OK, then use that for RC1.Dilvish wrote:I think it works better than the higher costs...
Cost Effectiveness: Ship comparisons
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- Geoff the Medio
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Re: Cost Effectiveness: Ship comparisons
Re: Cost Effectiveness: Ship comparisons
OK, I just committed the cost adjustments and corresponding AI adjustmentsGeoff the Medio wrote:OK, then use that for RC1.
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- Geoff the Medio
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Re: Cost Effectiveness: Ship comparisons
Might have missed the cut... https://sourceforge.net/projects/freeor ... n%200.4.2/Dilvish wrote:OK, I just committed the cost adjustments and corresponding AI adjustmentsGeoff the Medio wrote:OK, then use that for RC1.
Re: Cost Effectiveness: Ship comparisons
Uh, sorry, guys, but in my defence, I did check the boards and the repo for last minute commits 20 min after the deadline to make sure before I went ahead and started the build process for RC1...Geoff the Medio wrote:Might have missed the cut... https://sourceforge.net/projects/freeor ... n%200.4.2/Dilvish wrote:OK, I just committed the cost adjustments and corresponding AI adjustmentsGeoff the Medio wrote:OK, then use that for RC1.
Re: Cost Effectiveness: Ship comparisons
Ah yeah, it's ok, the AI code you went with would have been calibrated for the costs you had as well. If you guys are thinking the higher costs still work fine I will go back to trying that out more.
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- Geoff the Medio
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Re: Cost Effectiveness: Ship comparisons
Try out the RC1 build, and compare with 120/5%. If there's an RC2, it can have the tweaked numbers.