Hi all. The Silent One said:
The Silent One wrote: ↑Sun Aug 11, 2019 3:23 pm
[...] Otherwise it may turn into 3vs2, or 2vs2vs1, ... in the games to come we should make some arrangement for that.
If alliances are allowed at all, and there's an odd number of players, it
will end up with uneven alliances. The question (and a unique part of multiplayer game): is one a good enough diplomat to work the alliances to one's favor? That's the reason i'm unhappy the in-game messaging doesn't (yet?) allow proper inter-player negotiations, and why you've each received PMs via this site.
I agree it's a very
different game when negotiations are possible. I like it (did i mention i used to play Diplomacy?), but that may not be the game you thought you were signing up for.
In the Diplomacy game world, there are no-negotiation games which focus purely on strategy and tactics. It is possible that we may want to declare multiplayer games to allow or disallow negotiations. There may need to be a switch, set at game creation, to allow private message, broadcast, or no in-game communications, with the understanding that players not go outside the game to get around the in-game restrictions.
Again, my opinions.
Jon