I'm talking about the meaning too, not just the name. They sound like the same thing, that's all.PowerCrazy wrote: Not really that important to make a distinction as the name is just fluff anyway. We could make them a branch in the construction tree though. You can research either Bio-adaptive structures or Organic Structures. But not both.
DESIGN: Construction Category
Moderators: Oberlus, Committer
AI Optimized Designs (Either Compactifies Design causing less material cost, or Allows for a slight increase of space, either way would result in a Delay in ship design) Optional In Design Process
Micro Scale Space Fabric Manipulation (Material manipulation below the subsubatomic level)
Large Scale Space Fabric Manipulation (Creation of large spatial structures via manipulation of space, Solar System Construction)
Very Large Scale Space Fabric Manipulation (Artificial Wormholes, Star Gates, etc.)
Nanomachine Organizaton I, II, III.... (Allows for nanomachines to cooperate on larger and larger projects)
Organic Nanomachine Organization I, II, III... (Same as nanomachines but for biological construction)
Improved Storage Facilities (Kinda like the honeycombed layout in one of the MOO3 Techs)
4-D Storage Facilities (Hypercube storage, multiple Facilities occupying single region of regular)
Just a few ideas I have, ill bring up anymore if i can think of any for construction.
Micro Scale Space Fabric Manipulation (Material manipulation below the subsubatomic level)
Large Scale Space Fabric Manipulation (Creation of large spatial structures via manipulation of space, Solar System Construction)
Very Large Scale Space Fabric Manipulation (Artificial Wormholes, Star Gates, etc.)
Nanomachine Organizaton I, II, III.... (Allows for nanomachines to cooperate on larger and larger projects)
Organic Nanomachine Organization I, II, III... (Same as nanomachines but for biological construction)
Improved Storage Facilities (Kinda like the honeycombed layout in one of the MOO3 Techs)
4-D Storage Facilities (Hypercube storage, multiple Facilities occupying single region of regular)
Just a few ideas I have, ill bring up anymore if i can think of any for construction.
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They're about as different as the space construction techs (Orbital Construction, Self-Gravitating Construction, Artficial Heavenly Bodies) or the various Infrastructure Techs (Ecological, Metroplex, Galactic). The idea is that Organic structures are basic living buildings... mostly grown like plants, but fairly static when fully grown, or continuously growing in the same shape for their whole "life". Bio-Adaptive Structures are much more versatile and "adapative" than simpler organic plant-like structures. They change shape upon request or need or automatically, regrow to repair damage, have active animal-like circulatory systems and possibly even limited intelligence, can much better fit into any space where you want them (whereas plants grow in a fixed shape or with limited accomodation of the environment) and may be able to move themselves around like an animal (whereas plants are rooted in place).utilae wrote:Good, though aren't Organic Structures and Bioadaptive Structures pretty much the same thing, unless you mean that Bioadaptive Structures evolve to fit into the natural ecosystem, eg becomes more like a forest, because its in a forest.
I just thought that I'd create my idea for the framework of the theory. It contains ideas from posts by others and such.
I'm just thinking we need a large framework for the theory before we get into the nitty gritty of specific applications, just would help organize everything. This is by no means complete but merely an example framework.
Code: Select all
Construction Theoretical Framework
Planetary Infrastructure & Architecture
Infrastructure Design
City Planning
Metropolis Infrastructure
Regional Planning
Megacity Infrastructure
Planetary Infrastructure
Metroplex Infrastructure
Architectural Design
Architecture Design Theory
Architectural Psychology
Construction Capacity
Planetary Construction
Shipyard Capacity
Orbital Construction
Stellar Construction
Artificial Heavenly Bodies
Interstellar Construction
Artifical Wormholes
Stargates
Material Science
Inorganic Materials
Alloys
Networked Metals
Organic Materials
Bioadaptive Structures
Virtual Materials & Dimensional Structures
Force-Energy Structures
Structural-Integrity Fields
Construction Tools
Robotics
Automation
Robotic Controls
Nanomachines
Nanobots
Organic Construction
Organic Fabrication
- Geoff the Medio
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The idea to make a framework for the category is a good one, which drek suggested recently, and which I've been working on.Ace Nova wrote:I just thought that I'd create my idea for the framework of the theory. It contains ideas from posts by others and such.
[...]
I'm just thinking we need a large framework for the theory before we get into the nitty gritty of specific applications, just would help organize everything. This is by no means complete but merely an example framework.
However, I don't really understand the logic behind your framework... What do the various levels of intendation represent? What is hte significance of the various sub-categories you've made? Does, and if so how, does this translate into in-game organization of techs?
Similar to my similar effort for Learning ( most recent here: viewtopic.php?p=17480#17480 ), I've made a Construction category trunk theories tree / graph for consideration:
The boxes are techs and the lines indicate prerequisites, with advancement from left to right.
Its more categorical sorting then a real framework, just trying to get some ideas down. I dont really have many of my programs currently, I'm home for winter vacation and I just whipped something up on notepad so formatting isnt the best.
I think your flow chart looks rather nice, only one thing I would definitely see being added and thats an earlier inorganic materials field, just because there will be certain materials that we can research before we get to Asymptotic Materials and the Unobtainiums.
It looks good, I think a few fields need to be added prior to the diagram namely robotics, just because the fields look shifted towards end game. Nanomachine construction could probably fit in somewhere between the first and second columns. Overall I like the tree, I just see some adding and combining certain fields here and there but the overall structure is nice and clear.
I think your flow chart looks rather nice, only one thing I would definitely see being added and thats an earlier inorganic materials field, just because there will be certain materials that we can research before we get to Asymptotic Materials and the Unobtainiums.
It looks good, I think a few fields need to be added prior to the diagram namely robotics, just because the fields look shifted towards end game. Nanomachine construction could probably fit in somewhere between the first and second columns. Overall I like the tree, I just see some adding and combining certain fields here and there but the overall structure is nice and clear.
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I do have the Monofilament Architecture tech on tier 2, though another tech which is more clearly about a new material itself, rather than new ways to use it, could be added at the same level. Can you think of a more descriptive name than "inorganic materials" though? It might be possible to separate the Asymptotic Materials into two techs as well, with one one tier 2 as the prerequisite for the other on tier 3. That would require having two good, and only two, broad groups of Aymptotic Materials that are actually useful for large-scale construction activities (eg. nothing about superconductors, and nothing too specific, like neutronium)...Ace Nova wrote:...an earlier inorganic materials field
IMO these are more appropriate for the Production category. Though the line is somewhat blurry for nanotechnology, both are more about making more things faster, easier and cheaper than they are about making new and different things (esp. infrastructure and buildings), which is the (relevant part of) the Construction category....robotics [...] Nanomachine construction...
Artificual?Geoff the Medio wrote: Can you think of a more descriptive name than "inorganic materials" though?
Nano tech is more about microscopic things, more often microscopic machines, either remote controlled or AI, microscopic machines (nanites) that act as cells individually, but also act as one. Also I guess there are nanites that once in a position stay permanent as what ever they have formed as a whole or nanites that can constantly reform the greater object they have been programmed to create.Geoff the Medio wrote: Though the line is somewhat blurry for nanotechnology, both are more about making more things faster, easier and cheaper than they are about making new and different things (esp. infrastructure and buildings), which is the (relevant part of) the Construction category.
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I suppose nanotech could be more about making new type of very small structures that you couldn't make otherwise, than about producing lots of small structures you could have made using some other technique... That's still not obviously relevant to the Construction category though, which I think is about rather large scale architectural issues, infrastructure and construction materials.
To me, nanites seem more likely to produce intricate complicated nanostructures for computers and the like than they are to produce giant columns or strands of incredibly strong building materials... I can see why they might be argued to do the latter, but IMO they're still better for production...
Edit: http://en.wikipedia.org/wiki/Molecular_nanotechnology
The first section would seem to support nanotech in production, rather than construction. We can already make them chemicals, but it's just very inefficient / slow to do so using random motion and chemical reactions due to unwanted side-reactions. With nanites, we could do just the reaction we want, eliminating waste.
Later sections do mention nanotech making new, otherwise unmakable smart materials, but those don't strike me as significant for large-scale Construction activities...
We can however, have a nanotech category in Growth, for Medical Nanotechnology, as is also mentioned in the article...
Edit again: Others:
http://en.wikipedia.org/wiki/Molecular_assembler
http://en.wikipedia.org/wiki/Nanofactory
To me, nanites seem more likely to produce intricate complicated nanostructures for computers and the like than they are to produce giant columns or strands of incredibly strong building materials... I can see why they might be argued to do the latter, but IMO they're still better for production...
Edit: http://en.wikipedia.org/wiki/Molecular_nanotechnology
The first section would seem to support nanotech in production, rather than construction. We can already make them chemicals, but it's just very inefficient / slow to do so using random motion and chemical reactions due to unwanted side-reactions. With nanites, we could do just the reaction we want, eliminating waste.
Later sections do mention nanotech making new, otherwise unmakable smart materials, but those don't strike me as significant for large-scale Construction activities...
We can however, have a nanotech category in Growth, for Medical Nanotechnology, as is also mentioned in the article...
Edit again: Others:
http://en.wikipedia.org/wiki/Molecular_assembler
http://en.wikipedia.org/wiki/Nanofactory
- Geoff the Medio
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That's sort of like Bio-Adaptive Structures, but with nanites...utilae wrote:One thing I could imagine that nanites could do is to make a building of style A, then at the press of a button, they reconfugre into building of style B.
Or maybe they form a building, then at the press of a button they form a plane.
We could make it just "Adaptive Structures" and then have some applications that require Nanotech Production for non-biological building reconfiguration...
Presumably Force-Energy Structures would be able to do this as well.
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