We open up the design process of FreeOrion to the community because fresh ideas can be introduced, old ideas can be tested, and we can hopefully discover problems early. We are not required to, but it seems to be the best path.Geoff the Medio wrote:I've basically conceded that the "no pooling, global queue" idea won't be accepted by the microphobes, no matter how much or well I or anyone else argues in favour of it. There are also enough of them that the "vote", were it taken, would be in their favour. Lastly, Aquatine seems to have been convinced, which seems to be pretty much the final word, unless almost everyone disagrees, which they don't.vishnou00 wrote:It seems no argument got through to either side, only that people give up their position (even if it hasen't been demonstrated as wrong) because they are fed up.
While Aquitaine being convinced of a particular path may have a large influence on the game's direction, it is not the end of the discussion. He has proven himself on many occasions to be open to being persuaded to another point of view. Ultimately the game's direction rests on the shoulders of the team leaders, with myself giving the final say when necessary.
As it currently is, we have given these decisions up to you all in the community so that we are not totalitarian in spirit - this way we can listen to the wisdom of others, learn from our mistakes, and make a truly good game.
You are free to disagree with decisions that are made, either democratically or authoritatively by us heading up the project. The fact that you think that no amount of good arguments in favour of "no pooling, global queue" sounds like an indirect criticism of the leaders of this project and our processes. You are best to voice your frustration directly, and in the appropriate manner, possibly by politely PM'ing the appropriate people. In my experience, we have been open to changing our mind and considering different point of views.
We will be unafraid to override a democratic decision if we feel that leaving it will be to the detriment of the game, but this is not one of those situations. At every step there will be people that disagree, and we don't have the time or resources to argue forever. We need to make a decision and move on.
This is an excellent approach, and one which I think we should all adopt when (not if) a decision is made that we do not like.Geoff the Medio wrote: As such, I'm trying to find some fixes to the flaws in the pooled production system, which I think would make it work..