Oops, fixed.Sloth wrote:Note that the species with "Bad Weapons" haven't [[BAD_WEAPONS]] in their descriptions yet.
revision 6393
Moderators: Oberlus, Committer
Oops, fixed.Sloth wrote:Note that the species with "Bad Weapons" haven't [[BAD_WEAPONS]] in their descriptions yet.
I didn't really follow when shields were implemented. Is this correct:MatGB wrote:Reading that patch through, it'd mean that gysache and others wouldn't be able to hurt ships with Multi Spectral or Blackshield AT ALL. Given it's possible to play no natives only one AI, that'd really hurt them. I really love the idea of the patch, but it'll need some balancing with shields and similar.
Yes.eleazar wrote:A defense grid has a shield value of 4, so only a ship with individual weapons that do more than 4 damage can hurt it at all?
You're right... But starting race is one element that you have direct control over. You can't choose what kind of natives will be near you, or even that there will be any near you at the start of a game. You may be stuck with a one-race empire for the first hundred turns of a game, and even if you're not, the races you do assimilate may not be useful enough to warrant them becoming a major power in your empire. Even if an empire does consist of many races and the starting race is not the dominant one, there is a precendent in the current build of starting races leaving a legacy in that conquered races can only build ships and weapons available to the empire already, even if said races should have some other tech available to them.Geoff the Medio wrote:An empire is not equal to its starting race.