Up-to-date Test Snap

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Ophiuchus
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Re: Weekly Release Notes / Up-to-date Test Snap

#106 Post by Ophiuchus »

LienRag wrote: Thu Mar 11, 2021 12:54 pm
Ophiuchus wrote: Thu Mar 11, 2021 10:48 am
  • game: added rule to make all systems at least basically visible to all empires (geoff)
All stars (which is indeed quite logical) or planets also (much less so) ?
dunno, ask geoff
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Re: Weekly Release Notes / Up-to-date Test Snap

#107 Post by Ophiuchus »

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386)..

Weekly test build based on master:

freeorion_2021-03-16.f10c3fb rev=187 channel=beta (amd64)
freeorion_2021-03-16.f10c3fb rev=188 channel=beta (i386)

news
  • multiplayer: Kick out other player controlling same empire. Kills AI process if that was the other player. (o01eg)
  • multiplayer: Kill eleminated empire AI processes. (o01eg)
  • backend: fixed crash when setting hotkeys, and possibly broken hotkey functionality (geoff)
  • backend: fix regression - planet textures are working again (geoff)
  • backend: lots fixes, groomings, working on sound, working on combat log, ScriptingContext, GetUniverse/GetShipDesign, GenerateSitRepMessage... (geoff)
  • backend: clone ComplexVariable, work on cloning Effects (o01eg, geoff)
  • UI: CUIButton rollover sound playing on MouseEnter (geoff)
  • QA: test for meters being higher zero in first turn (o01eg)
Last edited by Ophiuchus on Tue Mar 16, 2021 11:17 pm, edited 2 times in total.
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o01eg
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Re: Weekly Release Notes / Up-to-date Test Snap

#108 Post by o01eg »

Ophiuchus wrote: Tue Mar 16, 2021 9:42 pm
  • UI: CUIButton rollover sound playing on MouseEnter (o01eg)
What?
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Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
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Ophiuchus
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Re: Weekly Release Notes / Up-to-date Test Snap

#109 Post by Ophiuchus »

o01eg wrote: Tue Mar 16, 2021 9:49 pm
Ophiuchus wrote: Tue Mar 16, 2021 9:42 pm
  • UI: CUIButton rollover sound playing on MouseEnter (o01eg)
What?
sorry, was geoff. i guess that is when a tooltip opens or if you put your mouse into that tooltip(?)
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Geoff the Medio
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Re: Weekly Release Notes / Up-to-date Test Snap

#110 Post by Geoff the Medio »

o01eg wrote: Tue Mar 16, 2021 9:49 pm
Ophiuchus wrote: Tue Mar 16, 2021 9:42 pm
  • UI: CUIButton rollover sound playing on MouseEnter (o01eg)
What?
There is supposed to be a "tick" sound that plays when mousing over buttons in the UI. It wasn't playing. I moved it from the "MouseHere" event to the "MouseEnter" event to fix it.

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Re: Weekly Release Notes / Up-to-date Test Snap

#111 Post by Ophiuchus »

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).

Weekly test build based on master:

freeorion_2021-03-16.f10c3fb rev=190 channel=beta (amd64)
freeorion_2021-03-16.f10c3fb rev=191 channel=beta (i386)

news
  • content: economic policies give extra economic policy slots (geoff)
  • content: outpost count as 1/4 of a colony for influence upkeep, also upkeep scales (geoff)
  • content: regional admistration center buildung for distance based influence upkeep policies (geoff)
  • content: influence focus now gives a population based influence boost, which seems totally not worth it (geoff)
  • content: Colonization and Centralization policies mutually exclusive (geoff)
  • content: Centralization policy increase the cost of colony parts (geoff)
  • content: nerf centralization policy - reduced industry and research bonus per population by half (geoff)
  • FOCS and backend: can unlock items via policy (geoff)
  • backend: lots of small fixes, refactorings, NamedValueRef changes, groomings (geoff)
  • QA: CI for snap builds (o01eg)
  • i18n: french update as usual (0uaz)
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Oberlus
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Re: Weekly Release Notes / Up-to-date Test Snap

#112 Post by Oberlus »

Ophiuchus wrote: Wed Mar 24, 2021 11:11 pm content: influence focus now gives a population based influence boost, which seems totally not worth it (geoff)
Is that your or Geoff's perception? And why is that?

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Re: Weekly Release Notes / Up-to-date Test Snap

#113 Post by o01eg »

Ophiuchus wrote: Wed Mar 24, 2021 11:11 pm
  • QA: CI for snap builds (o01eg)
Looks like my changes didn't break snap packages. Did you try snap for godot as well?
Gentoo Linux x64, gcc-11.2, boost-1.78.0
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Ophiuchus
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Re: Weekly Release Notes / Up-to-date Test Snap

#114 Post by Ophiuchus »

Oberlus wrote: Thu Mar 25, 2021 8:16 pm
Ophiuchus wrote: Wed Mar 24, 2021 11:11 pm content: influence focus now gives a population based influence boost, which seems totally not worth it (geoff)
Is that your or Geoff's perception? And why is that?
I just playtested shortly and that was my first impression.
I didn't crunch the numbers but it felt that setting a first planet to influence could not compensate itself and another planet. But i did not have a huge population on that planet so maybe if I put my homeworld on influence it works out. But that would only mean the mechanism works for reaping flat bonus
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Re: Weekly Release Notes / Up-to-date Test Snap

#115 Post by Ophiuchus »

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).

Weekly test build based on master (released last week):

freeorion_2021-04-12.cf17c48 rev=199 channel=beta (amd64)
freeorion_2021-04-12.cf17c48 rev=200 channel=beta (i386)

news
  • gameplay: update ground combat to allow allies to share forces (geoff)
  • content: add independence decree build/project to unown a colony; it will keep defenses intact (agrrr3)
  • content: protection focus increases troop growth (geoff)
  • content: added artistic species traig (geoff)
  • content: PARTISANS_REBELLION SetRebelTroops value += abs(Population * 0.1 * EmpireStockpile resource = Influence )^0.5 (geoff)
  • content: INSTABILITY_REBELLION SetRebelTroops value += abs(Stability) * (Population / 5.0)^0.5 (geoff)
  • UI: pedia list species of certain (dis)like (geoff)
  • UI: added rebel troops to population panel, (geoff)
  • UI: sort resource icons by absolute value (geoff)
  • UI: added option to lock map zoom and panning (geoff)
  • FOCS: EmpireStockpile ValueRef and condition (geoff)
  • python/AI: groomings, fixes, dead code removal (cjkjvfnby)
  • backend: lookup functions for species of certain (dis)like (geoff)
  • parse: std::launch::deferred as barrier to notify main thread from background parse (o01eg)
  • build/QA: new tests (o01eg)
  • i18n: update french translation (ouaz)
Last edited by Ophiuchus on Tue Apr 20, 2021 6:58 pm, edited 1 time in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

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Ophiuchus
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Re: Weekly Release Notes / Up-to-date Test Snap

#116 Post by Ophiuchus »

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).

Weekly test build based on master:

freeorion_2021-04-19.3b425fd rev=201 channel=beta (amd64)
freeorion_2021-04-19.3b425fd rev=202 channel=beta (i386)

news (also see last weeks news)
  • content: fix species stability bonus for liking focus does not require empire control of planet (geoff)
  • content: Fixed stability calc based on distance to capital/regional administration (grummel7)
  • i18n: fr stringtable fix (felecarp)
  • UI/parse: bugfix tech category display after background parsing changes (geoff)
  • UI: count ground combat when updating meter estimates (geoff)
  • backend: reset planet focus when conquered by neutrals/rebels (geoff)
  • backend: fixed overwriting invasion troops with rebel / neutral troops (geoff)
  • build/QA: use github actions for windows cmake, ubuntu, macOS, godot, builds (o01eg)
  • build/QA: android typo fix, compilation fixes (o01eg)
  • build/QA: godot-cpp as downloadable external project or precompiled library, update and fix dependencies, (o01eg)
  • build/QA: add cache directory (o01eg)
  • build/QA: snap changes, CI test (o01eg)
...tech categories are shown again, but something is still quirky...
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
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Re: Weekly Release Notes / Up-to-date Test Snap

#117 Post by Ophiuchus »

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).

Weekly test build based on master:

freeorion_2021-04-27.4b1796 rev=203 channel=beta (amd64)
freeorion_2021-04-27.4b1796 rev=204 channel=beta (i386)

Most notable, godot client and python parsing have landed in master (o01eg).

news
  • content: owning a Scrying Sphere building gives an empire 1 extra social policy slot (geoff)
  • content: removed stability minimum requirement and other changes to Regional Admin buikding (geoff)
  • content: reduced rebel troops on planets the colonizing species isn't well suited for (geoff)
  • content: don't allow independence decree on the capital planet (geoff)
  • content: lots of dis-/likes for species, also about specials (geoff)
  • content: Fixed Exobot Productivity effect (#3412) (Grummel7)
  • content: Re-added reverse connection check to JUMPS_TO_CAPITAL_OR_REGAD (#3418) (grummel7)
  • UI/godot: add singleplayer and multiplayer windows (o01eg)
  • UI/godot/android: scale UI (o01eg)
  • UI: Display ValueRef floating points with only 3 digits in UI (morlic)
  • backend: some fixes (morlic)
  • AI: refactorings, code removal (cjkjvfnb)
  • snap: Update xvfb-action to use Xvfb server options (o01eg)
  • build: cmake ... other stuff to make godot client build (o01eg)
  • build/snap: Add list of ignored paths to snap build (o01eg)
  • build/windows: Fix mklink usage on windows (o01eg)
  • build/QA: Fix cache name for Gihhub Actions on Ubuntu (o01eg)
  • build/QA: macos CI test (o01eg)
  • i18n: fr stringtable as usual (0uaz)
...tech categories are shown again, but something is still quirky...
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

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LienRag
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Re: Weekly Release Notes / Up-to-date Test Snap

#118 Post by LienRag »

Ophiuchus wrote: Thu Apr 29, 2021 1:41 pm news
  • content: owning a Scrying Sphere building gives an empire 1 extra social policy slot (geoff)
Very good idea !
I had in mind a quite complex way of making Scrying Spheres useful again but this is way better.

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Re: Weekly Release Notes / Up-to-date Test Snap

#119 Post by Ophiuchus »

Ophiuchus wrote: Thu Apr 29, 2021 1:41 pm Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).

Weekly test build based on master:

freeorion_2021-05-03. rev=? channel=edge (amd64)
freeorion_2021-05-03. rev=? channel=edge (i386)

news
  • ...
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
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Re: Weekly Release Notes / Up-to-date Test Snap

#120 Post by Ophiuchus »

Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386).

Weekly test build based on master:

freeorion_2021-05-10.4f04bdc rev=210 channel=beta (amd64)
freeorion_2021-05-10.4f04bdc rev=211 channel=beta (i386)

news
  • ...
Last edited by Ophiuchus on Wed May 12, 2021 5:07 am, edited 1 time in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

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