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Ancient Ruins Death Ray reference

Posted: Fri Jan 25, 2013 2:43 am
by Dilvish
I just comitted a fix for the Ancient Ruins special, which had been referencing a Death Ray tech as "SHP_DEATH_RAY" (resulting in nothing happening if that Effect was selected by the RNG); I substituted in "SHP_WEAPON_13" -- Death Ray I. If someone thinks it should be Death Ray V or whatnot, now's a good time to speak up.

Re: Ancient Ruins Death Ray reference

Posted: Fri Jan 25, 2013 5:30 am
by unjashfan
I think death ray 1 is good enough.

Re: Ancient Ruins Death Ray reference

Posted: Sat Jan 26, 2013 5:17 pm
by eleazar
Probably my error. I've since learned to use multi-file search/replace even when i can't think of another script file that may reference a name.