My Intro and a 138 Voiceovers contribution. :)
Posted: Sat Jun 11, 2011 2:15 am
Hey guys. I hope Im not bothering anyone... My names Shane McLafferty, I'm 23 years old and live in CA, USA. I run a small computer repair shop. But enough about me...
I had NO clue about anything with Orion in it till yesterday when I was looking for a new free windows game to play...In the list of dozens of free games from google was FreeOrion. I'm a HUGE RTS junkie lol. Iv played the Homeworld Series, StarWars Empire at War, Warzone 2100, Command and Conquer Series as well as UFO: AI and many more and this looks perfectly like another awesome title!
I was a bit sad when I noticed the last version from Sourceforge was from 2010-08-05 and nothing more recent but oh well. I don't know anything about SVN builds or compiling really so I'm not really sure how to get the most up-to-date version...I found the roadmap and it looks like the project is about half way done (and it looks great) and there are some very good goals in the future...but my question is I saw a trailer for space combat on Youtube from 2008 or so I think...and found out that it will be included in .4.x? How close is .4.x? I really would like to get my hands on it..just like everyone else i'm assuming.
I only know a bit about Python and am not really good at much more then fixing computers...but I did go though a phase in the past in a interest in 3D modeling...I downloaded Doga and used the pieces to make a few things like Legos and they came out pretty good...Maybe i could take another shot at it if anyone could recommend a free and easy to use 3D modeling program...maybe i could help develop some hulls (I can tell were gona need a lot)...or at least a base that people can modify texture and tweak...its at least a start.
But i also noticed there weren't any voiceovers, I'm aware the game is Turn based which makes voiceovers tricky for events cause you get hit with so many (or could be hit with so many) at the beginning of the turn and don't wana listen to a computer rail off everything that happened, but i read that the space combat would be real time so maybe theirs more luck there.
I spend about the last 6 hours with my old dusty mic recording my voice in Adacity and adding 18% pitch to it to make a decent female computer voice. I made a total of 138 voiceovers which I could see implemented in the game now (least .3.15) and some extras for down the road if someone needs any but that's up to the devs.
I usually have A LOT of free time on my hands and would gladly make more if any of the devs requested any. I have a slight speech problem so i was very determined to get these made lol. Some of them i redid over 20 times till I think it finally sounded good. I think they came out pretty well!. I hope someone here finds them useful or at least placeholders for better voiceovers if no one likes them. Im thinking it could be a good voice for a core computer system like Homeworld 2 but idk what exactly the devs have in mind.
The Voiceovers are in .wav format and may need volume normalization but i tried my best! I really wana see .4.x and will do anything i can to help get there!
I found this page: http://www.freeorion.org/index.php/Audio
And I'm giving them the Creative Commons Attribution-Share Alike 3.0 Unported license for use in FreeOrion and any other projects that anyone could find a use for them for, just give me credit (Shane McLafferty).
Megauploading.com URL (~12MB .zip) : http://www.megaupload.com/?d=J6L3MS1S
I had NO clue about anything with Orion in it till yesterday when I was looking for a new free windows game to play...In the list of dozens of free games from google was FreeOrion. I'm a HUGE RTS junkie lol. Iv played the Homeworld Series, StarWars Empire at War, Warzone 2100, Command and Conquer Series as well as UFO: AI and many more and this looks perfectly like another awesome title!
I was a bit sad when I noticed the last version from Sourceforge was from 2010-08-05 and nothing more recent but oh well. I don't know anything about SVN builds or compiling really so I'm not really sure how to get the most up-to-date version...I found the roadmap and it looks like the project is about half way done (and it looks great) and there are some very good goals in the future...but my question is I saw a trailer for space combat on Youtube from 2008 or so I think...and found out that it will be included in .4.x? How close is .4.x? I really would like to get my hands on it..just like everyone else i'm assuming.
I only know a bit about Python and am not really good at much more then fixing computers...but I did go though a phase in the past in a interest in 3D modeling...I downloaded Doga and used the pieces to make a few things like Legos and they came out pretty good...Maybe i could take another shot at it if anyone could recommend a free and easy to use 3D modeling program...maybe i could help develop some hulls (I can tell were gona need a lot)...or at least a base that people can modify texture and tweak...its at least a start.
But i also noticed there weren't any voiceovers, I'm aware the game is Turn based which makes voiceovers tricky for events cause you get hit with so many (or could be hit with so many) at the beginning of the turn and don't wana listen to a computer rail off everything that happened, but i read that the space combat would be real time so maybe theirs more luck there.
I spend about the last 6 hours with my old dusty mic recording my voice in Adacity and adding 18% pitch to it to make a decent female computer voice. I made a total of 138 voiceovers which I could see implemented in the game now (least .3.15) and some extras for down the road if someone needs any but that's up to the devs.
I usually have A LOT of free time on my hands and would gladly make more if any of the devs requested any. I have a slight speech problem so i was very determined to get these made lol. Some of them i redid over 20 times till I think it finally sounded good. I think they came out pretty well!. I hope someone here finds them useful or at least placeholders for better voiceovers if no one likes them. Im thinking it could be a good voice for a core computer system like Homeworld 2 but idk what exactly the devs have in mind.
The Voiceovers are in .wav format and may need volume normalization but i tried my best! I really wana see .4.x and will do anything i can to help get there!
I found this page: http://www.freeorion.org/index.php/Audio
And I'm giving them the Creative Commons Attribution-Share Alike 3.0 Unported license for use in FreeOrion and any other projects that anyone could find a use for them for, just give me credit (Shane McLafferty).
Megauploading.com URL (~12MB .zip) : http://www.megaupload.com/?d=J6L3MS1S