a merge conflict.
Resident code gremlin
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz

User avatar
Vezzra
Release Manager, Design
Posts: 4609
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Energy Frigate

#9 Post by Vezzra » Mon Jun 08, 2015 7:49 am

adrian_broher wrote:it's just a policy I would like to enforce. This is because most asset files are not merge-able and I would like to prevent any issues (and social drama) by choosing 'the best version' from multiple PRs in case there is a merge conflict.
Ah, I see, makes sense. However, in cases like this I think we could/should make an exception. So I'd suggest to slightly adjust this policy to something along these lines: "PRs to this repo are rejected by default. Please only open a PR if specifically asked to." Would that be ok?

User avatar
adrian_broher
Programmer
Posts: 1072
Joined: Fri Mar 01, 2013 9:52 am
Location: Germany

Re: Energy Frigate

#10 Post by adrian_broher » Mon Jun 08, 2015 8:39 am

Vezzra wrote:Ah, I see, makes sense. However, in cases like this I think we could/should make an exception. So I'd suggest to slightly adjust this policy to something along these lines: "PRs to this repo are rejected by default. Please only open a PR if specifically asked to." Would that be ok?
Yes, I changed that according to your suggestion.
Resident code gremlin
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz

User avatar
MatGB
Creative Contributor
Posts: 3310
Joined: Fri Jun 28, 2013 11:45 pm

Re: Energy Frigate

#11 Post by MatGB » Tue Jun 09, 2015 1:36 pm

yandonman wrote:Another variation on an energy ship (of some kind)

https://clara.io/view/b860deac-3282-4bf ... 6bd/render
Clara.io doesn't let me see it even though I created an account (matgb there as well as here if you're able to grant access), but I really want to implement a ship based around that art, a moderately sized frigate that's required before you can get to the overpowered stuff would help balance them a bit anyway.

Can you make the art into both a standard icon for the production window and a design panel version? (I really suck at art manipulation, I just don't do visuals very well).

I'm thinking either 3 or 4 external slots, one internal slot, moderate structure and a cost somewhere around the robotic hull, probably just above it, faster but with no self repair would be balanced enough I think.
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

yandonman
Creative Contributor
Posts: 699
Joined: Thu Aug 30, 2012 12:32 am

Re: Energy Frigate

#12 Post by yandonman » Wed Jun 10, 2015 9:00 am

I'm just learning Clara.IO, so bare with me a bit:

Try this link:
https://clara.io/view/b860deac-3282-4bf ... 2d25b656bd


The export is too large to post (at least the OBJ one is). Any preference on export type?

Option available to me for exporting:
Collada
OBJ
FBX
ThreeJS Scene
Clara Archive
Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.

User avatar
Vezzra
Release Manager, Design
Posts: 4609
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Energy Frigate

#13 Post by Vezzra » Wed Jun 10, 2015 9:27 am

yandonman wrote:The export is too large to post (at least the OBJ one is).
No need to post it here, please create a pull request for our freeorion-assets repo on github.
Any preference on export type?
Actually Blender, as that's by far the best free open-source 3D modeler/renderer out there (AFAIK), but from the list you provided:
Option available to me for exporting:
Collada
OBJ
FBX
ThreeJS Scene
Clara Archive
...Collada, OBJ (I assume that's Wavefront .obj files?) and FBX (I assume that's Autodesk FBX files?) will do, Blender claims to be able to import all these.

yandonman
Creative Contributor
Posts: 699
Joined: Thu Aug 30, 2012 12:32 am

Re: Energy Frigate

#14 Post by yandonman » Thu Jun 11, 2015 7:38 am

Going through github learning pains:
https://github.com/yandonman/freeorion-assets/pull/1
Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.

yandonman
Creative Contributor
Posts: 699
Joined: Thu Aug 30, 2012 12:32 am

Re: Energy Frigate

#15 Post by yandonman » Thu Jun 11, 2015 11:27 pm

Still learning github; it's a bit different. Try #2.
https://github.com/freeorion/freeorion-assets/pull/1

There's no 3-D folder under default\data (that I know of), so I just guessed. If there is a preference for models, let me know.


My re-import into Clara.IO didn't have any textures... if it works for someone else, I'd be surprised. Looking into it...
Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.

Post Reply