Ancient Ruins Death Ray reference
Posted: Fri Jan 25, 2013 2:43 am
I just comitted a fix for the Ancient Ruins special, which had been referencing a Death Ray tech as "SHP_DEATH_RAY" (resulting in nothing happening if that Effect was selected by the RNG); I substituted in "SHP_WEAPON_13" -- Death Ray I. If someone thinks it should be Death Ray V or whatnot, now's a good time to speak up.