Not sure if it's the good place to post it, but i added a new species for myself, but everytime i start the game it start on a radiated or ocean world. Is there a way to set the starting planet ?
If somebody who's been here for more that 30 minute (Unlike me) could tell me where to look for, it would help me a lot, cause i ahve been looking around for the last two hours and im pretty sure that i looked at all of the files.
Help on adding a new species
Moderators: Oberlus, Committer
Re: Help on adding a new species
Could you post the files you've modified or created?
AFAIK, the environment for your starting homeworld is always set to the preferred (good) environment of that species.
AFAIK, the environment for your starting homeworld is always set to the preferred (good) environment of that species.
- dragoduval
- Space Krill
- Posts: 3
- Joined: Tue Dec 01, 2020 11:37 pm
Re: Help on adding a new species
Sure, here it is. I used the Terran species as a base and modified it. Also i know that it is a cheaty species, im going to finetune it later .
- Attachments
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- SP_DRAGON.focs.txt
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Re: Help on adding a new species
You used this:
It makes most environments Good, so any of those can be the environment of your starting world:
You could make a new RATHER_TOLERANT_EP for your own convenience that only has one Good and the rest are adequate or something.
Another way could be to script an effect, not sure where, to change environment (using SetPlanetType), but only on first turn to prevent doing the same on every new world. However the effect would not be visible until turn 2 which is awkward...
Code: Select all
[[TOLERANT_EP]]
Code: Select all
TOLERANT_EP
'''environments = [
type = Swamp environment = Good
type = Toxic environment = Good
type = Inferno environment = Good
type = Radiated environment = Good
type = Barren environment = Good
type = Tundra environment = Good
type = Desert environment = Good
type = Terran environment = Good
type = Ocean environment = Good
type = Asteroids environment = Uninhabitable
type = Gasgiant environment = Uninhabitable
]'''
Another way could be to script an effect, not sure where, to change environment (using SetPlanetType), but only on first turn to prevent doing the same on every new world. However the effect would not be visible until turn 2 which is awkward...
- dragoduval
- Space Krill
- Posts: 3
- Joined: Tue Dec 01, 2020 11:37 pm
Re: Help on adding a new species
Ha thanks for the information. I did just like you said and added a new environnement option with a good one and the rest adequate or hostile. It work fine now .