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Re: Multiplayer slow game server

Posted: Mon Jul 15, 2019 7:53 pm
by o01eg
The Silent One wrote:
Mon Jul 15, 2019 7:40 pm
Lil' bit larger map this time?
Yes, notification was a big speed up so I think I'll increase systems per player next game. Maybe try 12 instead of current 10.

Re: Multiplayer slow game server

Posted: Tue Jul 16, 2019 5:49 pm
by o01eg
Third game was started! :mrgreen:

Version: 2019-07-14.0ab06aa.

4 Players:
Magnate
o01eg
Oberlus
TheSilentOne
I've slightly increased systems per player and production and research cost.

Re: Multiplayer slow game server

Posted: Tue Jul 16, 2019 10:05 pm
by Magnate
The Silent One wrote:
Mon Jul 15, 2019 7:40 pm
Lil' bit larger map this time?
+1

Re: Multiplayer slow game server

Posted: Mon Jul 22, 2019 11:52 pm
by JonCST
Hi all. I'd like to participate in the next game. o01eg, i sent you a PM.

Thanks.

Jon

Re: Multiplayer slow game server

Posted: Tue Jul 23, 2019 2:33 am
by o01eg
JonCST wrote:
Mon Jul 22, 2019 11:52 pm
Hi all. I'd like to participate in the next game. o01eg, i sent you a PM.

Thanks.

Jon
Welcome!

Re: Multiplayer slow game server

Posted: Tue Jul 23, 2019 7:51 am
by Oberlus
JonCST wrote:
Mon Jul 22, 2019 11:52 pm
Hi all. I'd like to participate in the next game. o01eg, i sent you a PM.

Thanks.

Jon
I wish you could join already.
o01eg and The Silent One are already allied, again, so 2v1v1 :evil:
(I'm kidding, I know they are playtesting alliance mechanics... anyway, I'm planing to stomp on them :twisted: )

Re: Multiplayer slow game server

Posted: Tue Jul 23, 2019 7:59 am
by The Silent One
Oberlus wrote:
Tue Jul 23, 2019 7:51 am
(I'm kidding, I know they are playtesting alliance mechanics... anyway, I'm planing to stomp on them :twisted: )
Are we? ARE WE? :twisted:

Re: Multiplayer slow game server

Posted: Tue Jul 23, 2019 7:11 pm
by o01eg
Weekly test build 2019-07-23.ea8f839 is compatible with the server.

Re: Multiplayer slow game server

Posted: Fri Jul 26, 2019 7:11 am
by The Silent One
Molecular cloud needs clearer borders. Knocked out my lvl 2 shields, so my ships were then easy prey. Not a game-changer here, but still frustating.

Re: Multiplayer slow game server

Posted: Fri Jul 26, 2019 7:32 am
by Oberlus
The Silent One wrote:
Fri Jul 26, 2019 7:11 am
Molecular cloud needs clearer borders. Knocked out my lvl 2 shields, so my ships were then easy prey. Not a game-changer here, but still frustating.
Agree, absolutely. I always have to right-click on several points of the map to pinpoint the actual borders. Open an issue?

Also, lvl 2 shields? You crazy, that's a lot of investment both in research and production. Although it would have paid off against an enemy abusing weapons (like Magnate does). But fighters can do the trick, cheaper and faster (and immune to molecular clouds).

Re: Multiplayer slow game server

Posted: Fri Jul 26, 2019 7:38 am
by The Silent One
Oberlus wrote:
Fri Jul 26, 2019 7:32 am
Open an issue?
Think I'll handle this one myself when I have some spare time during the holidays.

Re: Multiplayer slow game server

Posted: Fri Jul 26, 2019 11:59 am
by Oberlus
The Silent One wrote:
Fri Jul 26, 2019 7:38 am
.
Also, did you notice that once your only alliance partner was defeated you still were shown as belonging to an alliance (of you alone)?
Edit: better said, it showed you were allied to yourself.

Re: Multiplayer slow game server

Posted: Fri Jul 26, 2019 12:06 pm
by o01eg
Oberlus wrote:
Fri Jul 26, 2019 11:59 am
The Silent One wrote:
Fri Jul 26, 2019 7:38 am
.
Also, did you notice that once your only alliance partner was defeated you still were shown as belonging to an alliance (of you alone)?
Edit: better said, it showed you were allied to yourself.
Looks like UI doesn't correctly handle eliminated empires.

Re: Multiplayer slow game server

Posted: Fri Jul 26, 2019 2:17 pm
by The Silent One
Oberlus wrote:
Fri Jul 26, 2019 11:59 am
Also, did you notice that once your only alliance partner was defeated you still were shown as belonging to an alliance (of you alone)? Edit: better said, it showed you were allied to yourself.
Sounds like concede should reset diplomatic status.

Re: Multiplayer slow game server

Posted: Fri Jul 26, 2019 5:21 pm
by Oberlus
Magnate won, undoubtly, so I've conceded.

Let the games begin again?