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Re: Multiplayer slow game server

Posted: Tue Jun 18, 2019 7:01 pm
by o01eg
I've upgraded the server to 2019-06-16.ecb7a95 and reset game to 16th turn back. Also I've set turn timeout to 12 hours to test if some issues will happen after turn advance.

Please check each turn as possible if you still have issues with turn orders or crashes.

Re: Multiplayer slow game server

Posted: Tue Jun 18, 2019 7:53 pm
by The Silent One
I could do my turn without issues. Passwords are not re-enabled btw.

Re: Multiplayer slow game server

Posted: Wed Jun 19, 2019 3:33 am
by o01eg
The Silent One wrote: Tue Jun 18, 2019 7:53 pm I could do my turn without issues. Passwords are not re-enabled btw.
Could you try it again after turn advance? I remember some crash were later in the game.
Magnate wrote: Mon Jun 17, 2019 8:58 pm Ok. It happened again just now and so I attach the log file in case it's helpful after Tuesday.
Could you try it now with 2019-06-16.ecb7a95? Would you participate in the next game?

Re: Multiplayer slow game server

Posted: Wed Jun 19, 2019 6:42 am
by The Silent One
o01eg wrote: Wed Jun 19, 2019 3:33 amCould you try it again after turn advance? I remember some crash were later in the game.
This turn, again no problems, will keep playing.

Re: Multiplayer slow game server

Posted: Wed Jun 19, 2019 7:10 am
by Oberlus
The Silent One wrote: Wed Jun 19, 2019 6:42 amThis turn, again no problems, will keep playing.
Same here, using Linux (which I was never able to connect with before).

Re: Multiplayer slow game server

Posted: Wed Jun 19, 2019 11:37 am
by The Silent One
Crash to desktop.

Code: Select all

13:36:21.273588 {0x00005014} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
Again after

Code: Select all

13:36:21.155565 {0x00005014} [debug] client : DesignWnd.cpp:1110 : ShipDesignManager initializing. New game false

Re: Multiplayer slow game server

Posted: Wed Jun 19, 2019 11:56 am
by o01eg
The Silent One wrote: Wed Jun 19, 2019 11:37 am Crash to desktop.

Code: Select all

13:36:21.273588 {0x00005014} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
Again after

Code: Select all

13:36:21.155565 {0x00005014} [debug] client : DesignWnd.cpp:1110 : ShipDesignManager initializing. New game false
Could you enable trace log and publish it?

Re: Multiplayer slow game server

Posted: Wed Jun 19, 2019 12:02 pm
by The Silent One

Code: Select all

14:00:58.612100 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:566 : (HumanClientFSM) ChatHistory.
14:01:01.960269 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:520 : (HumanClientFSM) MPLobby.GameStart
14:01:01.960792 {0x00003e78} [debug] client : SitRepPanel.cpp:766 : SitRepPanel::Update()
14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:446 : (HumanClientFSM) ~MPLobby
14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:613 : (HumanClientFSM) PlayingGame
14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:821 : (HumanClientFSM) WaitingForGameStart
14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:833 : (HumanClientFSM) WaitingForGameStart.GameStart
14:01:01.970716 {0x00003e78} [debug] client : Message.cpp:855 : ExtractGameStartMessage empire deserialization time 8
14:01:01.971704 {0x00003e78} [debug] client : Universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1
14:01:01.971704 {0x00003e78} [debug] client : SerializeUniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827
14:01:01.976169 {0x00003e78} [debug] client : SerializeUniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs
14:01:01.979643 {0x00003e78} [debug] client : SerializeUniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires
14:01:02.002952 {0x00003e78} [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 135 objects
14:01:02.002952 {0x00003e78} [debug] client : SerializeUniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1
14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ]
14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ]
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : deserializing done
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:184 : Universe::serialize done
14:01:02.003448 {0x00003e78} [debug] client : Message.cpp:864 : ExtractGameStartMessage universe deserialization time 32
14:01:02.004415 {0x00003e78} [error] client : Message.cpp:890 : ExtractGameStartMessageData(...) failed!  Message probably long, so not outputting to log.
Error: bad allocation
14:01:02.004415 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:830 : (HumanClientFSM) ~WaitingForGameStart
14:01:02.004415 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:621 : (HumanClientFSM) ~PlayingGame
14:01:02.004415 {0x00003e78} [debug] client : HumanClientApp.cpp:387 : HumanClientApp exited cleanly.
14:01:02.020137 {0x00003e78} [debug] client : Universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = 370
14:01:02.020137 {0x00003e78} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation

Re: Multiplayer slow game server

Posted: Wed Jun 19, 2019 12:06 pm
by The Silent One
more detailed log:

Code: Select all

.cpp:307 : ship design serialize version: 2 : loading
14:03:57.894306 {0x000057ec} [trace] client : SerializeUniverse.cpp:307 : ship design serialize version: 2 : loading
14:03:57.894306 {0x000057ec} [debug] client : SerializeUniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs
14:03:57.897803 {0x000057ec} [debug] client : SerializeUniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 135 objects
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1
14:03:57.921114 {0x000057ec} [debug] IDallocator : IDAllocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:03:57.921114 {0x000057ec} [debug] IDallocator : IDAllocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ]
14:03:57.921114 {0x000057ec} [debug] IDallocator : IDAllocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:03:57.921114 {0x000057ec} [debug] IDallocator : IDAllocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ]
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : deserializing done
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states
14:03:57.921114 {0x000057ec} [debug] client : SerializeUniverse.cpp:184 : Universe::serialize done
14:03:57.921114 {0x000057ec} [debug] client : Message.cpp:864 : ExtractGameStartMessage universe deserialization time 32
14:03:57.921610 {0x000057ec} [trace] client : Message.cpp:869 : ExtractGameStartMessage players and loaded_game_data=true deserialization time 32
14:03:57.921610 {0x000057ec} [trace] client : Message.cpp:872 : ExtractGameStartMessage orders deserialization time 32
14:03:57.922107 {0x000057ec} [error] client : Message.cpp:890 : ExtractGameStartMessageData(...) failed!  Message probably long, so not outputting to log.
Error: bad allocation
14:03:57.922107 {0x000057ec} [trace] client : Message.cpp:892 : Message: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE boost_serialization>
<boost_serialization signature="serialization::archive" version="15">
<single_player_game>0</single_player_game>
<empire_id>4</empire_id>
<current_turn>18</current_turn>
<empires class_id="0" tracking_level="0" version="0">
	<m_empire_map class_id="1" tracking_level="0" version="0">
		<count>4</count>
		<item_version>0</item_version>
		<item class_id="2" tracking_level="0" version="0">
			<first>1</first>
			<second class_id="3" tracking_level="1" version="3" object_id="_0">
				<m_id>1</m_id>
				<m_name>Magnate</m_name>
				<m_player_name>Magnate</m_player_name>
				<m_color class_id="4" tracking_level="0" version="0">
					<clr.r>0</clr.r>
					<clr.g>255</clr.g>
					<clr.b>0</clr.b>
					<clr.a>255</clr.a>
				</m_color>
				<m_capital_id>460</m_capital_id>
				<m_source_id>460</m_source_id>
				<m_eliminated>0</m_eliminated>
				<m_victories class_id="5" tracking_level="0" version="0">
					<count>0</count>
					<item_version>0</item_version>
				</m_victories>
				<m_techs class_id="6" tracking_level="0" version="0">
					<count>15</count>
					<item_version>0</item_version>
					<item class_id="7" tracking_level="0" version="0">
						<first>DEF_ROOT_DEFENSE</first>
						<second>-32768</second>
					</item>
					<item>
						<first>GRO_PLANET_ECOL</firs

Re: Multiplayer slow game server

Posted: Wed Jun 19, 2019 12:14 pm
by o01eg
The Silent One wrote: Wed Jun 19, 2019 12:02 pm

Code: Select all

14:00:58.612100 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:566 : (HumanClientFSM) ChatHistory.
14:01:01.960269 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:520 : (HumanClientFSM) MPLobby.GameStart
14:01:01.960792 {0x00003e78} [debug] client : SitRepPanel.cpp:766 : SitRepPanel::Update()
14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:446 : (HumanClientFSM) ~MPLobby
14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:613 : (HumanClientFSM) PlayingGame
14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:821 : (HumanClientFSM) WaitingForGameStart
14:01:01.961288 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:833 : (HumanClientFSM) WaitingForGameStart.GameStart
14:01:01.970716 {0x00003e78} [debug] client : Message.cpp:855 : ExtractGameStartMessage empire deserialization time 8
14:01:01.971704 {0x00003e78} [debug] client : Universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1
14:01:01.971704 {0x00003e78} [debug] client : SerializeUniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827
14:01:01.976169 {0x00003e78} [debug] client : SerializeUniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs
14:01:01.979643 {0x00003e78} [debug] client : SerializeUniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires
14:01:02.002952 {0x00003e78} [debug] client : SerializeUniverse.cpp:113 : Universe::serialize : deserializing 135 objects
14:01:02.002952 {0x00003e78} [debug] client : SerializeUniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1
14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ]
14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:01:02.003448 {0x00003e78} [debug] IDallocator : IDAllocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ]
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:164 : Universe::serialize : deserializing done
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states
14:01:02.003448 {0x00003e78} [debug] client : SerializeUniverse.cpp:184 : Universe::serialize done
14:01:02.003448 {0x00003e78} [debug] client : Message.cpp:864 : ExtractGameStartMessage universe deserialization time 32
14:01:02.004415 {0x00003e78} [error] client : Message.cpp:890 : ExtractGameStartMessageData(...) failed!  Message probably long, so not outputting to log.
Error: bad allocation
14:01:02.004415 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:830 : (HumanClientFSM) ~WaitingForGameStart
14:01:02.004415 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:621 : (HumanClientFSM) ~PlayingGame
14:01:02.004415 {0x00003e78} [debug] client : HumanClientApp.cpp:387 : HumanClientApp exited cleanly.
14:01:02.020137 {0x00003e78} [debug] client : Universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = 370
14:01:02.020137 {0x00003e78} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation
Do you use 2019-06-16.ecb7a95 ?

Edit: Could you apply https://github.com/freeorion/freeorion/pull/2479 and check again?

Re: Multiplayer slow game server

Posted: Wed Jun 19, 2019 12:32 pm
by The Silent One
o01eg wrote: Wed Jun 19, 2019 12:14 pmDo you use 2019-06-16.ecb7a95 ?
Yes, ofc.
Edit: Could you apply https://github.com/freeorion/freeorion/pull/2479 and check again?
Crashes as well, log says:
14:30:33.228857 {0x00006fb0} [warn] client : clientapp.cpp:180 : Checksum for PredefinedShipDesignManager on server 877965 != client 897498

Code: Select all

14:30:33.228857 {0x00006fb0} [warn] client : clientapp.cpp:175 : Checksum received from server does not match client checksum.
14:30:33.228857 {0x00006fb0} [warn] client : clientapp.cpp:180 : Checksum for PredefinedShipDesignManager on server 877965 != client 897498
14:30:37.273883 {0x00006fb0} [debug] client : sitreppanel.cpp:766 : SitRepPanel::Update()
14:30:37.284324 {0x00006fb0} [debug] client : message.cpp:856 : ExtractGameStartMessage empire deserialization time 9
14:30:37.285315 {0x00006fb0} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1
14:30:37.285315 {0x00006fb0} [debug] client : serializeuniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827
14:30:37.289780 {0x00006fb0} [debug] client : serializeuniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs
14:30:37.292753 {0x00006fb0} [debug] client : serializeuniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:113 : Universe::serialize : deserializing 135 objects
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1
14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ]
14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ]
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:164 : Universe::serialize : deserializing done
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:184 : Universe::serialize done
14:30:37.316067 {0x00006fb0} [debug] client : message.cpp:865 : ExtractGameStartMessage universe deserialization time 31
14:30:37.318875 {0x00006fb0} [error] client : message.cpp:901 : ExtractGameStartMessageData(...) failed!  Message probably long, so not outputting to log.
Error: input stream error
14:30:37.319156 {0x00006fb0} [debug] client : humanclientapp.cpp:387 : HumanClientApp exited cleanly.
14:30:37.335088 {0x00006fb0} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = 370
14:30:37.335088 {0x00006fb0} [error] client : chmain.cpp:316 : main() caught exception(std::exception): Unknown exception

Re: Multiplayer slow game server

Posted: Wed Jun 19, 2019 12:38 pm
by o01eg
The Silent One wrote: Wed Jun 19, 2019 12:32 pm

Code: Select all

14:30:33.228857 {0x00006fb0} [warn] client : clientapp.cpp:175 : Checksum received from server does not match client checksum.
14:30:33.228857 {0x00006fb0} [warn] client : clientapp.cpp:180 : Checksum for PredefinedShipDesignManager on server 877965 != client 897498
14:30:37.273883 {0x00006fb0} [debug] client : sitreppanel.cpp:766 : SitRepPanel::Update()
14:30:37.284324 {0x00006fb0} [debug] client : message.cpp:856 : ExtractGameStartMessage empire deserialization time 9
14:30:37.285315 {0x00006fb0} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1
14:30:37.285315 {0x00006fb0} [debug] client : serializeuniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827
14:30:37.289780 {0x00006fb0} [debug] client : serializeuniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs
14:30:37.292753 {0x00006fb0} [debug] client : serializeuniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:113 : Universe::serialize : deserializing 135 objects
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1
14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ]
14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:30:37.316067 {0x00006fb0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ]
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:164 : Universe::serialize : deserializing done
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states
14:30:37.316067 {0x00006fb0} [debug] client : serializeuniverse.cpp:184 : Universe::serialize done
14:30:37.316067 {0x00006fb0} [debug] client : message.cpp:865 : ExtractGameStartMessage universe deserialization time 31
14:30:37.318875 {0x00006fb0} [error] client : message.cpp:901 : ExtractGameStartMessageData(...) failed!  Message probably long, so not outputting to log.
Error: input stream error
14:30:37.319156 {0x00006fb0} [debug] client : humanclientapp.cpp:387 : HumanClientApp exited cleanly.
14:30:37.335088 {0x00006fb0} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = 370
14:30:37.335088 {0x00006fb0} [error] client : chmain.cpp:316 : main() caught exception(std::exception): Unknown exception
Could you enable trace and try again?

Re: Multiplayer slow game server

Posted: Wed Jun 19, 2019 12:47 pm
by The Silent One
Here it is, sorry gtg will be back later.

Code: Select all

p:755 : ClientUI::FormatTimestamp date formatted: [19 Jun 14:45:08]  Valid utf8?: yes
14:45:18.146300 {0x00006fd0} [trace] client : chatwnd.cpp:474 : HandlePlayerChatMessage sender:   sender colour rgba tag: <rgba 255 255 255 255>  filtered message: TheSilentOne entered game  timestamp text: [19 Jun 14:45:08]   wrapped text: <rgba 255 255 255 255>[19 Jun 14:45:08] TheSilentOne entered game</rgba>
14:45:18.169091 {0x00006fd0} [debug] client : humanclientapp.cpp:1100 : HumanClientApp::HandleFocusChange(Gained Focus)
14:45:18.172539 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:520 : (HumanClientFSM) MPLobby.GameStart
14:45:18.173035 {0x00006fd0} [debug] client : sitreppanel.cpp:766 : SitRepPanel::Update()
14:45:18.173531 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:446 : (HumanClientFSM) ~MPLobby
14:45:18.173531 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:613 : (HumanClientFSM) PlayingGame
14:45:18.174027 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:821 : (HumanClientFSM) WaitingForGameStart
14:45:18.174027 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:833 : (HumanClientFSM) WaitingForGameStart.GameStart
14:45:18.182979 {0x00006fd0} [debug] client : message.cpp:856 : ExtractGameStartMessage empire deserialization time 8
14:45:18.184444 {0x00006fd0} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1
14:45:18.184444 {0x00006fd0} [debug] client : serializeuniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827
14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [debug] client : serializeuniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs
14:45:18.192407 {0x00006fd0} [debug] client : serializeuniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:113 : Universe::serialize : deserializing 135 objects
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1
14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ]
14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:45:18.216212 {0x00006fd0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ]
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:164 : Universe::serialize : deserializing done
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:184 : Universe::serialize done
14:45:18.216212 {0x00006fd0} [debug] client : message.cpp:865 : ExtractGameStartMessage universe deserialization time 31
14:45:18.225086 {0x00006fd0} [error] client : message.cpp:901 : ExtractGameStartMessageData(...) failed!  Message probably long, so not outputting to log.
Error: input stream error
14:45:18.225086 {0x00006fd0} [trace] client : message.cpp:903 : Message: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE boost_serialization>
<boost_serialization signature="serialization::archive" version="15">
<single_player_game>0</single_player_game>
<empire_id>4</empire_id>
<current_turn>18</current_turn>
<empires class_id="0" tracking_level="0" version="0">
	<m_empire_map class_id="1" tracking_level="0" version="0">
		<count>4</count>
		<item_version>0</item_version>
		<item class_id="2" tracking_level="0" version="0">

Re: Multiplayer slow game server

Posted: Wed Jun 19, 2019 12:56 pm
by o01eg
The Silent One wrote: Wed Jun 19, 2019 12:47 pm Here it is, sorry gtg will be back later.

Code: Select all

p:755 : ClientUI::FormatTimestamp date formatted: [19 Jun 14:45:08]  Valid utf8?: yes
14:45:18.146300 {0x00006fd0} [trace] client : chatwnd.cpp:474 : HandlePlayerChatMessage sender:   sender colour rgba tag: <rgba 255 255 255 255>  filtered message: TheSilentOne entered game  timestamp text: [19 Jun 14:45:08]   wrapped text: <rgba 255 255 255 255>[19 Jun 14:45:08] TheSilentOne entered game</rgba>
14:45:18.169091 {0x00006fd0} [debug] client : humanclientapp.cpp:1100 : HumanClientApp::HandleFocusChange(Gained Focus)
14:45:18.172539 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:520 : (HumanClientFSM) MPLobby.GameStart
14:45:18.173035 {0x00006fd0} [debug] client : sitreppanel.cpp:766 : SitRepPanel::Update()
14:45:18.173531 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:446 : (HumanClientFSM) ~MPLobby
14:45:18.173531 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:613 : (HumanClientFSM) PlayingGame
14:45:18.174027 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:821 : (HumanClientFSM) WaitingForGameStart
14:45:18.174027 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:833 : (HumanClientFSM) WaitingForGameStart.GameStart
14:45:18.182979 {0x00006fd0} [debug] client : message.cpp:856 : ExtractGameStartMessage empire deserialization time 8
14:45:18.184444 {0x00006fd0} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1
14:45:18.184444 {0x00006fd0} [debug] client : serializeuniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827
14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [debug] client : serializeuniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs
14:45:18.192407 {0x00006fd0} [debug] client : serializeuniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:113 : Universe::serialize : deserializing 135 objects
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1
14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ]
14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:45:18.216212 {0x00006fd0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ]
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:164 : Universe::serialize : deserializing done
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:184 : Universe::serialize done
14:45:18.216212 {0x00006fd0} [debug] client : message.cpp:865 : ExtractGameStartMessage universe deserialization time 31
14:45:18.225086 {0x00006fd0} [error] client : message.cpp:901 : ExtractGameStartMessageData(...) failed!  Message probably long, so not outputting to log.
Error: input stream error
14:45:18.225086 {0x00006fd0} [trace] client : message.cpp:903 : Message: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE boost_serialization>
<boost_serialization signature="serialization::archive" version="15">
<single_player_game>0</single_player_game>
<empire_id>4</empire_id>
<current_turn>18</current_turn>
<empires class_id="0" tracking_level="0" version="0">
	<m_empire_map class_id="1" tracking_level="0" version="0">
		<count>4</count>
		<item_version>0</item_version>
		<item class_id="2" tracking_level="0" version="0">
Looks like you get crash in players or galaxy data.

Re: Multiplayer slow game server

Posted: Wed Jun 19, 2019 1:08 pm
by o01eg
The Silent One wrote: Wed Jun 19, 2019 12:47 pm Here it is, sorry gtg will be back later.

Code: Select all

p:755 : ClientUI::FormatTimestamp date formatted: [19 Jun 14:45:08]  Valid utf8?: yes
14:45:18.146300 {0x00006fd0} [trace] client : chatwnd.cpp:474 : HandlePlayerChatMessage sender:   sender colour rgba tag: <rgba 255 255 255 255>  filtered message: TheSilentOne entered game  timestamp text: [19 Jun 14:45:08]   wrapped text: <rgba 255 255 255 255>[19 Jun 14:45:08] TheSilentOne entered game</rgba>
14:45:18.169091 {0x00006fd0} [debug] client : humanclientapp.cpp:1100 : HumanClientApp::HandleFocusChange(Gained Focus)
14:45:18.172539 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:520 : (HumanClientFSM) MPLobby.GameStart
14:45:18.173035 {0x00006fd0} [debug] client : sitreppanel.cpp:766 : SitRepPanel::Update()
14:45:18.173531 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:446 : (HumanClientFSM) ~MPLobby
14:45:18.173531 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:613 : (HumanClientFSM) PlayingGame
14:45:18.174027 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:821 : (HumanClientFSM) WaitingForGameStart
14:45:18.174027 {0x00006fd0} [trace] FSM : humanclientfsm.cpp:833 : (HumanClientFSM) WaitingForGameStart.GameStart
14:45:18.182979 {0x00006fd0} [debug] client : message.cpp:856 : ExtractGameStartMessage empire deserialization time 8
14:45:18.184444 {0x00006fd0} [debug] client : universe.cpp:161 : Reset id allocators with highest object id = -1 and highest design id = -1
14:45:18.184444 {0x00006fd0} [debug] client : serializeuniverse.cpp:84 : Universe::serialize : deserializing universe width: 566.827
14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184444 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.184939 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185435 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.185955 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186452 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.186947 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187446 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.187941 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188438 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [trace] client : serializeuniverse.cpp:307 : ship design serialize version: 2 : loading
14:45:18.188931 {0x00006fd0} [debug] client : serializeuniverse.cpp:89 : Universe::serialize : deserializing 0 ship designs
14:45:18.192407 {0x00006fd0} [debug] client : serializeuniverse.cpp:98 : Universe::serialize : deserializing empire object visibility for 1, 1, 1, 1 empires
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:113 : Universe::serialize : deserializing 135 objects
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:119 : Universe::serialize : deserializing 16 destroyed object ids
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:126 : Universe::serialize : deserializing empire known objects for 0 empires
14:45:18.215716 {0x00006fd0} [debug] client : serializeuniverse.cpp:132 : Universe::serialize : deserializing id allocator version = 1
14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 2151, ]
14:45:18.215716 {0x00006fd0} [debug] IDallocator : idallocator.cpp:288 : Deserialize IDAllocator()  server id = -1 empire id = 4
14:45:18.216212 {0x00006fd0} [debug] IDallocator : idallocator.cpp:307 : Deserialized [empire = 4 next id = 1917, ]
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:161 : Universe::serialize : deserializing 0 types of statistic
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:164 : Universe::serialize : deserializing done
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:175 : Universe::serialize : updating empires' latest known object destruction states
14:45:18.216212 {0x00006fd0} [debug] client : serializeuniverse.cpp:184 : Universe::serialize done
14:45:18.216212 {0x00006fd0} [debug] client : message.cpp:865 : ExtractGameStartMessage universe deserialization time 31
14:45:18.225086 {0x00006fd0} [error] client : message.cpp:901 : ExtractGameStartMessageData(...) failed!  Message probably long, so not outputting to log.
Error: input stream error
14:45:18.225086 {0x00006fd0} [trace] client : message.cpp:903 : Message: <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE boost_serialization>
<boost_serialization signature="serialization::archive" version="15">
<single_player_game>0</single_player_game>
<empire_id>4</empire_id>
<current_turn>18</current_turn>
<empires class_id="0" tracking_level="0" version="0">
	<m_empire_map class_id="1" tracking_level="0" version="0">
		<count>4</count>
		<item_version>0</item_version>
		<item class_id="2" tracking_level="0" version="0">
I've updated PR. Could you try it again?