Up-to-date Test Snap

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Ophiuchus
Programmer
Posts: 1045
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#46 Post by Ophiuchus » Wed Nov 06, 2019 5:24 pm

I released last week the weekly build:

freeorion_2019-10-27.f6768372d rev=53 channel=beta

News:
  • ...
Last edited by Ophiuchus on Wed Nov 06, 2019 5:35 pm, edited 1 time in total.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 1045
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#47 Post by Ophiuchus » Wed Nov 06, 2019 5:34 pm

I released the weekly build:

freeorion_2019-11-03.0d4f025 rev=55 channel=beta

News:
  • FOCS, pedia, backend/UI, and AI: Shifting fuel efficiency effects for better pedia and effect accounting (alleryn, agrrr3)
  • UI: tooltips for turn button (TheSilentOne)
  • UI: changed sitrep order (TheSilentOne)
  • Fix log glitches when switching levels (morlic)
  • french update as usual (Ouaz)
  • grooming and backend changes (geoff)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 1045
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#48 Post by Ophiuchus » Wed Nov 13, 2019 2:49 pm

I released the weekly build:

freeorion_2019-11-12.9f541b0 rev=56 channel=beta

News:
  • FOCS: Better Starlane Nexus (Oberlus)
  • multiplayer goodness: delegation support, async message sending, chat, ... (O01eg)
  • UI: great new graphics for fields (TheSilentOne)
  • backend fix: Apply newly added techs before final meter estimation (agrrr3)
  • backend code grooming (geoff)
  • french update as usual (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

Ophiuchus
Programmer
Posts: 1045
Joined: Tue Sep 30, 2014 10:01 am
Location: Wall IV

Re: Up-to-date Test Snap

#49 Post by Ophiuchus » Thu Nov 21, 2019 11:35 pm

I released the weekly build:

freeorion_2019-11-17.58f0b8e rev=57 channel=beta

News:
  • IPv4 fallback (O01eg)
  • build: fix compilation for boost 1.72 (O01eg)
  • french update as usual (Ouaz)
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Furthermore, I propse... we should default to four combat rounds instead of three ...for the good of playerkind.

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