Ninth game on the multiplayer slow game server

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Oberlus
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Re: Ninth game on the multiplayer slow game server

#76 Post by Oberlus » Fri Apr 03, 2020 5:02 pm

o01eg wrote:
Fri Apr 03, 2020 4:50 pm
I've restarted the test game and added 1 AI here.
Out of curiosity, what for?

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Re: Ninth game on the multiplayer slow game server

#77 Post by o01eg » Fri Apr 03, 2020 5:04 pm

Oberlus wrote:
Fri Apr 03, 2020 5:02 pm
o01eg wrote:
Fri Apr 03, 2020 4:50 pm
I've restarted the test game and added 1 AI here.
Out of curiosity, what for?
To see if it catch Python3 bugs.
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L29Ah
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Re: Ninth game on the multiplayer slow game server

#78 Post by L29Ah » Fri Apr 03, 2020 5:27 pm

ThinkSome wrote:
Thu Apr 02, 2020 6:35 pm
L29Ah wrote:
Thu Apr 02, 2020 5:38 pm
XMPP works flawlessly for me, never tried e-mail for the OTPs.
What do you use for XMPP? Client, server? I've never used it.
I'm using tkabber and bitcheese.net, but actually any client/server will do.
Team S.M.A.C.: play multiplayer with us!

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Re: Ninth game on the multiplayer slow game server

#79 Post by swaq » Sat Apr 04, 2020 10:54 pm

Is the Arc Disruptor not affected by Good/Bad Pilots?

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Re: Ninth game on the multiplayer slow game server

#80 Post by Oberlus » Sat Apr 04, 2020 11:46 pm

swaq wrote:
Sat Apr 04, 2020 10:54 pm
Is the Arc Disruptor not affected by Good/Bad Pilots?
Right. Intended as a new weapon niche, good for bad (pilots).

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Re: Ninth game on the multiplayer slow game server

#81 Post by swaq » Sun Apr 05, 2020 1:00 am

Oberlus wrote:
Sat Apr 04, 2020 11:46 pm
swaq wrote:
Sat Apr 04, 2020 10:54 pm
Is the Arc Disruptor not affected by Good/Bad Pilots?
Right. Intended as a new weapon niche, good for bad (pilots).
Interesting. Good to know.

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Re: Ninth game on the multiplayer slow game server

#82 Post by Oberlus » Sun Apr 05, 2020 6:31 pm

swaq wrote:
Sun Apr 05, 2020 1:00 am
Good to know.
Do you think current description needs improvement?

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Re: Ninth game on the multiplayer slow game server

#83 Post by Oberlus » Sun Apr 05, 2020 6:34 pm

Next weekly test build is around the corner. Is there anything serious that needs fixing apart from the galaxy seed issue?
ThinkSome wrote:
Also, has ThinkSome been able to connect to the server?
I assume no other players will sign in for the game, so we just need to know if we'll be 6 or 7.

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Re: Ninth game on the multiplayer slow game server

#84 Post by o01eg » Sun Apr 05, 2020 6:44 pm

Oberlus wrote:
Sun Apr 05, 2020 6:34 pm
Next weekly test build is around the corner. Is there anything serious that needs fixing apart from the galaxy seed issue?
ThinkSome wrote:
Also, has ThinkSome been able to connect to the server?
I assume no other players will sign in for the game, so we just need to know if we'll be 6 or 7.
No, and Magnate also didn't connect as well.
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Re: Ninth game on the multiplayer slow game server

#85 Post by ThinkSome » Sun Apr 05, 2020 8:10 pm

No email has arrived, and I have yet to setup XMPP

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Re: Ninth game on the multiplayer slow game server

#86 Post by Oberlus » Sun Apr 05, 2020 8:49 pm

o01eg wrote:
Sun Apr 05, 2020 6:44 pm
No, and Magnate also didn't connect as well.
I expect Magnate to connect when real game starts (from notification).
ThinkSome wrote:
Sun Apr 05, 2020 8:10 pm
No email has arrived, and I have yet to setup XMPP
You have 2 days or 2 months to do it.

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swaq
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Re: Ninth game on the multiplayer slow game server

#87 Post by swaq » Sun Apr 05, 2020 9:23 pm

Oberlus wrote:
Sun Apr 05, 2020 6:31 pm
swaq wrote:
Sun Apr 05, 2020 1:00 am
Good to know.
Do you think current description needs improvement?
Now that I actually read the Pedia page I see that it says "Piloting trait does not affect damage." That should be fine.

There is a more confusing part to me though. It says "The disruption flux can be substantially deflected around ship shields." That sounds like it bypasses shields or at least partially pierces them. But in actuality it is affected by shields. I think the reason for it being unclear to me is it sounds like the disruption flux is doing something to the shield. So switching the subject and object of the sentence may be better. For example: "Ship shields substantially deflect the disruption flux."

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Re: Ninth game on the multiplayer slow game server

#88 Post by Oberlus » Sun Apr 05, 2020 10:04 pm

swaq wrote:
Sun Apr 05, 2020 9:23 pm
There is a more confusing part to me though. It says "The disruption flux can be substantially deflected around ship shields." That sounds like it bypasses shields or at least partially pierces them. But in actuality it is affected by shields. I think the reason for it being unclear to me is it sounds like the disruption flux is doing something to the shield. So switching the subject and object of the sentence may be better. For example: "Ship shields substantially deflect the disruption flux."
Yours is the first English native speaker contribution to its description. I'm sure it's better!

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Geoff the Medio
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Re: Ninth game on the multiplayer slow game server

#89 Post by Geoff the Medio » Mon Apr 06, 2020 10:36 am

Oberlus wrote:
Sun Apr 05, 2020 10:04 pm
swaq wrote:
Sun Apr 05, 2020 9:23 pm
So switching the subject and object of the sentence may be better. For example: "Ship shields substantially deflect the disruption flux."
Yours is the first English native speaker contribution to its description. I'm sure it's better!
Uh... I am a native english speaker.

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Re: Ninth game on the multiplayer slow game server

#90 Post by Oberlus » Mon Apr 06, 2020 10:43 am

Geoff the Medio wrote:
Mon Apr 06, 2020 10:36 am
Oberlus wrote:
Sun Apr 05, 2020 10:04 pm
swaq wrote:
Sun Apr 05, 2020 9:23 pm
So switching the subject and object of the sentence may be better. For example: "Ship shields substantially deflect the disruption flux."
Yours is the first English native speaker contribution to its description. I'm sure it's better!
Uh... I am a native english speaker.
Gah! I really thought you were German.
Apologies for the blunt assumptions!

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