I agree that the speed penalties could be expanded to other ship parts (especially nova bombs) to balance them, but giving all ship parts speed penalties doesn't seem necessary to me. It would make designing a ship more complex without adding anything.Vezzra wrote:However, if we decide to introduce this kind of mechanic (heavy ship parts slowing down the ship), we shouln't do it halfway, but consistently and thoroughly. Then each ship part should impose a certain speed limit, and engines provide a ship's propulsion. More engines -> faster ship, but less slots for other stuff. Stuffing a hull to the brim with ship parts provide more power, but slows ship. Ship parts of the "epic" kind (like nove bombs) could be especially "heavy", that is, impose a speed penalty that requires several engine parts to get a movable ship at all. Thus requiring a hull with a sufficient number of slots to carry these uber-heavy epic ship parts (otherwise you end up with an expensive, immobile piece of ship that's most probably of no use at all). Effectively eleminating the need to add an additional slot type to restrict "epic" ship parts to "big" hulls.
Removing all speed penalties on the other hand would deprive the player of options for designing ships with specific roles.
So here is my suggested plan:
- Add speed penalties to some other existing ship parts.
- Remove the speed penalty from one or two of the existing armors.
- Add one or two new armors without speed penalties (that about half of them reduce speed).
- Design some new epic ship parts with speed penalties (Super photon demon cannon of doom and death).
Why not add a tech that gives the lighthouse effect or something similar to all your systems.Vezzra wrote:First of all, it already takes them ages to move around, slowing them down even more makes using them annoying, un-fun and even micromanagy, especially later in the game when you have a bigger empire and the distances your fleets have to travel increase.