Ship Hulls
Ship Hulls
Hi all!
I think this game is quite interesting and the quality is pretty high. However I noticed most ship graphics are just placeholders. A problem I saw at many free open source games.
I gave it a try and made some graphics. Mybe these graphics are usefull for you.
License: CC BY-SA 3.0
I think this game is quite interesting and the quality is pretty high. However I noticed most ship graphics are just placeholders. A problem I saw at many free open source games.
I gave it a try and made some graphics. Mybe these graphics are usefull for you.
License: CC BY-SA 3.0
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- asteroid_hull02_icon.png (41.05 KiB) Viewed 18794 times
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- asteroid_hull01_icon.png (42.8 KiB) Viewed 18794 times
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- c04_icon.png (33.54 KiB) Viewed 18794 times
Re: Ship Hulls
Those definitely look good! Can you also produce a 2000x1000px side view?
Which program did you use to make those? Can you provide the source files (blend files preferred)?
Which program did you use to make those? Can you provide the source files (blend files preferred)?
Re: Ship Hulls
Yes, here are the side views:
I used Blender. I uploaded the source files here.
I used Blender. I uploaded the source files here.
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- asteroid_hull02.png (624.77 KiB) Viewed 18785 times
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- asteroid_hull01.png (603.69 KiB) Viewed 18785 times
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- c04.png (492.75 KiB) Viewed 18785 times
Re: Ship Hulls
I also tried creating an organic ship. How does it look?
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- organic01.png (854.79 KiB) Viewed 18733 times
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- organic01_icon.png (46.48 KiB) Viewed 18733 times
Re: Ship Hulls
Ooh, I like.
But, the organic ship that definitely needs some new art (the flagship Sentient hull) wouldn't really fit that art, not sure what to slot that in as but it's nicely done.
If you fancy doing something nice for the Sentient Hull that'd be awesome. Any ideas for what you'd use this as (either existing or new idea, adding more hulls isn't ruled out even in an over full line)
But, the organic ship that definitely needs some new art (the flagship Sentient hull) wouldn't really fit that art, not sure what to slot that in as but it's nicely done.
If you fancy doing something nice for the Sentient Hull that'd be awesome. Any ideas for what you'd use this as (either existing or new idea, adding more hulls isn't ruled out even in an over full line)
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Ship Hulls
I think all organic hulls need new art as they are just single-coloured low poly models. It could be used for the Protoplasmic hull as it is green as well, but the shape is much different.
I want to start with small ships so here is one that looks similar to the Symbiotic hull.
I want to start with small ships so here is one that looks similar to the Symbiotic hull.
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- symbiotic_hull.png (495.52 KiB) Viewed 18687 times
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- symbiotic_hull_icon.png (49.55 KiB) Viewed 18687 times
Re: Ship Hulls
All true, it could definitely be used for protoplasmic and that's a scouting hull which this looks a bit like anyway. I basically said Sentient first because I use them a lot and the art is completely out of place, but I have zero talent in this area so if you're happy to do the line in entirety I'm not going to complain (I do like the base ORganic Hull though, that's recent and higher quality than the rest).Unnamed wrote:I think all organic hulls need new art as they are just single-coloured low poly models. It could be used for the Protoplasmic hull as it is green as well, but the shape is much different.
I really like the side view, but the icon view makes it look a bit like a world war 2 era fighter, not sure I like the effect. Maybe make the nosecone a bit more pointy and/or, well, mouthlike? Beaklike?I want to start with small ships so here is one that looks similar to the Symbiotic hull.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Ship Hulls
That's a fair point. I added teeth as well: I also made a bigger asteroid in the same style as above.MatGB wrote:I really like the side view, but the icon view makes it look a bit like a world war 2 era fighter, not sure I like the effect. Maybe make the nosecone a bit more pointy and/or, well, mouthlike? Beaklike?
And the source files are here
Re: Ship Hulls
My 2c: the symbiotic hull looks like a one-manned fighter craft, not a warship.
https://github.com/mmoderau
[...] for Man has earned his right to hold this planet against all comers, by virtue of occasionally producing someone totally batshit insane. - Randall Munroe, title text to xkcd #556
[...] for Man has earned his right to hold this planet against all comers, by virtue of occasionally producing someone totally batshit insane. - Randall Munroe, title text to xkcd #556
Re: Ship Hulls
If you're trying to use a symbiotic hull as a frontline warship you might be in troubleem3 wrote:My 2c: the symbiotic hull looks like a one-manned fighter craft, not a warship.
It's best use (and one I emphasised a bit) is as a stealth scout or sneak fighter, with just two external slots it's way too small to engage in combat unaccompanied unless you've a swarm of them. Although stealthing them up and going all guns could be scarily effective in the early game.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Ship Hulls
I thought it is supposed to be small, a bit smaller than the Organic hull. Maybe it looks too small though, but I'm not sure how to change it right now.em3 wrote:My 2c: the symbiotic hull looks like a one-manned fighter craft, not a warship.
I also made graphics for the Static Multicellular hull wich looks similar to the existing graphics.
Re: Ship Hulls
I like these, and the existing graphic for the Symbiotic hull makes it look like a small craft and you've used a similar look. I'm in the middle of testing some stuff at the moment but I'll be updating this stuff into the main repo relatively soon. Need to work out which exact hulls to match the asteroid stuff up with as well.
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Re: Ship Hulls
I really like the hull graphics as well! Good job!
Windows 10 64bit, AMD 8 Core, 16 GB
Nvidia GTX 670 @ 3240x1920
FreeOrion Build: Latest Windows Test Build
Nvidia GTX 670 @ 3240x1920
FreeOrion Build: Latest Windows Test Build
Re: Ship Hulls
I volunteer to adjust the slot positions, when you are finished.MatGB wrote:I'm in the middle of testing some stuff at the moment but I'll be updating this stuff into the main repo relatively soon. Need to work out which exact hulls to match the asteroid stuff up with as well.
All released under the GNU GPL 2.0 and Creative Commons Attribution-ShareAlike 3.0 licences.
Re: Ship Hulls
Cool, you're better at that than I am, takes me ages to do just one.Sloth wrote:I volunteer to adjust the slot positions, when you are finished.MatGB wrote:I'm in the middle of testing some stuff at the moment but I'll be updating this stuff into the main repo relatively soon. Need to work out which exact hulls to match the asteroid stuff up with as well.
There are three different Asteroid line hulls up there, and I've zero clue where to put them, the 'big' one looks too similar to the other two to be the Heavy, that does need to be a bit more obvious in game than it currently is not less, so someone tell me which three hulss to use them for and I'll do them, the organics I can do already.
The other one, um, it's a bit technological, any suggestions?
Mat Bowles
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.