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Re: 0.4 UI thread

Posted: Fri Jul 24, 2015 6:09 pm
by Dilvish
The Silent One wrote:When I upload the icons I will also replace the "ancient_ruins" icon of the greetings message with the free orion logo if there's no objections.
Makes sense to me as well.

Now that you've reminded me about the ancient ruins icon, a request :D Currently we use the same icon for both the untouched ancient ruins and those that have been excavated. I think it would be pretty cool to have an All-Seeing Eye / Eye of Providence (perhaps in blue?) at the top of the pyramid once it's been excavated.

Re: 0.4 UI thread

Posted: Fri Jul 24, 2015 6:37 pm
by The Silent One
Sure
Dilvish wrote:I think it would be pretty cool to have an All-Seeing Eye / Eye of Providence (perhaps in blue?) at the top of the pyramid once it's been excavated.
Sure, I'll see what I can do.
Edit: Pull request for icons is up.

Re: 0.4 UI thread

Posted: Sun Jul 26, 2015 12:19 pm
by MatGB
Playing with these, very nice, takes a bit to get used to the new planet captured icon but definitely good to have all 'planet' effects look similar and have an actual planet in. I'm playing at 24 pix for the sitreps which might make a difference.

Re: 0.4 UI thread

Posted: Wed Jul 29, 2015 6:01 pm
by The Silent One
Dilvish wrote:I think it would be pretty cool to have an All-Seeing Eye / Eye of Providence (perhaps in blue?) at the top of the pyramid once it's been excavated.
Here it is. (Blue didn't work well.)

Re: 0.4 UI thread

Posted: Wed Jul 29, 2015 6:15 pm
by Dilvish
The Silent One wrote:Here it is. (Blue didn't work well.)
Thanks a bunch for putting something together. I do like that better than just continuing to use the same icon for both, but I'd like to explore just a bit more change to it if we could. For my preferences the eye seems a bit over-dominant here. I'm sure you were just trying to deal with recognizability with the smaller icon sizes, but my impression is that it the eye would still be plenty recognizable even if it were just half (or perhaps 2/3) the present size (and then moved slightly higher). Would it be much hassle to try that out?

Re: 0.4 UI thread

Posted: Wed Jul 29, 2015 7:01 pm
by The Silent One
Dilvish wrote: I'm sure you were just trying to deal with recognizability with the smaller icon sizes, but my impression is that it the eye would still be plenty recognizable even if it were just half (or perhaps 2/3) the present size (and then moved slightly higher).
New version with a smaller eye below. I'm not sure about the rays, maybe I should just remove them from the 24x24 icon.
[Edit]I tested the icon in the game, and I'm pleased with how it looks with rays. (Only the large icons are used atm.)

Re: 0.4 UI thread

Posted: Wed Jul 29, 2015 8:26 pm
by Dilvish
The Silent One wrote:I tested the icon in the game, and I'm pleased with how it looks with rays. (Only the large icons are used atm.)
I like how these look also, thanks.

Anyone else care to opine?

Re: 0.4 UI thread

Posted: Wed Jul 29, 2015 8:45 pm
by Sloth
Dilvish wrote:Anyone else care to opine?
I also like the smaller eye version better. Nicely done, The Silent One. Mmh, that rhymes.

Re: 0.4 UI thread

Posted: Wed Jul 29, 2015 11:09 pm
by AndrewW
And here I was thinking of an eye floating above the top of the pyramid...

But agree the smaller eye looks better.

Re: 0.4 UI thread

Posted: Thu Jul 30, 2015 11:15 am
by The Silent One
Glad you like it, anything else that needs to be done?
Otherwise I'll switch to doing a tech icon now and then.

Re: 0.4 UI thread

Posted: Thu Jul 30, 2015 2:00 pm
by MatGB
Space Elevator, and one of either Intersteller Lighthouse and Scanning Facility, they both use the same thing, and the elevator uses the generic.

There are some techs currently using the defaults that could almost certainly simply be given the icon for what they unlock, I've never gotten around to finding time to look through it all properly, there's also some unused stuff that could be recycled for newer content.

Re: 0.4 UI thread

Posted: Fri Jul 31, 2015 7:00 am
by Sloth
The Silent One wrote:Glad you like it, anything else that needs to be done?
The Krill Spawner ship part also needs an icon and some of the space monsters really need an update.

Re: 0.4 UI thread

Posted: Sun Aug 02, 2015 10:17 pm
by Dilvish
I've committed the excavated ancient ruins icons; please submit the base art file to the assets repository.

Re: 0.4 UI thread

Posted: Tue Aug 04, 2015 2:48 pm
by The Silent One
Thanks for commiting the icon. I'll commit it to the assets repo soon.

Re: 0.4 UI thread

Posted: Tue Sep 01, 2015 1:23 am
by Bigjoe5
The Silent One wrote:To accomodate (not only :wink: ) your brain cells, I would suggest an option in config.xml that allows to switch between generic and the specific icons. And frankly, I do agree with your point that the tech icons are not easily distinguishable from other items of the sitrep panel; however, the reason for that is that the tech icons do not have a uniform look anymore, but are mixed with ship parts which look completely different from the original icons, and more like the other sitrep icons.
I'm definitely dubious about having an option for something like that... We have really a lot of options already, and the typical user never changes any options. I think coming to an agreement about what is most useful for the player will be better than just copping out and making an option for it.