Sixteen game on the multiplayer slow game server

For topics that do not fit in another sub-forum.

Moderator: Oberlus

Message
Author
User avatar
LienRag
Large Juggernaut
Posts: 906
Joined: Fri May 17, 2019 5:03 pm

Re: Sixteen game on the multiplayer slow game server

#241 Post by LienRag »

Well, I don't know how I did, but I freed some space and was able to refresh the snap.

Ophiuchus
Programmer
Posts: 2153
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Sixteen game on the multiplayer slow game server

#242 Post by Ophiuchus »

LienRag wrote: Fri Jun 18, 2021 6:28 pm My disk is formatted in btrfs but I believe that the deduplication commands also are refused when the disk is full.
Be careful, I had some really bad experiences with with completely full btrfs partitions/disks.

Couldnt do anything anymore (removal of files did not free space, couldnt do anything) and then i tried something stupid - extending the partition with a ramdisk. System froze, needing a restart and I lost the ramdisk and everything else.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

User avatar
drkosy
Space Kraken
Posts: 189
Joined: Sat Jul 11, 2020 9:41 am

Re: Sixteen game on the multiplayer slow game server

#243 Post by drkosy »

Probably you guys (wobbly? LienRag? need again to switch to it)
I am on snap too (for multiplayer) and didn't get any problems. Maybe I just don't play at that critical time...

Edit: I just recognized, that stability on Mesa alpha stays at 1.4 for at least 10 turns but the indicator shows, it should grow to 3.2. Maybe geoff or o01eg can look into this...

wobbly
Space Dragon
Posts: 382
Joined: Thu Oct 10, 2013 6:48 pm

Re: Sixteen game on the multiplayer slow game server

#244 Post by wobbly »

Is Artisan's Workshops actually working? I have the policy. I have Cray (artistic) set to influence. I'm not seeing a bonus.

wobbly
Space Dragon
Posts: 382
Joined: Thu Oct 10, 2013 6:48 pm

Re: Sixteen game on the multiplayer slow game server

#245 Post by wobbly »

Code: Select all

ARTISANS_INFLUENCE_STABILITY
'''        EffectsGroup     // artistic species generate influence when artisans workshops policy adopted
            scope = Source
            activation = And [
                HasTag name = "ARTISTIC"
                Happiness low = 1
                EmpireHasAdoptedPolicy empire = Source.Owner name = "PLC_ARTISAN_WORKSHOPS"
                Focus type = "FOCUS_INFLUENCE"
            ]
            accountinglabel = "PLC_ARTISAN_WORKSHOPS"
            effects = SetTargetInfluence value = Value +
                (NamedReal name = "ARTISANS_INFLUENCE_FLAT_FOCUS" value = 4.0)

        EffectsGroup
            scope = Source
            activation = And [
                HasTag name = "ARTISTIC"
                Happiness low = 10
                EmpireHasAdoptedPolicy empire = Source.Owner name = "PLC_ARTISAN_WORKSHOPS"
                Not Focus type = "FOCUS_INFLUENCE"
            ]
            accountinglabel = "PLC_ARTISAN_WORKSHOPS"
            effects = SetTargetInfluence value = Value +
                (NamedReal name = "ARTISANS_INFLUENCE_FLAT_NO_FOCUS" value = 0.5)
Is this missing a line for Planet or Species in the activation?

User avatar
Geoff the Medio
Programming, Design, Admin
Posts: 13092
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: Sixteen game on the multiplayer slow game server

#246 Post by Geoff the Medio »

wobbly wrote:Is this missing a line for Planet or Species in the activation?
The macro is included a few levels deep within species definitions, so the only objects which will be used as source objects for the effectsgroups will be planets or ships with the species on them, so filtering the activation further won't do much. It might be slightly optimized to put a Planet condition before the Happiness conditions, but ships don't have happiness, so it won't change the result.

User avatar
drkosy
Space Kraken
Posts: 189
Joined: Sat Jul 11, 2020 9:41 am

Re: Sixteen game on the multiplayer slow game server

#247 Post by drkosy »

Code: Select all

Species
    name = "SP_CRAY"
    description = "SP_CRAY_DESC"
    gameplay_description = "SP_CRAY_GAMEPLAY_DESC"
    Playable
    CanProduceShips
    CanColonize

    tags = [ "ROBOTIC" "BAD_INDUSTRY" "GOOD_RESEARCH" "AVERAGE_SUPPLY" "PEDIA_ROBOTIC_SPECIES_CLASS" ]
Actually cray aren't artistic because the tag is missing. Just checked the .focs in the multiplayer-snap

User avatar
Geoff the Medio
Programming, Design, Admin
Posts: 13092
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: Sixteen game on the multiplayer slow game server

#248 Post by Geoff the Medio »

drkosy wrote: Sun Jun 20, 2021 11:00 amActually cray aren't artistic because the tag is missing. Just checked the .focs in the multiplayer-snap
The pedia UI does need to be updated to indicate which species have which tags, other than the metabolisms. The code / setup for this was a bit of a mess, though.

wobbly
Space Dragon
Posts: 382
Joined: Thu Oct 10, 2013 6:48 pm

Re: Sixteen game on the multiplayer slow game server

#249 Post by wobbly »

Odd. It's in master and it's in my local copy from before game start.

User avatar
Geoff the Medio
Programming, Design, Admin
Posts: 13092
Joined: Wed Oct 08, 2003 1:33 am
Location: Munich

Re: Sixteen game on the multiplayer slow game server

#250 Post by Geoff the Medio »

It was added here: https://github.com/freeorion/freeorion/ ... f748d5a41f

o01eg said the server was on https://github.com/freeorion/freeorion/commit/4f04bdc which is about 5 commits earlier.

wobbly
Space Dragon
Posts: 382
Joined: Thu Oct 10, 2013 6:48 pm

Re: Sixteen game on the multiplayer slow game server

#251 Post by wobbly »

Geoff the Medio wrote: Sun Jun 20, 2021 12:40 pm It was added here: https://github.com/freeorion/freeorion/ ... f748d5a41f

o01eg said the server was on https://github.com/freeorion/freeorion/commit/4f04bdc which is about 5 commits earlier.
Ah ok that explains it. Just took a look and I do have a later copy of the source code on my Local machine, must of looked in the wrong place. Not to worry. Turns out Sly like the policy despite not being artistic themselves, so I guess its doing something.

User avatar
LienRag
Large Juggernaut
Posts: 906
Joined: Fri May 17, 2019 5:03 pm

Re: Sixteen game on the multiplayer slow game server

#252 Post by LienRag »

Sorry guys, I didn't have time to play my second turn this morning (nearly missed my bus after playing the first).
Won't be before this evening.

User avatar
drkosy
Space Kraken
Posts: 189
Joined: Sat Jul 11, 2020 9:41 am

Re: Sixteen game on the multiplayer slow game server

#253 Post by drkosy »

There seems to be something wrong with siterep (see attachment). The fuel calculation is just not correct. I tried to move the fleet, but doesn't work (as I expected). That means there should not be such a siterep.
Attachments
Siterep-Error.jpg
Siterep-Error.jpg (110.95 KiB) Viewed 83 times

User avatar
LienRag
Large Juggernaut
Posts: 906
Joined: Fri May 17, 2019 5:03 pm

Re: Sixteen game on the multiplayer slow game server

#254 Post by LienRag »

Yep, Sitrep comes one turn early, I don't know why nor since when.

danyspin97
Space Floater
Posts: 17
Joined: Wed Apr 08, 2020 11:22 am

Re: Sixteen game on the multiplayer slow game server

#255 Post by danyspin97 »

Solar orbital generator isn't working for me, only the planet where it is built gets the bonus. Distributed Thought Computing isn't working either. (There is no bonus applied to research)

Post Reply