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Re: Cost Effectiveness: Ship comparisons

Posted: Mon Feb 04, 2013 7:59 pm
by Geoff the Medio
Dilvish wrote:I think it works better than the higher costs...
OK, then use that for RC1.

Re: Cost Effectiveness: Ship comparisons

Posted: Mon Feb 04, 2013 8:09 pm
by Dilvish
Geoff the Medio wrote:OK, then use that for RC1.
OK, I just committed the cost adjustments and corresponding AI adjustments

Re: Cost Effectiveness: Ship comparisons

Posted: Mon Feb 04, 2013 8:11 pm
by Geoff the Medio
Dilvish wrote:
Geoff the Medio wrote:OK, then use that for RC1.
OK, I just committed the cost adjustments and corresponding AI adjustments
Might have missed the cut... https://sourceforge.net/projects/freeor ... n%200.4.2/

Re: Cost Effectiveness: Ship comparisons

Posted: Mon Feb 04, 2013 8:33 pm
by Vezzra
Geoff the Medio wrote:
Dilvish wrote:
Geoff the Medio wrote:OK, then use that for RC1.
OK, I just committed the cost adjustments and corresponding AI adjustments
Might have missed the cut... https://sourceforge.net/projects/freeor ... n%200.4.2/
Uh, sorry, guys, but in my defence, I did check the boards and the repo for last minute commits 20 min after the deadline to make sure before I went ahead and started the build process for RC1...

Re: Cost Effectiveness: Ship comparisons

Posted: Mon Feb 04, 2013 9:14 pm
by Dilvish
Ah yeah, it's ok, the AI code you went with would have been calibrated for the costs you had as well. If you guys are thinking the higher costs still work fine I will go back to trying that out more.

Re: Cost Effectiveness: Ship comparisons

Posted: Tue Feb 05, 2013 2:34 am
by Geoff the Medio
Try out the RC1 build, and compare with 120/5%. If there's an RC2, it can have the tweaked numbers.