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Re: Fifth game of the multiplayer slow game server

Posted: Thu Oct 03, 2019 4:19 pm
by o01eg
alleryn wrote: Thu Oct 03, 2019 3:21 pm
swaq wrote: Thu Oct 03, 2019 3:00 pm It looks like JonCST didn't put in any orders for turn 1. :(
Strange, the forums do show him as last active 17 hours ago. Has anyone heard from him since his last post on the forum (in this thread) 72 hours ago?
I've sent him PM 13 hours ago, but he didn't read it.

Re: Fifth game of the multiplayer slow game server

Posted: Thu Oct 03, 2019 4:31 pm
by o01eg
The Silent One wrote: Thu Oct 03, 2019 10:42 am Weird, when I log into the game it looks like I'm the only one who has finished their turn. Have really none of you guys finished your turn?
The server sends messages about each empire status but then he sends message which refresh player window.
It was introduced here https://github.com/freeorion/freeorion/pull/2544/files to maintains player list.

Re: Fifth game of the multiplayer slow game server

Posted: Thu Oct 03, 2019 8:26 pm
by o01eg
o01eg wrote: Thu Oct 03, 2019 4:31 pm
The Silent One wrote: Thu Oct 03, 2019 10:42 am Weird, when I log into the game it looks like I'm the only one who has finished their turn. Have really none of you guys finished your turn?
The server sends messages about each empire status but then he sends message which refresh player window.
It was introduced here https://github.com/freeorion/freeorion/pull/2544/files to maintains player list.
I've made a fix https://github.com/freeorion/freeorion/pull/2584, but it will be landed only next weekly test build, which already had content changes and will be incompatible with current server version.

Re: Fifth game of the multiplayer slow game server

Posted: Thu Oct 03, 2019 8:48 pm
by The Silent One
o01eg wrote: Thu Oct 03, 2019 8:26 pmI've made a fix https://github.com/freeorion/freeorion/pull/2584, but it will be landed only next weekly test build, which already had content changes and will be incompatible with current server version.
Nice work!

Re: Fifth game of the multiplayer slow game server

Posted: Tue Oct 08, 2019 8:35 pm
by o01eg
o01eg wrote: Thu Oct 03, 2019 8:26 pm
o01eg wrote: Thu Oct 03, 2019 4:31 pm
The Silent One wrote: Thu Oct 03, 2019 10:42 am Weird, when I log into the game it looks like I'm the only one who has finished their turn. Have really none of you guys finished your turn?
The server sends messages about each empire status but then he sends message which refresh player window.
It was introduced here https://github.com/freeorion/freeorion/pull/2544/files to maintains player list.
I've made a fix https://github.com/freeorion/freeorion/pull/2584, but it will be landed only next weekly test build, which already had content changes and will be incompatible with current server version.
Looks like there weren't much common changes so I will update the server to the latest weekly test build 2019-10-08.cbfdc5f. Please update your clients as well.

Re: Fifth game of the multiplayer slow game server

Posted: Thu Oct 10, 2019 11:40 pm
by defaultuser
In case any of you that are involved in multi-player games missed this: Hull/weapon research against human players I would appreciate your insight.

Re: Fifth game of the multiplayer slow game server

Posted: Thu Oct 10, 2019 11:52 pm
by swaq
I saw the thread. There hasn't been any combat yet in this game so I don't have any input.

Re: Fifth game of the multiplayer slow game server

Posted: Fri Oct 11, 2019 7:19 am
by The Silent One
@swaq: "Friendly eviction notice"? More like "marshal from hell"! :twisted:

Re: Fifth game of the multiplayer slow game server

Posted: Fri Oct 11, 2019 1:17 pm
by swaq
The Silent One wrote: Fri Oct 11, 2019 7:19 am @swaq: "Friendly eviction notice"? More like "marshal from hell"! :twisted:
Haha, well I just thought if maybe I asked nicely... I'm a little worried that you are already seeing the activity of that ship...

Re: Fifth game of the multiplayer slow game server

Posted: Fri Oct 11, 2019 5:46 pm
by The Silent One
swaq wrote: Fri Oct 11, 2019 1:17 pmHaha, well I just thought if maybe I asked nicely... I'm a little worried that you are already seeing the activity of that ship...
Very elegant how you slipped that troop ship past the maintenance ship.

Re: Fifth game of the multiplayer slow game server

Posted: Fri Oct 11, 2019 5:48 pm
by swaq
The Silent One wrote: Fri Oct 11, 2019 5:46 pm
swaq wrote: Fri Oct 11, 2019 1:17 pmHaha, well I just thought if maybe I asked nicely... I'm a little worried that you are already seeing the activity of that ship...
Very elegant how you slipped that troop ship past the maintenance ship.
I had no idea that was even possible until alleryn pointed it out to me. Probably could have even done it a few turns earlier... Oh well.

Re: Fifth game of the multiplayer slow game server

Posted: Tue Oct 15, 2019 9:01 pm
by o01eg
Server updated to the latest weekly test build 2019-10-13.49f7896.

Re: Fifth game of the multiplayer slow game server

Posted: Wed Oct 16, 2019 6:23 am
by Magnate
I just got something weird in my sitrep: ERROR_SITREP_WEAPONS_UPGRADED ... do I need to tell anyone about this or is it expected in this build?

Re: Fifth game of the multiplayer slow game server

Posted: Wed Oct 16, 2019 7:38 am
by Ophiuchus
Magnate wrote: Wed Oct 16, 2019 6:23 am I just got something weird in my sitrep: ERROR_SITREP_WEAPONS_UPGRADED ... do I need to tell anyone about this or is it expected in this build?

Meh. The message is expected this build. The error is not. It should occur on the turn after you researched a weapons upgrade technology, informing the user that your mass drivers/lasers/.. get upgraded on ships in supply before next combat.

Probably the stringtable entry is unaligned. This is a minor nuisance. Should be fixed in the next test build then.

edit:
The message works in the current build (just build and tested te snap).
Must be your local setup ;)

Re: Fifth game of the multiplayer slow game server

Posted: Wed Oct 16, 2019 7:43 am
by Geoff the Medio
Magnate wrote: Wed Oct 16, 2019 6:23 am I just got something weird in my sitrep: ERROR_SITREP_WEAPONS_UPGRADED ... do I need to tell anyone about this or is it expected in this build?
Make sure your stringtable is updated... the string should be present, at least in the english table. https://github.com/freeorion/freeorion/ ... .txt#L6620