Re: FreeOrion 0.3 Released!
Posted: Fri Jun 27, 2008 6:43 pm
FreeOrion v0.3.10 has been released for Windows XP. kroddn has also produced statically-linked Linux binaries, but these aren't on sourceforge yet as of this writing. This is an unstable development update, with various new features, but also various bugs.
Changes since the last release include:
-Toggles to turn off galaxy gas rendering and optimized star rendering that might cause problems for people with older video cards.
-Various art additions, including ship parts.
-Updated AI scripts.
-Removed the very verbose usage / command line output when outdated config.xml is present, and allowed the game to keep running in this case, just ignoring any invalid entries in the file.
-Various Design screen UI improvements.
-Improved default layout on the tech screen.
-Various tech / content additions. You now need a shipyard to build ships, and start with one in your home system.
-New panel of military-related indicators on the sidepanel, for things like shields and fleet supply range.
-Ship hulls and parts can now be given effects, and some have had some added to do things like give ships more fuel capacity.
-Tweaked how meter estimates are recalculated after focus changes, hopefully to improve some reported horrendously long delays after changing focus in long / big games. (Feedback on this would be appreciated)
-Various translation updates.
-A selector on the galaxy setup screen now allows one to select how many AIs are in new single player games.
-Added a preliminary list view to the tech screen.
-Ships now require and consume fuel while moving, and get it replenished when not moving in a fleet-supplied system, which are indicated by the scrolling dashed lines emanating from systems. Fleets now have a fuel indicator on their panels in the fleets window. (Some of the aforementioned bugs are related to fleet movement as a consequence of this).
-Various other bug fixes (and additions).
Changes since the last release include:
-Toggles to turn off galaxy gas rendering and optimized star rendering that might cause problems for people with older video cards.
-Various art additions, including ship parts.
-Updated AI scripts.
-Removed the very verbose usage / command line output when outdated config.xml is present, and allowed the game to keep running in this case, just ignoring any invalid entries in the file.
-Various Design screen UI improvements.
-Improved default layout on the tech screen.
-Various tech / content additions. You now need a shipyard to build ships, and start with one in your home system.
-New panel of military-related indicators on the sidepanel, for things like shields and fleet supply range.
-Ship hulls and parts can now be given effects, and some have had some added to do things like give ships more fuel capacity.
-Tweaked how meter estimates are recalculated after focus changes, hopefully to improve some reported horrendously long delays after changing focus in long / big games. (Feedback on this would be appreciated)
-Various translation updates.
-A selector on the galaxy setup screen now allows one to select how many AIs are in new single player games.
-Added a preliminary list view to the tech screen.
-Ships now require and consume fuel while moving, and get it replenished when not moving in a fleet-supplied system, which are indicated by the scrolling dashed lines emanating from systems. Fleets now have a fuel indicator on their panels in the fleets window. (Some of the aforementioned bugs are related to fleet movement as a consequence of this).
-Various other bug fixes (and additions).