Multiplayer community looking for more players
Moderator: Oberlus
Re: Multiplayer community looking for more players
Bump badabump!
Team S.M.A.C.: play multiplayer with us!
Re: Multiplayer community looking for more players
Hi multiplayers, I dont have the time to play currently and if so it is in between playing single player.
But reading about the playing style of other people I got intrigued. So i got some questions, it would be great if you share your insights.
But reading about the playing style of other people I got intrigued. So i got some questions, it would be great if you share your insights.
- does stealth as combat tactics work against human players sometimes?
- what are the main differences between single and multiplayers content and playing style wise?
- e.g. i read that flak in its current form is already very important in order to shield your disruptors, cutting enemy supply lines
- do you use the imperial stockpile, do you research the tech and build the building?
- did one try sly or fulver and what was the game like?
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Look, ma... four combat bouts!
Look, ma... four combat bouts!
Re: Multiplayer community looking for more players
> does stealth as combat tactics work against human players sometimes?
Absolutely, it's a race between stealth and detection. We're using a custom stealth patch with enlarged beacon radius and more accessible distortion modulator, otherwise it's a nightmare. AI is clueless about stealth carriers so it's easy to clear them out.
> what are the main differences between single and multiplayers content and playing style wise?
AI is very dumb, we don't consider it an opponent.
> e.g. i read that flak in its current form is already very important in order to shield your disruptors, cutting enemy supply lines
not really viable vs human
> do you use the imperial stockpile, do you research the tech and build the building?
> did one try sly or fulver and what was the game like?
We didn't play much recently, but stockpile seemed mostly useless and I think somebody got sly once and said it's OP.
Absolutely, it's a race between stealth and detection. We're using a custom stealth patch with enlarged beacon radius and more accessible distortion modulator, otherwise it's a nightmare. AI is clueless about stealth carriers so it's easy to clear them out.
> what are the main differences between single and multiplayers content and playing style wise?
AI is very dumb, we don't consider it an opponent.
> e.g. i read that flak in its current form is already very important in order to shield your disruptors, cutting enemy supply lines
not really viable vs human
> do you use the imperial stockpile, do you research the tech and build the building?
> did one try sly or fulver and what was the game like?
We didn't play much recently, but stockpile seemed mostly useless and I think somebody got sly once and said it's OP.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.
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Re: Multiplayer community looking for more players
First I should say that our MP group is just 2 regulars + 2 occasionals, so my feedback may be skewed a bit by a lack of diversity.
Nowadays we often play with a tech cost scaling of 8-10, which means a research-oriented species can use it with great effect for a while against a research-challenged one. OTOH, since we're also partial to 5-turns battles, stealthy ships that aren't pure carriers get only 1/5 turns of free shots - so with the settings we use, when someone relies on stealth, it's mostly for pure carriers. Still not that common, as going organic/stealth can backfire horribly if your opponent catches up too soon.
Otherwise, I must confess I don't use the stockpile much and researching the tech has not been a priority for me so far.
For us, when we used default game settings, stealth was hardly relevant.> does stealth as combat tactics work against human players sometimes?
Absolutely, it's a race between stealth and detection. We're using a custom stealth patch with enlarged beacon radius and more accessible distortion modulator, otherwise it's a nightmare. AI is clueless about stealth carriers so it's easy to clear them out.
Nowadays we often play with a tech cost scaling of 8-10, which means a research-oriented species can use it with great effect for a while against a research-challenged one. OTOH, since we're also partial to 5-turns battles, stealthy ships that aren't pure carriers get only 1/5 turns of free shots - so with the settings we use, when someone relies on stealth, it's mostly for pure carriers. Still not that common, as going organic/stealth can backfire horribly if your opponent catches up too soon.
Good scouting, being paranoid about ennemy fleets slipping past you to cut your supply, and being prepared to the fact you'll have to fight out of supply. You'll also want to rush for stargates as early as practical, although how much early may depend on the map. Strategically and tactically, you'll want to use forks as much as possible.> what are the main differences between single and multiplayers content and playing style wise?
AI is very dumb, we don't consider it an opponent.
I may have overstated that due to the fact we're used to a 5-turns battle settings, but yes, sometimes you have to face carriers in hostile territory so I still think flak can at least be situationally useful, provided you have good pilots to man them.> e.g. i read that flak in its current form is already very important in order to shield your disruptors, cutting enemy supply lines
not really viable vs human
There's a Sly in an ongoing game, says he has an interesting and enjoyable game so far, but he knows I'll kick all the gas out of his butt eventually> do you use the imperial stockpile, do you research the tech and build the building?
> did one try sly or fulver and what was the game like?
We didn't play much recently, but stockpile seemed mostly useless and I think somebody got sly once and said it's OP.
Otherwise, I must confess I don't use the stockpile much and researching the tech has not been a priority for me so far.
Re: Multiplayer community looking for more players
Not active anymore.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.
Re: Multiplayer community looking for more players
Not active? Let's re-activate it, then!
Re: Multiplayer community looking for more players
You have my green light.
Team S.M.A.C.: destroying dreams of multiplayer 4x since 2017.