OGG Encoders

Samples of sound/music, ideas or suggestions related to the development of audio assets for FreeOrion.
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Yoghurt
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OGG Encoders

#1 Post by Yoghurt » Thu Sep 09, 2004 6:46 am

As some of you might know, the quality of the standard ogg encoder is not optimal. There are alternate implementations around, one of the best seems to be aoTuV (http://www.geocities.jp/aoyoume/aotuv/)

I'd recommend using this or some other encoder; there are some threads about this at http://www.hydrogenaudio.org (down ATM :(), just as we would use LAME instead of the reference implementation if we were using MP3s.

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Impaler
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#2 Post by Impaler » Thu Sep 09, 2004 10:17 am

I am a bit curious as to why are using these OOG music files rather then plain old Mp3, I asume its some kind of performace issue? In any event I am not in any way involved in music making (but I will help by reviewing it) so keep on doing what ever you feel is best.
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#3 Post by drek » Thu Sep 09, 2004 11:09 am

Ogg Vorbis is free and open source, developed as an answer to the patent issues with mp3.

Many games and audio apps (like Fruityloops) use Ogg successfully.

http://www.vorbis.com/faq.psp#dev

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Yoghurt
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#4 Post by Yoghurt » Thu Sep 09, 2004 11:11 am

Impaler wrote:I am a bit curious as to why are using these OOG music files rather then plain old Mp3, I asume its some kind of performace issue? In any event I am not in any way involved in music making (but I will help by reviewing it) so keep on doing what ever you feel is best.
Nope, it's because of legal/patent issues. MP3 is patented technology, and even if Fraunhofer does not yet require royalties, they might do so in the future. For example, for every MP3-player produced Fraunhofer gets 1 to 2 cents, IIRC.

Besides that, Vorbis has better quality.

Edit:typo
Last edited by Yoghurt on Thu Sep 09, 2004 3:53 pm, edited 1 time in total.

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LithiumMongoose
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#5 Post by LithiumMongoose » Thu Sep 09, 2004 11:18 am

I'm using OggDrop at the moment, which is more or less an OS X freeware wrapper app for some encoder about which I don't remember any details at the moment... I'll look into this before I post music again, if necessary I can copy the raw audio files to my PC and encode them there, then copy them back, but I hope it doesn't come to that. :)

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Impaler
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#6 Post by Impaler » Thu Sep 09, 2004 3:07 pm

I C :D

Oh and Yogurt I think you ment "Rolayties" which are what you seem to be describing (getting a flatfee everything someone uses something you have ownership of) not "Loyalties". Was that a typo or a mistranslation?
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#7 Post by Yoghurt » Thu Sep 09, 2004 3:54 pm

Impaler wrote:Was that a typo or a mistranslation?
A typo, but a funny one. Either that, or I mixed it with "the don't deserve loyalty" ;)

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A note

#8 Post by guiguibaah » Thu Sep 09, 2004 9:24 pm

I noted that the current .ogg player in freeorion is limited to monorual sound, from replacing other .ogg files and renaming them to the default aiintelligence.
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Yoghurt
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#9 Post by Yoghurt » Thu Sep 23, 2004 1:53 pm

FYI: The new ogg Encoder 1.1 seems to include the aoTuV patches.

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link?

#10 Post by guiguibaah » Thu Sep 23, 2004 10:54 pm

Is there a link to this new version for DL?
thanks!
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MikkoM
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Re: OGG Encoders

#11 Post by MikkoM » Thu May 14, 2009 7:42 pm

This is maybe a bit of a brainstorming kind of an idea, but if there is some particularly good, free OGG converter/encoder, which could be used to convert at least MP3 (an possibly other music) files to OGG files we could offer a link to it on the main page of the project. This way it would be easier for an average player to customize the sounds of the game if he/she wants to. This isn`t of course a priority right now, because there isn`t that many music/audio files in the game at the moment and the game is still under development, but perhaps something worth considering when v. 1.0 approaches.

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Geoff the Medio
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Re: OGG Encoders

#12 Post by Geoff the Medio » Thu May 14, 2009 7:54 pm

Links to tools like audio encoders, graphics editors, text editors or compilers aren't really appropriate for the main page of the wiki. A link could be added to the Audio page, though.

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Re: OGG Encoders

#13 Post by MikkoM » Thu May 14, 2009 8:05 pm

Geoff the Medio wrote:Links to tools like audio encoders, graphics editors, text editors or compilers aren't really appropriate for the main page of the wiki. A link could be added to the Audio page, though.


Wasn`t there sometime ago a section on the main page, or maybe more accurately a link to a page which dealt with mods? What I am thinking here is that maybe we could have such a site again at least when version 1.0 approaches, which would deal with modding and customization tools and completed and upcoming mods.

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Geoff the Medio
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Re: OGG Encoders

#14 Post by Geoff the Medio » Thu May 14, 2009 8:50 pm

Once there a few substantial mods available, we can make a page for them. For now, tools such as audio encoders that are useful in general can be linked from the appropriate pages.

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