I just started a game and had an Eaxaw in the neighbourhood, I stood no chance.
The Laser4 is worth 390RP/14 turns of research and the ships app. 91PP/2turns of production each.
In the early game this is an unbeatable advantage.
They simply move into your homeworld system to blockade you and by the time one researched/built something to break the blockade one becomes invaded.
Basically they got exactly the same modifiers than humans and the ULTIMATE_WEAPONS on top.
Therefore I second the call for a revision, how about:
Code: Select all
name = "SP_EAXAW"
description = "SP_EAXAW_DESC"
gameplay_description = "SP_EAXAW_GAMEPLAY_DESC"
tags = "ORGANIC"
foci = [
effectsgroups = [
// not for description
graphic = "icons/species/eaxaw.png"
This is just an untested idea.
The lowered Industry and research could match their description of having uncovered the tech from a derelict ship and bigger species tend to have a lower reproduction rate.
The boosted ground troops better reflect their size and strength in combat and a strong warmongering species could not be concerned about stealth at all.
The smaller homeworld is an additional hindrance in the early game.
My testing ground was seed 61045, 100planets, typical aggression, 4AIs.
This always puts me on Anarres with an Eaxaw at Elased, 4 Starlanejumps southeast.
Btw. how and when are monster nests deployed?
If i only switch to supertesters there is a Kraken Nest at Farlight II 3 starlanejumps west, but if i do not switch and send ships in this direction without previous sighting there is no nest.
The nests appear to be redistributed or deleted if one gets to close, what could be the reason for the very few monster nests i encountered in my games so far.