Dilvish wrote:he left the GasGiant size = 4 part out
Dilvish wrote:I really think we should just go with a new Very Bad Population designation
I introduced a 0.5 population
multiplier in that PR only applying to gas giants.
The effectsgroup with the accountinglabel = "BAD_ENVIRONMENT_LABEL"
I hope that is not more complicated for the AI?
(The result should be like a GasGiant size = 3 ; maybe that would be enough for the AI?)
Dilvish wrote:I'm afraid I don't really like the general idea of intertwining the issues of population and stealth for the Sly (and any other Gas Giant species). I'm concerned both about the extra play complication, and the design balance difficulty (and corresponding development time needed).
Dilvish wrote:Rather than coming up significantly new metabolism twists to try balancing the Sly
The main metabolism twist for balancing the gaseous is: half the population
on gas giants and unlike any other species they dont have any population
bonus. (From a technical point of view I needed the metabolism for the other metabolism effects
not to apply... it could also be a blanko/catchall metabolism which could be used for any non-standard population
In this thread I wanted to explore ideas how to make the sly more interesting again.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.