Up-to-date Test Snap

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Ophiuchus
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Re: Weekly Release Notes / Up-to-date Test Snap

#166 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.2 rev=231 amd64; v0.4.10.1 rev=216 i386).


Current Weekly test build based on master released:


freeorion_2021-11-01.5ee748c rev=251 channel=beta (amd64)

Changes
  • content: PLC_FLANKING also boosts other weapon systems, bugfix (agrrr3)
  • content: PLC_CHARGE also boosts other weapon systems (agrrr3)
  • GUI: bugfix missing species dislikes (geoff)
  • backend: refactoring mostly on string calculatioh/display, grooming (geoff)
  • python: refactoring, simplify timers, make better timing for generateOrders (#3564, #3555, cjkjvfnby)
Also repushed freeorion_2021-10-05.980fd8eb5 rev=240 channel=latest/beta/slow-game-017 (amd64)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
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Re: Weekly Release Notes / Up-to-date Test Snap

#167 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.2 rev=231 amd64; v0.4.10.1 rev=216 i386).


Current Weekly test build based on master released (we skipped a week):


freeorion_2021-11-16.6c3d9f171 rev=268 channel=beta (amd64)
freeorion_2021-11-16.6c3d9f171 rev=268 channel=latest/beta/slow-game-018 (amd64)

Changes
  • content: Spatial Flux Big Rework (#3600, agrrr3)
  • content: rework Balance focus as Moderation: (#3593, geoff)
  • content: improvements to BUREAUCRACY (#3602, grummel7)
  • fix/content: restrict bureaucracy focus change effect to populated planets (geoff)
  • fix/content: add effect to Outposts tech so outpost influence moves towards target influence (geoff)
  • FOCS: add '%' modulo operator (ValueRef::OpType::REMAINDER) to FOCS for int and double (geoff)
  • content/python: tech conversions (o01eg)
  • backend: grooming and refactorings (geoff)
  • build: make godot client work with snap distribution: freeorion_018.freeorion-godot (o01eg, agrrr3)
  • stringtables: french update as usual (0uaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

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LienRag
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Re: Weekly Release Notes / Up-to-date Test Snap

#168 Post by LienRag »

Ophiuchus wrote: Thu Nov 18, 2021 6:26 am
freeorion_2021-11-16.6c3d9f171 rev=268 channel=latest/beta/slow-game-018 (amd64)
If I understand correctly, the server has been restarted after a few corrections.
Does this snap include the corrections ?

Ophiuchus
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Re: Weekly Release Notes / Up-to-date Test Snap

#169 Post by Ophiuchus »

LienRag wrote: Thu Nov 18, 2021 4:05 pm
Ophiuchus wrote: Thu Nov 18, 2021 6:26 am
freeorion_2021-11-16.6c3d9f171 rev=268 channel=latest/beta/slow-game-018 (amd64)
If I understand correctly, the server has been restarted after a few corrections.
Does this snap include the corrections ?
Dunno what you mean. Content checksums match. If still unsure ask o01eg
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

o01eg
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Re: Weekly Release Notes / Up-to-date Test Snap

#170 Post by o01eg »

LienRag wrote: Thu Nov 18, 2021 4:05 pm
Ophiuchus wrote: Thu Nov 18, 2021 6:26 am
freeorion_2021-11-16.6c3d9f171 rev=268 channel=latest/beta/slow-game-018 (amd64)
If I understand correctly, the server has been restarted after a few corrections.
Does this snap include the corrections ?
The freeorion-lt server currently based on 2021-11-16.6c3d9f171 version and won't change it until we start new game.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-03-15.b3de094.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm

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LienRag
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Re: Weekly Release Notes / Up-to-date Test Snap

#171 Post by LienRag »

OK, thanks guys. Logging in.
(I mean, when I'll get the OTP)

Ophiuchus
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Re: Weekly Release Notes / Up-to-date Test Snap

#172 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.2 rev=231 amd64; v0.4.10.1 rev=216 i386).


Current Weekly test build based on master released (we skipped a week):


freeorion_2021-11-27.cd8138e rev=269 channel=beta (amd64)
freeorion_2021-11-27.cd8138e rev=269 channel=latest/beta/slow-game-018 (amd64)

Changes
  • add link to configuration file directory in the Configuration pedia article (geoff)
  • AI: basic support for reworked spatial flux line + lance (agrrr3)
  • add some missing options DB description strings for colours (geoff)
  • backend: string/string-view-related fixes & many refactorings (geoff)
  • build/tools: fix stringtable linter (geoff)
  • build/windows: fix compile error with MSVC2022 (geoff)
  • stringtables: french update as usual (Ouaz)
  • stringtables: add note of the influence cost of Indoctrination to its description (geoff)
Last edited by Ophiuchus on Thu Dec 16, 2021 7:32 pm, edited 2 times in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
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Posts: 3433
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Location: Wall IV

Re: Weekly Release Notes / Up-to-date Test Snap

#173 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.2 rev=231 amd64; v0.4.10.1 rev=216 i386).


Current Weekly test build based on master released:


freeorion_2021-12-13.d81306e rev=270 channel=edge (amd64)
freeorion_2021-11-27.cd8138e rev=269 channel=latest/beta/slow-game-018 (amd64)

Changes
  • backend: mostly string/text related refactorings (geoff)
  • GUI: add CTRL+i hotkey to toggle the government window (geoff)
  • stringtables: french update as usual (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
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Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Weekly Release Notes / Up-to-date Test Snap

#174 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.2 rev=231 amd64; v0.4.10.1 rev=216 i386).


Current Weekly test build based on master released:

freeorion_2021-12-21.dfd2c6ce2 rev=271 channel=edge (amd64)
freeorion_2021-11-27.cd8138e rev=269 channel=latest/beta/slow-game-018 (amd64)

Changes
  • contents/UI: Report bureaucracy requirements whenever it increases. (#3604)
  • FOCS: Refactored and fixed starlane bores (#3615, grummel7)
  • multiplayer: Fix removing team home systems used in sequential functions (o01eg)
  • backend: refactorings, removing cruft; e.g. Ship::IsArmed (geoff)
  • QA: add test for separate test checksum (o01eg)
  • pedia: async pedia article subdirectory lookup and locking changes, other refactorings, string-related goodness (geoff)
  • stringtables: Fix description of PLC_FLANKING effects for fighters (#3616, agrrr3)
  • stringtables: french update as usual (0uaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
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Posts: 3433
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Location: Wall IV

Re: Weekly Release Notes / Up-to-date Test Snap

#175 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.2 rev=231 amd64; v0.4.10.1 rev=216 i386).


Current Weekly test build based on master released without smoketest:

freeorion_2021-12-28.6067060 rev=272 channel=beta (amd64)

Analysis of detection revealed how the system currently works for neutrals (and there was a bugfix for in combat detection):
* the underlying model is: neutral forces per default can see everything
* this gets modified/interpreted differently in many places;
usually: local monster detection has to be higher than the object's stealth
** initiating combat (ServerApp::GetFleetsVisibleToEmpireAtSystem)
** targeting during combat via FOCS; ship weapons use VisibleToEmpire condition in default/scripting/ship_parts/targeting.macros.
** Bombard parts use Stealth high = Source.Detection


Changes
  • gameplay: added game rule for extrasolar ship detection, defaulting to off (geoff)
  • contents/balancing: Trith have average environments (RADIATED_STANDARD) (#3623, agrrr3)
  • contents: Refactored and fixed starlane bores (#3615, grummel7)
  • FOCS/python: add Focus&SetMaxSupply and convert CONTROL_GRAV_ARCH from focs.txt to focs.py (o01eg)
  • UI: add (optional) rendering of future turn's predicted detection range circles for the selected fleet (geoff)
  • backend: fix neutral ships shooting ships that are invisible to them (agrrr3)
  • backend: fix SupplyManager to not loose some info client-side (geoff)
  • backend: grooming and refactorings (geoff)
  • backend: Use GetEmpiresPositionDetectionRanges rather than MapWnd internal equivalent calculations. This removes some checks for stale or destroyed objects, so might lead to weirdness in some cases, which will need to be fixed if they are actually issues. (geoff)
  • backend: make it possible to create ship designs with invalid design ID (geoff)
  • AI: add isProducibleBuilding, isEnqueuableBuilding, isProducibleShip, and isEnqueuableShip and check before attempting to enqueue Scanning Facility and Orbital Drydocks (geoff)
  • stringtables: french update as usual (0uaz)
Last edited by Ophiuchus on Thu Jan 06, 2022 1:05 pm, edited 1 time in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
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Posts: 3433
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Location: Wall IV

Re: Weekly Release Notes / Up-to-date Test Snap

#176 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.2 rev=231 amd64; v0.4.10.1 rev=216 i386).


Current Weekly test build based on master released without smoketest:

freeorion_2021-01-11.8f700e9e2 rev=274 channel=beta (amd64)

Changes
  • game: start with 20 IP stockpile (geoff)
  • game: allow adopting zero-cost policies even when there is an influence debt (geoff)
  • content: add a social policy slot to the cultural archives (geoff)
  • content: Capital Markets: influence focus bonus (requires high stability), stability penalty from Influence debt, increase the rate of growth or decay of stability towards target (geoff)
  • content: tweak PLC_CENTRALIZATION: reduce research bonus, always-active penalties (not capital stability dependent), higher distance or disconnected stability penalities (geoff)
  • content: PLC_EXPLORATION double cost, gets effects from removed PLC_EXPLORATION_RESEARCH (geoff)
  • content: PLC_LIBERTY -2 stability; for stability >= 6 +2 research (agrrr3)
  • content: PLC_NECESSITY increases (suitably low stability) planet research growth rate by 1 (geoff)
  • content: add 15 stealth boost to planets and buildings for PLC_NO_SUPPLY, change cost to 25 (geoff)
  • content: nerf Propaganda Broadcasts increased cost and reduced influence bonus (geoff)
  • content: remove PLC_RESERVE_TANKS (geoff)
  • content: fix PARTISANS_REBELLION target happiness penalty only apply to planets, not ships (geoff)
  • content/UI: Improve bureaucracy SitRep (grummel7)
  • content: Make stability penalties for shipyard dislikes work (wobbly)
  • FOCS: fix parser capitalization: Part instead of part in condition: Location type = Part name ...(geoff)
  • backend: grooming, refactoring, also owner affiliations visitors for faster type FOCS condition eval (geoff)
  • backend: refactoring, tag colors, gigi (geoff)
  • backend: refactor RenderCache/RenderState (geoff, this seems to have resulted wobbly crashing on windows)
  • UI: fix visibility bubbles; make GetEmpiresPositionDetectionRanges exclude destroyed non-stale objects (geoff)
  • UI: fix an objects list column issue (geoff)
  • AI: fix capital planet_id safety check (geoff)
  • stringtables: use named references in Continuous Scanning script and pedia description (geoff)
Last edited by Ophiuchus on Wed Jan 12, 2022 1:06 am, edited 1 time in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
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Posts: 3433
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Location: Wall IV

Re: Weekly Release Notes / Up-to-date Test Snap

#177 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.2 rev=231 amd64; v0.4.10.1 rev=216 i386).


Current Weekly test build based on master released, :

freeorion_2021-01-04.0a71f9c5d rev=273 channel=beta (amd64)

Changes also note last weeks changes above (those got updated)
  • content: Unown outposts with Chaos Wave bombardement weapon (o01eg)
  • content: add few more names for ships and stars, grooming (stpa)
  • content: added ASTEROID_COATING_SPECIAL (sloth, geoff)
  • content/UI: better accounting labels for tech effects and specials effects, italics style, planet names etc., starting with grow techs, defense techs, construction techs, worldtree special and computronium special (stpa)
  • content/python: techs/construction/INTERSTELLAR_LOG.focs -> py (o01eg)
  • backend: some grooming (geoff)
  • UI: Government window shows more granular policy availability (Adopted, Adoptable, Unaffordable, Restricted, Locked) (geoff)
  • UI: support SI postfixes (e.g. ...,k, M, G...) in text representations of numbers when sorting object list columns (geoff)
  • UI: add distance to selected system or fleet to objects list columns (geoff)
  • debug: extra debug for disconnecting from server/network errors (geoff)
  • build: Mark as single window in desktop file (rrobgill, #3650)
  • stringtables: Fix inhabited/uninhabited french translation error (felecarp)
  • stringtables: some spanish updates (robertosanchez_9)
  • stringtables: updated french translation as usual (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Weekly Release Notes / Up-to-date Test Snap

#178 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.2 rev=231 amd64; v0.4.10.1 rev=216 i386).


Current Weekly test build based on master released, :

freeorion_2022-01-18.580d50d rev=275 channel=beta (amd64)
freeorion_2022-01-18.580d50d rev=275 channel=beta/slow-game-019 (amd64)

Changes:
  • content: Species likes/dislikes tweaks (michael c, #3670)
  • content: detection changes; scanning facility 75->50; living hull 50->40; detection techs +50->+25; snowflake bodies great vision -> good vision (geoff, #3668)
  • content: stealth changes, depends on number of ships and star type, make sure to check SPY_PLANET_STEALTH_MOD_DESC (geoff)
  • FOCS: PlanetTypeDifference, PlanetTypeToString and PlanetEnvironmentToString (only backend yet) (geoff)
  • FOCS: rework ComplexVariable<double>::Eval: for some *SupplyRange/Distances
  • FOCS/python: techs focs.txt -> focs.py: ORGANIC_STRUCT, ORBITAL_CON, N_DIMEN_STRUCT, FORCE_ENERGY_STRC (o01eg)
  • backend: fix regression/crashes caused by work on RenderCache (geoff)
  • backend: add look up table for PathToString in GetStringTable (geoff)
  • backend: userstring refactoring, locking/mutex work; error strings refactoring (geoff)
  • UI: adding number of settled worlds to census report (st-pa-fo, #3648)
  • UI: fix precision rendering number (geoff)
  • stringtables/tooling: Update st-tool to format files inplace (andrey s, #3664)
  • stringtables: some german translations (st-pa-fo)
  • stringtables: some spanish translations (rsf92)
  • stringtables: french update as usual (0uaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Weekly Release Notes / Up-to-date Test Snap

#179 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.2 rev=231 amd64; v0.4.10.1 rev=216 i386).

Seems I forgot to release last weeks as beta, it was available as edge all week, so will update this post tonight with current weekly build.

Last Weekly test build based on master released, :

freeorion_2022-01-25.e981ab6 rev=276 channel=--- (amd64)

Current Weekly test build based on master released:
freeorion_2022-01-31.02220cc rev=277 channel=beta (amd64)
freeorion_2022-01-18.580d50d rev=275 channel=beta/slow-game-019 (amd64)

Changes:
  • content: Various Species likes/dislikes; Gisgusgthrim/HappyBday/Furthest/George/Gysache (wobbly)
  • content: Prevent enqueing multiple Regional Administration at same planet (#3674, rrobgill)
  • debug: Provide IP address of logging player to Python API (o01eg)
  • debug: better valueref dumps (o01eg)
  • backend: refactorings and groomings, loggers, also evaluate activation conditions with std::async (geoff)
  • build: Updated info about provide at ArchLinux (#3678, 0xIDENTITY)
  • build: MSVC2019 project work (geoff)
  • build: full checksums test (o01eg)
  • build: Update README.md (#3673, geoff)
  • stringtables, tooling: st-tool, Print address to console, exit service gracefully (#3669, andrey)
  • stringtables: spanish updates (rsf92)
  • scripting: seems geoff found and killed that strange FOCS comparison bug, yay! (geoff)
  • scripting: Added PlanetTypeDifference complex valueref for use in rewrite of terraforming (agrrr3, geoff)
  • scripting: cleaning and fixing valuerefs, round in sine calcs, .. (geoff)
  • backend: effect groups activation refactoring (geoff)
  • backend: work on SetMeter (geoff)
  • python: fix some broken Python API stuff (geoff)
  • UI: adding unicode glyph U+22C4 "Diamond Operator" to roboto font for neutral species traits (stpa)
  • UI: some statistics to consider all owned objects, not just planets, add influence and production stockpile statistics (geoff)
  • stringtables: spanish updates (rsf92)
  • stringtables: french update as usual (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

Ophiuchus
Programmer
Posts: 3433
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Weekly Release Notes / Up-to-date Test Snap

#180 Post by Ophiuchus »

Stable 0.4.10 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.2 rev=231 amd64; v0.4.10.1 rev=216 i386).

Current Weekly test build based on master released:
freeorion_2022-02-07.c266a40ec rev=278 channel=beta (amd64)
freeorion_2022-01-18.580d50d rev=275 channel=beta/slow-game-019 (amd64)

Changes:
  • content: lots of species work and adjustments, added Celestephyte, Thenian, Nightsiders, Sleepers and Khakturian (stpa, #3665)
  • content: Replace Terraforming (reversion) by targeted Terraforming. (grummel7, #3634)
  • content: flux bubble tech decreases colony building time (wobbly, #3690)
  • content: Apply defensive flanking bonus only if there are at least two defenders (agrrr3, #3688)
  • universe generation: quick fix: reducing probability for natives on roids and GGs by factor five (stpa)
  • backend: some grooming and refactoring (geoff)
  • UI: The super-polished policy cards arrrived! Congrats and thanks to TheSilentOne1 (TheSilentOne1)
  • UI: replace field mouseover image with high-res version (TheSilentOne1, #3691)
  • UI: add (known) influence generation to PlayerListWnd (TheSIlentOne1, #3686)
  • UI/pedia: extra generated infos (stpa)
  • UI/stringtables: added a neutral symbol ⋄ (diamond operator) to preexisting positive + and negative - (stpa)
  • build/CI: Try to hide CI SmokeTestHostless failure (o01eg, #3693)
  • stringtables: descriptions, tweaks, beautification (stpa, #3207 (#3646))
  • stringtables: as always french update (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

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