Sixteen game on the multiplayer slow game server
Moderator: Oberlus
Re: Sixteen game on the multiplayer slow game server
Well, I don't know how I did, but I freed some space and was able to refresh the snap.
Re: Sixteen game on the multiplayer slow game server
Be careful, I had some really bad experiences with with completely full btrfs partitions/disks.
Couldnt do anything anymore (removal of files did not free space, couldnt do anything) and then i tried something stupid - extending the partition with a ramdisk. System froze, needing a restart and I lost the ramdisk and everything else.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.
Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Sixteen game on the multiplayer slow game server
I am on snap too (for multiplayer) and didn't get any problems. Maybe I just don't play at that critical time...Probably you guys (wobbly? LienRag? need again to switch to it)
Edit: I just recognized, that stability on Mesa alpha stays at 1.4 for at least 10 turns but the indicator shows, it should grow to 3.2. Maybe geoff or o01eg can look into this...
Want some fresh experience? Try Kosymod
Re: Sixteen game on the multiplayer slow game server
Is Artisan's Workshops actually working? I have the policy. I have Cray (artistic) set to influence. I'm not seeing a bonus.
Re: Sixteen game on the multiplayer slow game server
Code: Select all
ARTISANS_INFLUENCE_STABILITY
''' EffectsGroup // artistic species generate influence when artisans workshops policy adopted
scope = Source
activation = And [
HasTag name = "ARTISTIC"
Happiness low = 1
EmpireHasAdoptedPolicy empire = Source.Owner name = "PLC_ARTISAN_WORKSHOPS"
Focus type = "FOCUS_INFLUENCE"
]
accountinglabel = "PLC_ARTISAN_WORKSHOPS"
effects = SetTargetInfluence value = Value +
(NamedReal name = "ARTISANS_INFLUENCE_FLAT_FOCUS" value = 4.0)
EffectsGroup
scope = Source
activation = And [
HasTag name = "ARTISTIC"
Happiness low = 10
EmpireHasAdoptedPolicy empire = Source.Owner name = "PLC_ARTISAN_WORKSHOPS"
Not Focus type = "FOCUS_INFLUENCE"
]
accountinglabel = "PLC_ARTISAN_WORKSHOPS"
effects = SetTargetInfluence value = Value +
(NamedReal name = "ARTISANS_INFLUENCE_FLAT_NO_FOCUS" value = 0.5)
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: Sixteen game on the multiplayer slow game server
The macro is included a few levels deep within species definitions, so the only objects which will be used as source objects for the effectsgroups will be planets or ships with the species on them, so filtering the activation further won't do much. It might be slightly optimized to put a Planet condition before the Happiness conditions, but ships don't have happiness, so it won't change the result.wobbly wrote:Is this missing a line for Planet or Species in the activation?
Re: Sixteen game on the multiplayer slow game server
Code: Select all
Species
name = "SP_CRAY"
description = "SP_CRAY_DESC"
gameplay_description = "SP_CRAY_GAMEPLAY_DESC"
Playable
CanProduceShips
CanColonize
tags = [ "ROBOTIC" "BAD_INDUSTRY" "GOOD_RESEARCH" "AVERAGE_SUPPLY" "PEDIA_ROBOTIC_SPECIES_CLASS" ]
Want some fresh experience? Try Kosymod
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: Sixteen game on the multiplayer slow game server
The pedia UI does need to be updated to indicate which species have which tags, other than the metabolisms. The code / setup for this was a bit of a mess, though.
Re: Sixteen game on the multiplayer slow game server
Odd. It's in master and it's in my local copy from before game start.
- Geoff the Medio
- Programming, Design, Admin
- Posts: 13603
- Joined: Wed Oct 08, 2003 1:33 am
- Location: Munich
Re: Sixteen game on the multiplayer slow game server
It was added here: https://github.com/freeorion/freeorion/ ... f748d5a41f
o01eg said the server was on https://github.com/freeorion/freeorion/commit/4f04bdc which is about 5 commits earlier.
o01eg said the server was on https://github.com/freeorion/freeorion/commit/4f04bdc which is about 5 commits earlier.
Re: Sixteen game on the multiplayer slow game server
Ah ok that explains it. Just took a look and I do have a later copy of the source code on my Local machine, must of looked in the wrong place. Not to worry. Turns out Sly like the policy despite not being artistic themselves, so I guess its doing something.Geoff the Medio wrote: ↑Sun Jun 20, 2021 12:40 pm It was added here: https://github.com/freeorion/freeorion/ ... f748d5a41f
o01eg said the server was on https://github.com/freeorion/freeorion/commit/4f04bdc which is about 5 commits earlier.
Re: Sixteen game on the multiplayer slow game server
Sorry guys, I didn't have time to play my second turn this morning (nearly missed my bus after playing the first).
Won't be before this evening.
Won't be before this evening.
Re: Sixteen game on the multiplayer slow game server
There seems to be something wrong with siterep (see attachment). The fuel calculation is just not correct. I tried to move the fleet, but doesn't work (as I expected). That means there should not be such a siterep.
- Attachments
-
- Siterep-Error.jpg (110.95 KiB) Viewed 459 times
Want some fresh experience? Try Kosymod
Re: Sixteen game on the multiplayer slow game server
Yep, Sitrep comes one turn early, I don't know why nor since when.
-
- Space Floater
- Posts: 17
- Joined: Wed Apr 08, 2020 11:22 am
Re: Sixteen game on the multiplayer slow game server
Solar orbital generator isn't working for me, only the planet where it is built gets the bonus. Distributed Thought Computing isn't working either. (There is no bonus applied to research)