Sorry if I got u wrong. You wrote Moo2 did a mistake with human controlled ability of transporting colonists. I think your very wrong about this system. Not only Moo2 didnt mistake, but it created a very original, awesome way to micromanage empire, to optimise economy / growth / production etc. This system is BEST. No question about it. Ask more Moo2 player who played this game for a longer time.han_krum wrote: PD, infact I was talking about the growth system, not the colonist movement system. Sorry to dissapoint you, but you got me wrong. I any case, I think we should avoid the mistake of MoO2 in the way a player would have to move colonists around every turn to keep an optimal growth rate, while still preserving the gameplay advantages of the growth system.
DESIGN: Population growth & caps
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