There are basically two sides of this discussion (maybe two-and-a-half). All sides agree that there are going to be things in the game which will require payment of some kind. These include:
- Maintenance of fleets
- (possibly) maintenance of either buildings or special projects
- Hurrying production
- Paying spies
- Paying tribute
- Trade agreements with other Empires
- Events (random or not)
- Buying another resource on the black market to prevent shortfall
The real question at hand is what form this payment should take. Some people think that we should use existing resources. In this camp, there are two positions:
- Use production (stockpile it) - this would be similar to making trade goods in MOO2, except that it doesn't produce a separate resource; you just 'earn' PP that you use to pay for things.
- Use minerals.
The other camp believes that, if we are going to have things like interstellar trade and we're going to pay for things, we should have a resource called money because it's intuitive; minerals, food, and PP already have a single, stated purpose, and it would complicate things unnecessarily to force one of those other resources to behave as money as well.
For this review, I'd like to avoid the circular argument that we had on the design thread. To that end, I'd like to ask everyone to make a single 'position' post; state what you think, state the best arguments in support of why you personally think that's best, and then defeat the logical arguments against that position as best you can. For now, don't reply to other people's position posts; I will summarize them after a while and direct the discussion if we need more. (this is another thread where you really need to have read most, if not all, of the design thread).
I will delete posts with entirely new suggestions, or that are in response to a post other than this one, until I solicit additional posts. At that time, this needlessly frightening warning will go away.
Have at it.