Fifth game of the multiplayer slow game server
Moderator: Oberlus
Re: Fifth game of the multiplayer slow game server
They did not show up in my junk folder either. I have the freeorion-test e-mail address in my contacts list in order to prevent that too.
Re: Fifth game of the multiplayer slow game server
As o01eg mentioned, you won't get the emails while you are logged in. How did you leave the game when you left? Resign button or some other method?
Re: Fifth game of the multiplayer slow game server
I think I used the resign button. But the server was crashed at that time so I don't think it would have received my log-out.
Re: Fifth game of the multiplayer slow game server
I guess my first thought here is are we logging in the right player name when we log in a delegate? When Oberlus logs in as o01eg's delegate, it should try to authenticate him as o01eg, right? So i'm trying to search for where this happens in the PUBLIC_SERVER.md file to make sure we are inserting the correct data into all the tables.The Silent One wrote: ↑Tue Oct 01, 2019 7:15 pmAnd the bug-hunt is on again!Oberlus wrote:It seems I broke it by connecting as o01eg's delegate.
Not sure if this is helpful or not, but i thought i would just update what i was trying.
Re: Fifth game of the multiplayer slow game server
It isn't issue here as password was sent to Oberlus e-mail as well.alleryn wrote: ↑Tue Oct 01, 2019 8:33 pmI guess my first thought here is are we logging in the right player name when we log in a delegate? When Oberlus logs in as o01eg's delegate, it should try to authenticate him as o01eg, right? So i'm trying to search for where this happens in the PUBLIC_SERVER.md file to make sure we are inserting the correct data into all the tables.The Silent One wrote: ↑Tue Oct 01, 2019 7:15 pmAnd the bug-hunt is on again!Oberlus wrote:It seems I broke it by connecting as o01eg's delegate.
Not sure if this is helpful or not, but i thought i would just update what i was trying.
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Re: Fifth game of the multiplayer slow game server
What about this part (lines 315-322 in PUBLIC_SERVER.md):
In that last line shouldn't it be p.delegate_name ?
Doesn't seem like it would be the source of our problem here, i'm just trying to get a handle on whether i'm reading this correctly.
Code: Select all
FROM games.players p
INNER JOIN auth.users u ON u.player_name = p.delegate_name
INNER JOIN auth.contacts c ON c.player_name = u.player_name
AND c.is_active = TRUE
AND c.delete_ts IS NULL
WHERE p.player_name = player_name_param
AND p.game_uid = game_uid_param
AND delegate_name IS NOT NULL;
Doesn't seem like it would be the source of our problem here, i'm just trying to get a handle on whether i'm reading this correctly.
Re: Fifth game of the multiplayer slow game server
There no other delegate_name fields.alleryn wrote: ↑Tue Oct 01, 2019 8:55 pm What about this part (lines 315-322 in PUBLIC_SERVER.md):
In that last line shouldn't it be p.delegate_name ?Code: Select all
FROM games.players p INNER JOIN auth.users u ON u.player_name = p.delegate_name INNER JOIN auth.contacts c ON c.player_name = u.player_name AND c.is_active = TRUE AND c.delete_ts IS NULL WHERE p.player_name = player_name_param AND p.game_uid = game_uid_param AND delegate_name IS NOT NULL;
Doesn't seem like it would be the source of our problem here, i'm just trying to get a handle on whether i'm reading this correctly.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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Re: Fifth game of the multiplayer slow game server
Should I be trying something else to log in? Still not getting any e-mails.
Re: Fifth game of the multiplayer slow game server
I think probably we should wait until Oberlus can try to log in again as delegate? Then if bug with delegate is still occuring, o01eg can get coredump (i don't know what it is, but maybe it will help us find the problem).
Hopefully this email problem is related to delegate problem, so if we fix one we fix the other? (Problem didn't occur before delegate crash).
This would be my suggestion.
By the way, turn length for the testgame was increased to 24 hours i think. Did everyone get a chance to log in yet? I believe i saw TSO, o01leg, swaq, Magnate and myself. So i guess everyone except JonCST (i think he usually logs on later in the day)?
Re: Fifth game of the multiplayer slow game server
I was able to connect, had a glance of some chats in the lobby and FO crashed again.
Code: Select all
Error: XML start/end tag mismatch - bout
I'll report back when I update and try again.
- Geoff the Medio
- Programming, Design, Admin
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Re: Fifth game of the multiplayer slow game server
Please post logs after producing this, ideally with trace logging on, probably in a separate thread or on github.Oberlus wrote: ↑Tue Oct 01, 2019 11:03 pmI was able to connect, had a glance of some chats in the lobby and FO crashed again.Code: Select all
Error: XML start/end tag mismatch - bout
Re: Fifth game of the multiplayer slow game server
The server didn't crashed. Yes, it better to have a same version.Oberlus wrote: ↑Tue Oct 01, 2019 11:03 pmI was able to connect, had a glance of some chats in the lobby and FO crashed again.
I guess the problem is I haven't updated freeorion and my client is incompatible with some of the latest additionsCode: Select all
Error: XML start/end tag mismatch - bout
I'll report back when I update and try again.
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Re: Fifth game of the multiplayer slow game server
The server says in the logs it sends you e-mail. Maybe try different address or even XMPP?
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Re: Fifth game of the multiplayer slow game server
I've upgraded to latest Windows version and tried to reconnect as o01eg. Now I'm not receiving the email with the pass. I've waited several minutes, checked every folder of email...
Then I tried to log in as Oberlus, got the email with the pass, got to the lobby, and that's it. No crash but game is not accepting new players.
Then tried again as o01eg, still no pass in my email.
Then I tried to log in as Oberlus, got the email with the pass, got to the lobby, and that's it. No crash but game is not accepting new players.
Then tried again as o01eg, still no pass in my email.
Re: Fifth game of the multiplayer slow game server
The server gets error '451 Authentication failed: Maximum credits exceeded' when sending e-mail to me. Looks strange.Oberlus wrote: ↑Wed Oct 02, 2019 7:28 am I've upgraded to latest Windows version and tried to reconnect as o01eg. Now I'm not receiving the email with the pass. I've waited several minutes, checked every folder of email...
Then I tried to log in as Oberlus, got the email with the pass, got to the lobby, and that's it. No crash but game is not accepting new players.
Then tried again as o01eg, still no pass in my email.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
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