Multiplayer slow game server

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Magnate
Space Kraken
Posts: 136
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Re: Multiplayer slow game server

#196 Post by Magnate » Fri Jun 21, 2019 7:01 pm

o01eg wrote:
Fri Jun 21, 2019 3:34 am
Magnate wrote:
Thu Jun 20, 2019 8:59 pm
o01eg wrote:
Wed Jun 19, 2019 5:11 pm


You use 2019-05-13.bbb72e1 while the server requires 2019-06-16.ecb7a95.
Ah ok no problem - are we restarting now or waiting another week? Happy to update when we restart.
No. I want you to update now and try to login to server to see if there some new errors will be found.
Ok done - very Groundhog Day but I have done turn 23 for the third time! I connected successfully, no passcode, and did orders and clicked Turn and exited (using the top-right X) all without crashing. This is on Win7.

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Oberlus
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Re: Multiplayer slow game server

#197 Post by Oberlus » Fri Jun 21, 2019 7:55 pm

Magnate wrote:
Fri Jun 21, 2019 7:01 pm
very Groundhog Day but I have done turn 23 for the third time!
That's weird. I've just connected and it's turn 22 (1h left to 23).

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Oberlus
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Re: Multiplayer slow game server

#198 Post by Oberlus » Sat Jun 22, 2019 8:48 am

Oberlus wrote:
Mon Jun 10, 2019 5:52 am
I pressed Turn 20 and FO immediately crashed to desktop
This was using Windows builds on the first game (before updating server), the CTDs began on turn 19. Now we are turn 24 and so far so good, although I haven't tried connecting with Windows.

Magnate
Space Kraken
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Re: Multiplayer slow game server

#199 Post by Magnate » Sat Jun 22, 2019 9:14 am

Oberlus wrote:
Fri Jun 21, 2019 7:55 pm
Magnate wrote:
Fri Jun 21, 2019 7:01 pm
very Groundhog Day but I have done turn 23 for the third time!
That's weird. I've just connected and it's turn 22 (1h left to 23).
Yes - I meant that I did turn 23's orders for the third time ...

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Oberlus
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Re: Multiplayer slow game server

#200 Post by Oberlus » Sat Jun 22, 2019 9:21 am

Oberlus wrote:
Sat Jun 22, 2019 8:48 am
Oberlus wrote:
Mon Jun 10, 2019 5:52 am
I pressed Turn 20 and FO immediately crashed to desktop
This was using Windows builds on the first game (before updating server), the CTDs began on turn 19. Now we are turn 24 and so far so good, although I haven't tried connecting with Windows.
Update: I can connect just fine with Windows (latest weekly test build).

Magnate wrote:
Sat Jun 22, 2019 9:14 am
Yes - I meant that I did turn 23's orders for the third time ...
Ah, OK. I call those orders "turn 22's orders" (when you give those orders, you are on turn 22).

Magnate
Space Kraken
Posts: 136
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Re: Multiplayer slow game server

#201 Post by Magnate » Sun Jun 23, 2019 10:29 am

All working fine for me no - no crash on exit either.

o01eg
Programmer
Posts: 426
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Re: Multiplayer slow game server

#202 Post by o01eg » Tue Jun 25, 2019 6:44 pm

I've updated server to 2019-06-24.8f89118. Login is still unrestricted, and the server continues the current game.

Please check if you still have any errors with the game.
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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The Silent One
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Re: Multiplayer slow game server

#203 Post by The Silent One » Tue Jun 25, 2019 8:39 pm

o01eg wrote:
Tue Jun 25, 2019 6:44 pm
Please check if you still have any errors with the game.
I could login without crash.
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

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The Silent One
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Re: Multiplayer slow game server

#204 Post by The Silent One » Wed Jun 26, 2019 6:35 am

Again, no problems.
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

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Oberlus
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Re: Multiplayer slow game server

#205 Post by Oberlus » Wed Jun 26, 2019 7:36 am

o01eg wrote:
Tue Jun 25, 2019 6:44 pm
Please check if you still have any errors with the game.
I was able to connect and play using both Ubuntu 16.04 (compiled from master, boost 1.58), and Windows 7 (latest weekly test build).

o01eg
Programmer
Posts: 426
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Re: Multiplayer slow game server

#206 Post by o01eg » Wed Jun 26, 2019 7:57 am

The Silent One wrote:
Wed Jun 26, 2019 6:35 am
Again, no problems.
Oberlus wrote:
Wed Jun 26, 2019 7:36 am
I was able to connect and play using both Ubuntu 16.04 (compiled from master, boost 1.58), and Windows 7 (latest weekly test build).
Magnate, could you check new 2019-06-24.8f89118 test build? Will you play next game?
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

Magnate
Space Kraken
Posts: 136
Joined: Sat Nov 08, 2014 3:44 pm

Re: Multiplayer slow game server

#207 Post by Magnate » Wed Jun 26, 2019 6:12 pm

o01eg wrote:
Wed Jun 26, 2019 7:57 am
The Silent One wrote:
Wed Jun 26, 2019 6:35 am
Again, no problems.
Oberlus wrote:
Wed Jun 26, 2019 7:36 am
I was able to connect and play using both Ubuntu 16.04 (compiled from master, boost 1.58), and Windows 7 (latest weekly test build).
Magnate, could you check new 2019-06-24.8f89118 test build? Will you play next game?
I will certainly play the new game, yes please.

I will update to the new test build tonight and report back here. EDIT: all done - all works fine for me.

o01eg
Programmer
Posts: 426
Joined: Sat Dec 10, 2011 5:46 am

Re: Multiplayer slow game server

#208 Post by o01eg » Thu Jun 27, 2019 3:41 am

Good, could you try again to check if nothing broke after turn advance?
Gentoo Linux x64, gcc-8.3, boost-1.65.0
Ubuntu Server 18.04 x64, gcc-7.4, boost-1.65.1
Welcome to slow multiplayer game at freeorion-lt.dedyn.io. Version 2019-07-30.587d1c0.
Donates are welcome: BTC:14XLekD9ifwqLtZX4iteepvbLQNYVG87zK

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The Silent One
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Re: Multiplayer slow game server

#209 Post by The Silent One » Thu Jun 27, 2019 6:25 am

Still doing good here.
If I provided any images, code, scripts or other content here, it's released under GPL 2.0 and CC-BY-SA 3.0.

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Oberlus
Cosmic Dragon
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Re: Multiplayer slow game server

#210 Post by Oberlus » Thu Jun 27, 2019 7:22 am

o01eg wrote:
Thu Jun 27, 2019 3:41 am
Good, could you try again to check if nothing broke after turn advance?
I myself have advanced several turns already, alternating Windows and Ubuntu. My fleet is about to eat Magnate's with potatoes. I say "LET THE GAMES BEGIN!".

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