Shields and big ships.

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danieledel
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Shields and big ships.

#1 Post by danieledel » Thu Apr 27, 2017 7:19 pm

What if in a spaceship constructed with asteroids, or other types, do I put two or three defensive shields? Do all 3 work? Or should I put them different? Look forward to courteous directions, thanks and good evening.

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Oberlus
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Re: Shields and big ships.

#2 Post by Oberlus » Thu Apr 27, 2017 7:37 pm

Nope, shields don't stack up. The ship parts that do not stack up do tell you in their description.
IIRC, the other non-stacking ship parts are the stealth ones, not sure about detection ones.

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Dilvish
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Re: Shields and big ships.

#3 Post by Dilvish » Thu Apr 27, 2017 8:44 pm

right, detection are also non-stacking.

Right now engine parts stack, but we are discussing changing that.
If I provided any code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0

danieledel
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Re: Shields and big ships.

#4 Post by danieledel » Fri Apr 28, 2017 7:20 am

Ok, thank you, then I'll produce asteroid ships with even 3 shields installed. They'll be scary. Good day.

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Oberlus
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Re: Shields and big ships.

#5 Post by Oberlus » Fri Apr 28, 2017 8:18 am

Nopes! xD
They don't add up. Three deflective shields are the same as one deflective shield.
Use only one shield per ship.

danieledel
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Re: Shields and big ships.

#6 Post by danieledel » Fri Apr 28, 2017 11:10 am

Sorry, thank you.

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Oberlus
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Re: Shields and big ships.

#7 Post by Oberlus » Fri Apr 28, 2017 11:27 am

No sorries, I understand using foreign language may be a problem (I'm Spanish). BTW, I hate phrasal verbs xD.

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