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Energy Frigate

Posted: Sun Jun 07, 2015 2:57 am
by yandonman
Another variation on an energy ship (of some kind)
Default Pass.Ship Design- Contained Energy Scout-viewport.jpg
Default Pass.Ship Design- Contained Energy Scout-viewport.jpg (46.9 KiB) Viewed 12031 times
https://clara.io/view/b860deac-3282-4bf ... 6bd/render

Re: Energy Frigate

Posted: Sun Jun 07, 2015 12:53 pm
by MatGB
That, is so very pretty. I want to spec up a ship just so we can use it. Energy line is overpowered but could do with a lighter ship class, I think. Hmm...

Re: Energy Frigate

Posted: Sun Jun 07, 2015 2:04 pm
by Vezzra
That looks really cool! :D

Re: Energy Frigate

Posted: Sun Jun 07, 2015 9:41 pm
by marcOSX
Great job I would love to play with that!

Re: Energy Frigate

Posted: Sun Jun 07, 2015 9:56 pm
by adrian_broher
Where are the source files?

Re: Energy Frigate

Posted: Sun Jun 07, 2015 9:58 pm
by Dilvish
adrian_broher wrote:Where are the source files?
To expand on Marcel's inquiry-- please submit a PR with the source files to https://github.com/freeorion/freeorion-assets

Re: Energy Frigate

Posted: Mon Jun 08, 2015 7:23 am
by Vezzra
Dilvish wrote:please submit a PR
README.md of freeorion-assets wrote:Pull requests to this repository are rejected by default. To contribute to the FreeOrion project please refer to our How to Help page.
Looks like Marcel set up the repo with PRs disabled or something like that, so pls post source files here.

Or we enable PRs on the assets repo - Marcel, is there a specific reason why you disabled PRs on the assets repo?

Re: Energy Frigate

Posted: Mon Jun 08, 2015 7:26 am
by adrian_broher
Looks like Marcel set up the repo with PRs disabled or something like that, so pls post source files here.
PRs are not disabled (you can't disable them without third party software), it's just a policy I would like to enforce. This is because most asset files are not merge-able and I would like to prevent any issues (and social drama) by choosing 'the best version' from multiple PRs in case there is a merge conflict.

Re: Energy Frigate

Posted: Mon Jun 08, 2015 7:49 am
by Vezzra
adrian_broher wrote:it's just a policy I would like to enforce. This is because most asset files are not merge-able and I would like to prevent any issues (and social drama) by choosing 'the best version' from multiple PRs in case there is a merge conflict.
Ah, I see, makes sense. However, in cases like this I think we could/should make an exception. So I'd suggest to slightly adjust this policy to something along these lines: "PRs to this repo are rejected by default. Please only open a PR if specifically asked to." Would that be ok?

Re: Energy Frigate

Posted: Mon Jun 08, 2015 8:39 am
by adrian_broher
Vezzra wrote:Ah, I see, makes sense. However, in cases like this I think we could/should make an exception. So I'd suggest to slightly adjust this policy to something along these lines: "PRs to this repo are rejected by default. Please only open a PR if specifically asked to." Would that be ok?
Yes, I changed that according to your suggestion.

Re: Energy Frigate

Posted: Tue Jun 09, 2015 1:36 pm
by MatGB
yandonman wrote:Another variation on an energy ship (of some kind)

https://clara.io/view/b860deac-3282-4bf ... 6bd/render
Clara.io doesn't let me see it even though I created an account (matgb there as well as here if you're able to grant access), but I really want to implement a ship based around that art, a moderately sized frigate that's required before you can get to the overpowered stuff would help balance them a bit anyway.

Can you make the art into both a standard icon for the production window and a design panel version? (I really suck at art manipulation, I just don't do visuals very well).

I'm thinking either 3 or 4 external slots, one internal slot, moderate structure and a cost somewhere around the robotic hull, probably just above it, faster but with no self repair would be balanced enough I think.

Re: Energy Frigate

Posted: Wed Jun 10, 2015 9:00 am
by yandonman
I'm just learning Clara.IO, so bare with me a bit:

Try this link:
https://clara.io/view/b860deac-3282-4bf ... 2d25b656bd


The export is too large to post (at least the OBJ one is). Any preference on export type?

Option available to me for exporting:
Collada
OBJ
FBX
ThreeJS Scene
Clara Archive

Re: Energy Frigate

Posted: Wed Jun 10, 2015 9:27 am
by Vezzra
yandonman wrote:The export is too large to post (at least the OBJ one is).
No need to post it here, please create a pull request for our freeorion-assets repo on github.
Any preference on export type?
Actually Blender, as that's by far the best free open-source 3D modeler/renderer out there (AFAIK), but from the list you provided:
Option available to me for exporting:
Collada
OBJ
FBX
ThreeJS Scene
Clara Archive
...Collada, OBJ (I assume that's Wavefront .obj files?) and FBX (I assume that's Autodesk FBX files?) will do, Blender claims to be able to import all these.

Re: Energy Frigate

Posted: Thu Jun 11, 2015 7:38 am
by yandonman
Going through github learning pains:
https://github.com/yandonman/freeorion-assets/pull/1

Re: Energy Frigate

Posted: Thu Jun 11, 2015 11:27 pm
by yandonman
Still learning github; it's a bit different. Try #2.
https://github.com/freeorion/freeorion-assets/pull/1

There's no 3-D folder under default\data (that I know of), so I just guessed. If there is a preference for models, let me know.


My re-import into Clara.IO didn't have any textures... if it works for someone else, I'd be surprised. Looking into it...