Energy Frigate
Energy Frigate
Another variation on an energy ship (of some kind)
https://clara.io/view/b860deac-3282-4bf ... 6bd/render
https://clara.io/view/b860deac-3282-4bf ... 6bd/render
Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.
Re: Energy Frigate
That, is so very pretty. I want to spec up a ship just so we can use it. Energy line is overpowered but could do with a lighter ship class, I think. Hmm...
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Energy Frigate
That looks really cool!
Re: Energy Frigate
Great job I would love to play with that!
- adrian_broher
- Programmer
- Posts: 1156
- Joined: Fri Mar 01, 2013 9:52 am
- Location: Germany
Re: Energy Frigate
Where are the source files?
Resident code gremlin
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz
Re: Energy Frigate
To expand on Marcel's inquiry-- please submit a PR with the source files to https://github.com/freeorion/freeorion-assetsadrian_broher wrote:Where are the source files?
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0
Re: Energy Frigate
Dilvish wrote:please submit a PR
Looks like Marcel set up the repo with PRs disabled or something like that, so pls post source files here.README.md of freeorion-assets wrote:Pull requests to this repository are rejected by default. To contribute to the FreeOrion project please refer to our How to Help page.
Or we enable PRs on the assets repo - Marcel, is there a specific reason why you disabled PRs on the assets repo?
- adrian_broher
- Programmer
- Posts: 1156
- Joined: Fri Mar 01, 2013 9:52 am
- Location: Germany
Re: Energy Frigate
PRs are not disabled (you can't disable them without third party software), it's just a policy I would like to enforce. This is because most asset files are not merge-able and I would like to prevent any issues (and social drama) by choosing 'the best version' from multiple PRs in case there is a merge conflict.Looks like Marcel set up the repo with PRs disabled or something like that, so pls post source files here.
Resident code gremlin
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz
Re: Energy Frigate
Ah, I see, makes sense. However, in cases like this I think we could/should make an exception. So I'd suggest to slightly adjust this policy to something along these lines: "PRs to this repo are rejected by default. Please only open a PR if specifically asked to." Would that be ok?adrian_broher wrote:it's just a policy I would like to enforce. This is because most asset files are not merge-able and I would like to prevent any issues (and social drama) by choosing 'the best version' from multiple PRs in case there is a merge conflict.
- adrian_broher
- Programmer
- Posts: 1156
- Joined: Fri Mar 01, 2013 9:52 am
- Location: Germany
Re: Energy Frigate
Yes, I changed that according to your suggestion.Vezzra wrote:Ah, I see, makes sense. However, in cases like this I think we could/should make an exception. So I'd suggest to slightly adjust this policy to something along these lines: "PRs to this repo are rejected by default. Please only open a PR if specifically asked to." Would that be ok?
Resident code gremlin
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz
Attached patches are released under GPL 2.0 or later.
Git author: Marcel Metz
Re: Energy Frigate
Clara.io doesn't let me see it even though I created an account (matgb there as well as here if you're able to grant access), but I really want to implement a ship based around that art, a moderately sized frigate that's required before you can get to the overpowered stuff would help balance them a bit anyway.yandonman wrote:Another variation on an energy ship (of some kind)
https://clara.io/view/b860deac-3282-4bf ... 6bd/render
Can you make the art into both a standard icon for the production window and a design panel version? (I really suck at art manipulation, I just don't do visuals very well).
I'm thinking either 3 or 4 external slots, one internal slot, moderate structure and a cost somewhere around the robotic hull, probably just above it, faster but with no self repair would be balanced enough I think.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Energy Frigate
I'm just learning Clara.IO, so bare with me a bit:
Try this link:
https://clara.io/view/b860deac-3282-4bf ... 2d25b656bd
The export is too large to post (at least the OBJ one is). Any preference on export type?
Option available to me for exporting:
Collada
OBJ
FBX
ThreeJS Scene
Clara Archive
Try this link:
https://clara.io/view/b860deac-3282-4bf ... 2d25b656bd
The export is too large to post (at least the OBJ one is). Any preference on export type?
Option available to me for exporting:
Collada
OBJ
FBX
ThreeJS Scene
Clara Archive
Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.
Re: Energy Frigate
No need to post it here, please create a pull request for our freeorion-assets repo on github.yandonman wrote:The export is too large to post (at least the OBJ one is).
Actually Blender, as that's by far the best free open-source 3D modeler/renderer out there (AFAIK), but from the list you provided:Any preference on export type?
...Collada, OBJ (I assume that's Wavefront .obj files?) and FBX (I assume that's Autodesk FBX files?) will do, Blender claims to be able to import all these.Option available to me for exporting:
Collada
OBJ
FBX
ThreeJS Scene
Clara Archive
Re: Energy Frigate
Going through github learning pains:
https://github.com/yandonman/freeorion-assets/pull/1
https://github.com/yandonman/freeorion-assets/pull/1
Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.
Re: Energy Frigate
Still learning github; it's a bit different. Try #2.
https://github.com/freeorion/freeorion-assets/pull/1
There's no 3-D folder under default\data (that I know of), so I just guessed. If there is a preference for models, let me know.
My re-import into Clara.IO didn't have any textures... if it works for someone else, I'd be surprised. Looking into it...
https://github.com/freeorion/freeorion-assets/pull/1
There's no 3-D folder under default\data (that I know of), so I just guessed. If there is a preference for models, let me know.
My re-import into Clara.IO didn't have any textures... if it works for someone else, I'd be surprised. Looking into it...
Code released under GPL 2.0. Content released under GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0.