Eighteenth game on the multiplayer slow game server

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Ophiuchus
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Re: Eighteenth game on the multiplayer slow game server

#31 Post by Ophiuchus »

o01eg wrote: Fri Nov 19, 2021 6:00 pm Strings issue looks fixed in master so I suppose I postpone the game for the next weekly test build, also TSO is missing.
+1
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The Silent One
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Re: Eighteenth game on the multiplayer slow game server

#32 Post by The Silent One »

Thanks, I'm very busy but I'll be around then.
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Re: Eighteenth game on the multiplayer slow game server

#33 Post by Oberlus »

Counting the minutes (-965, -966...)

o01eg
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Re: Eighteenth game on the multiplayer slow game server

#34 Post by o01eg »

I'm waiting for weekly test build too.
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LienRag
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Re: Eighteenth game on the multiplayer slow game server

#35 Post by LienRag »

To be 100 % certain : once the new test build is launched, it'll be automatically on the right snap channel, so I'll just have to snap refresh to get it ?

Ophiuchus
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Re: Eighteenth game on the multiplayer slow game server

#36 Post by Ophiuchus »

LienRag wrote: Wed Nov 24, 2021 11:33 pm To be 100 % certain : once the new test build is launched, it'll be automatically on the right snap channel, so I'll just have to snap refresh to get it ?
yes
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LienRag
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Re: Eighteenth game on the multiplayer slow game server

#37 Post by LienRag »

Technical question : I intend to play on my work computer, due to the heating problem I faced on my laptop.
At night and during weekends, I only have ssh connection to this work computer.
I know it's possible to access a X session through ssh, but never succeeded in doing so.
Any tip on the subject ? Is FreeOrion specific in any way on that regard ?

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Vezzra
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Re: Eighteenth game on the multiplayer slow game server

#38 Post by Vezzra »

Oberlus wrote: Wed Nov 24, 2021 9:48 am Counting the minutes (-965, -966...)
Oh, sorry!!! :oops: :oops: :oops:

I completely forgot about the test builds last week - please, in future, if the test builds aren't available Wednesday morning, and there has been no comment from me about why I didn't get around to them, then I just forgot, and you may feel free to give me a gentle poke to remind me to produce them!

Apparently, I'm getting old, forgetful and muddle-headed (and this whole pandemic situation with being holed up at home 99% of the time isn't helping at all with that).

So, please, have no qualms about reminding me of my duties... ;)

o01eg
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Re: Eighteenth game on the multiplayer slow game server

#39 Post by o01eg »

Test game started with 2021-11-27.cd8138e weekly test build. Also found rare issue: https://github.com/freeorion/freeorion/issues/3611
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-01-30.0dd6806.
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Oberlus
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Re: Eighteenth game on the multiplayer slow game server

#40 Post by Oberlus »

Yiiiiiihaaaa!
Installing latest version.
o01eg wrote: Tue Nov 30, 2021 7:07 pm Also found rare issue: https://github.com/freeorion/freeorion/issues/3611
:shock:

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Oberlus
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Re: Eighteenth game on the multiplayer slow game server

#41 Post by Oberlus »

The issue seems to be that natives can appear anywhere (including in a player's homeworld, breaking game), instead of at a minimum distance of two hops from any player's homeworld.
That issue could take some time to be fixed.

I don't mind playing this game with it unfixed:
- If one player starts with the playable species replaced by a native species, we restart game.
- If some players get natives at 0 or 1 hops from their homeworld, well, not so different from having them at 2-4 hops.

Does anyone prefer to wait for a fix?

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Re: Eighteenth game on the multiplayer slow game server

#42 Post by wobbly »

I recommend we keep restarting till I get Kobuntura

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LienRag
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Re: Eighteenth game on the multiplayer slow game server

#43 Post by LienRag »

I agree to play if I get a defenseless native in my homeworld system...

More seriously, I tried to connect but got a "checksum differs" and got kicked out after less than a minute in the lobby.

I thought that Ophiuchus said that the Snap would be automatically updated ? And yes I began by a "snap refresh" (who told me that all my snaps were up to date).

Edit: and now I can't even try again (nor start a single player game : I get the message "a local server is already running".

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Re: Eighteenth game on the multiplayer slow game server

#44 Post by Ophiuchus »

LienRag wrote: Wed Dec 01, 2021 2:16 pm I thought that Ophiuchus said that the Snap would be automatically updated ? And yes I began by a "snap refresh" (who told me that all my snaps were up to date).
Well, it needs to be build and published first. If you look at the snap thread, that didnt happen
LienRag wrote: Wed Dec 01, 2021 2:16 pm Edit: and now I can't even try again (nor start a single player game : I get the message "a local server is already running".
You can do
kill freeorion freeoriond freeorionca
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LienRag
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Re: Eighteenth game on the multiplayer slow game server

#45 Post by LienRag »

Ophiuchus wrote: Wed Dec 01, 2021 2:25 pm
LienRag wrote: Wed Dec 01, 2021 2:16 pm I thought that Ophiuchus said that the Snap would be automatically updated ? And yes I began by a "snap refresh" (who told me that all my snaps were up to date).
Well, it needs to be build and published first. If you look at the snap thread, that didnt happen
That was actually my question in post #35...
Anyway it seems to work now, thanks.

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