Thirteenth game on the multiplayer slow game server

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Ophiuchus
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Re: Thirteenth game on the multiplayer slow game server

#31 Post by Ophiuchus »

ThinkSome wrote: Tue Oct 20, 2020 11:04 pm Sitrep "Last" button is broken. Current turn is 165, but it takes me to sitrep for turn 164.
Also broken for single player game, and also broken in MASTER please open an issue.

Currently can only join the lobby.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

o01eg
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Re: Thirteenth game on the multiplayer slow game server

#32 Post by o01eg »

Ophiuchus wrote: Wed Oct 21, 2020 7:49 am Currently can only join the lobby.
The test game was finished.
Gentoo Linux x64, gcc-9.3, boost-1.74.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
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Oberlus
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Re: Thirteenth game on the multiplayer slow game server

#33 Post by Oberlus »

Ophiuchus wrote: Wed Oct 21, 2020 7:49 am
ThinkSome wrote: Tue Oct 20, 2020 11:04 pm Sitrep "Last" button is broken. Current turn is 165, but it takes me to sitrep for turn 164.
Also broken for single player game, and also broken in MASTER please open an issue.
I will open it, I assume ThinkSome still gets hives when too close to a GitHub interface.

Edit (I ran too fast)

What's the problem supposed to be? It's working just fine for me:
  • At game load, the SitRep window will jump automatically to the last turn with a sitrep to show.
  • When pressing "Last" button, it will jump to the last turn with a sitrep to show.
  • It will not allow you to get past that turn (not even with "Next" button), but there is no point on getting past that point since there will be nothing to read. Player interested on reading something past that turn should first (re-)enable the sitreps that s/he is looking for.

wobbly
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Re: Thirteenth game on the multiplayer slow game server

#34 Post by wobbly »

It takes you to last turn - 1. You need to press last turn then next to actually see the last sit rep.

Ophiuchus
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Re: Thirteenth game on the multiplayer slow game server

#35 Post by Ophiuchus »

Oberlus wrote: Wed Oct 21, 2020 8:10 am What's the problem supposed to be? It's working just fine for me:
  • When pressing "Last" button, it will jump to the last turn with a sitrep to show.
This does not work for us. It shows sitrep turn-1. You can do once "Next" here.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

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Oberlus
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Re: Thirteenth game on the multiplayer slow game server

#36 Post by Oberlus »

When do we start?

o01eg
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Re: Thirteenth game on the multiplayer slow game server

#37 Post by o01eg »

Oberlus wrote: Wed Oct 21, 2020 5:26 pm When do we start?
Now!
Gentoo Linux x64, gcc-9.3, boost-1.74.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 0.4.10.1.
Donations are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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Oberlus
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Re: Thirteenth game on the multiplayer slow game server

#38 Post by Oberlus »

Around 8 turns per day. That's fast! :lol:

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swaq
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Re: Thirteenth game on the multiplayer slow game server

#39 Post by swaq »

Oberlus wrote: Fri Oct 23, 2020 6:40 pm Around 8 turns per day. That's fast! :lol:
How it should be!

wobbly
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Re: Thirteenth game on the multiplayer slow game server

#40 Post by wobbly »

Definitely a fun pace, you get to war instead of waiting to push next turn. Though how long we can keep it up I'm not sure (I'm in the wrong time zone for this). Anyway the early fighting has started. I've lost a corvette to one of Oberlus's frigate & he lost 2 scouts to my warships. I'm calling that even so far.

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Oberlus
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Re: Thirteenth game on the multiplayer slow game server

#41 Post by Oberlus »

wobbly wrote: Sat Oct 24, 2020 4:34 pm I've lost a corvette to one of Oberlus's frigate & he lost 2 scouts to my warships. I'm calling that even so far.
I'm not :twisted:

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Oberlus
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Re: Thirteenth game on the multiplayer slow game server

#42 Post by Oberlus »

Wobbly lost one corvette, two frigates, one scout (IIRC). I lost one frigate and three scouts.
I'm breathing better now.

wobbly
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Re: Thirteenth game on the multiplayer slow game server

#43 Post by wobbly »

If only you won the game by murdering the other sides scouts. Not sure if its 2 or 3 of o01eg's I've downed

ThinkSome
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Re: Thirteenth game on the multiplayer slow game server

#44 Post by ThinkSome »

The game is again forgetting my designs.... :(

EDIT: "The design is a duplicate of yadi yada..." yet I don't see it in finished designs, despite having the hull and all components available to me :(

EDIT2: there are now 2 pairs of 2 duplicate designs in the "All Known" section that I cannot remove

EDIT3: managed to "solve" it by going to singleplayer, saving those designs, then adding them in multiplayer. I have 3 duplicates now, but hey...

ThinkSome
Dyson Forest
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Re: Thirteenth game on the multiplayer slow game server

#45 Post by ThinkSome »

This is awful. The fact that I have to go into a singleplayer game to add new designs is compounded by the game forgetting where to connect for the multiplayer game and the 5-digit passcodes not being very memorable.

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