How to Help with Scripting

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Geoff the Medio
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Re: How to Help with Scripting

#31 Post by Geoff the Medio » Fri Feb 28, 2014 10:00 am

Chriss wrote:...where do I find error messages caused by scripting? I did look at freeorion.log and freeoriond.log, but that is so cluttered with a myriad of other stuff...
Scripting parse errors are usually quite distinctive in appearance. Search for "ERROR" or "Parse error" in the log, and you should fine any quite quickly. An example is in this post.

Also, the parse errors will generally appear fairly early in the log... it's not necessary to play 10 turns and have a long log to see a parse error message.

dbenage-cx
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Re: How to Help with Scripting

#32 Post by dbenage-cx » Tue Apr 05, 2016 3:49 pm

Ok, so I rewrote the outdated Effects Tutorial, in part as a walkthrough for editing content and also as a companion to the Effects Reference.

I suspect the reference page may be replaced down the road with source documentation, but the tutorial could use a set of fresh eyes for someone willing to pour through a wall of text.
Mostly concerned about any confusing points, but please feel free to make any edits needed, or post them and I'll see how to work them in.
Any content posted should be considered licensed GNU GPL 2.0 and/or CC-BY-SA 3.0 as appropriate.

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Geoff the Medio
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Re: How to Help with Scripting

#33 Post by Geoff the Medio » Tue Apr 05, 2016 5:37 pm

dbenage-cx wrote:...but please feel free to make any edits needed, or post them and I'll see how to work them in.
"a lot" is two words. Like "a bunch" or "a few" or "a couple".

dbenage-cx
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Re: How to Help with Scripting

#34 Post by dbenage-cx » Tue Apr 05, 2016 5:57 pm

Silly american edumacation :oops:
Any content posted should be considered licensed GNU GPL 2.0 and/or CC-BY-SA 3.0 as appropriate.

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Vezzra
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Re: How to Help with Scripting

#35 Post by Vezzra » Fri Apr 08, 2016 1:13 pm


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