Armour plating balancing

Creation, discussion, and balancing of game content such as techs, buildings, ship parts.

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Vezzra
Release Manager, Design
Posts: 5486
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Armour plating balancing

#31 Post by Vezzra »

Bigjoe5 wrote:I can take a look at this patch this afternoon if eleazar hasn't taken care of it by then.
Sounds good! :)

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Bigjoe5
Designer and Programmer
Posts: 2058
Joined: Tue Aug 14, 2007 6:33 pm
Location: Orion

Re: Armour plating balancing

#32 Post by Bigjoe5 »

Code: Select all

- Patch by yandonman
-- Makes Neutronium Extraction dependent on Stellar Tomography.

- Patch by unjashfan
-- Changed the RP cost of almost all armours so that it more or less scales with armour strength
-- Slightly nerfed the zortrium plating
-- Added a mid-level armour plating: Diamond armour plating (with the idea to refer to rich minerals)
-- Commented out the aggregate asteroid hull unlock from asteroid reformation
-- Rock armour plating's description now links to Asteroid Reformation Processor
-- Removed all references to speed penalties in the descriptions
Warning: Antarans in dimensional portal are closer than they appear.

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