Tenth game on multiplayer game server - in parallel!
Moderator: Oberlus
Re: Tenth game on multiplayer game server - in parallel!
Are there news about this game? Looks like the current game soon will be finished.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Tenth game on multiplayer game server - in parallel!
Magnate and I were talking in the chat about how to disable the "[Game - <stuff>]" Peda pages were you consult sensible stuff about the game. At least I would like to disable:
- [Game - Galaxy]: well, not anymore since seed can be hidden).
- [Game - Homeworlds]: it's not cool to know what natives/species are there in the galaxy before scouting.
- [Game - Empires]: we don't want to be able to check what techs have researched (and when) each empire.
- [Game - Graphs]: obvious.
Re: Tenth game on multiplayer game server - in parallel!
Everybody, go play some single player to see the effects and report to the PR so that Geoff can have more confidence that it's safe to merge.Magnate wrote: ↑Sat Apr 25, 2020 8:32 amAh now that's a fine idea, thank you. All I need now is Oberlus's cheaper shields pullreq merged and we're good to go!swaq wrote: ↑Fri Apr 24, 2020 10:59 pmWhat if we reduced the cost of parts to keep total ship cost similar? For example, if we made parts 0.33 and hull cost 2 that would achieve the 6x ratio difference while keeping the cost of building the ships similar to current so tech cost wouldn't need to be increased.
Re: Tenth game on multiplayer game server - in parallel!
I've never seen code populates this page.
Known issue with it is incorrect damage value. It should be calculated server-side and send to the clients.
Currently implemented rule only hides unresearched techs from other empires.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Tenth game on multiplayer game server - in parallel!
But we've turned that rule off, haven't we, so that we don't get the horrible bug where you're shown incorrect numbers. So we can see the numbers even though we can't see the list of techs - if we can switch that page off.
Re: Tenth game on multiplayer game server - in parallel!
I don't consider this as solution if the server still sends all those data.Magnate wrote: ↑Tue Apr 28, 2020 12:32 pmBut we've turned that rule off, haven't we, so that we don't get the horrible bug where you're shown incorrect numbers. So we can see the numbers even though we can't see the list of techs - if we can switch that page off.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Tenth game on multiplayer game server - in parallel!
SpeciesManager::GetSpeciesHomeworldsMap and other same functions accepts encoding empire argument so it's possible to filter out unknown homeworlds and other data.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Re: Tenth game on multiplayer game server - in parallel!
Ooh you cynic! I'm happy to trust my fellow players not to use a hex editor on the data stream!o01eg wrote: ↑Tue Apr 28, 2020 12:35 pmI don't consider this as solution if the server still sends all those data.
Obviously I'd be happy to see a proper server-side fog of war solution but that's much further away. In the meantime I'd be happy to amend the SpeciesManager stuff to depopulate the wiki pages of other empires and see how it plays.
Re: Tenth game on multiplayer game server - in parallel!
Is seeing incorrect damage values on enemy ships even a problem? If the enemy has MD on a ship, then I think the client should display 3-6 (species adjusted) as the damage until first combat is seen. Then the lower bound can be updated.
Actually, should one even be aware of which species is flying that craft?
Actually, should one even be aware of which species is flying that craft?
Re: Tenth game on multiplayer game server - in parallel!
AFAIK, the problem is that the damage shown is always correct if the perceiver has the same upgrade techs (e.g. MD2), but never shows the right damage if the perceiver lacks some of the upgrades. For example, if you have MD1, Laser 3 and Plasma 4, you will see a MD2-4 as MD1, a Laser 4 as Laser 3, and a DR1-4 as DR1. Regardless of how many times you fight against those weapons. The preferred choice is any of the ones you describe, but it's not clear for us (the ones in this conversation) how to make that happen.ThinkSome wrote: ↑Tue Apr 28, 2020 5:20 pm Is seeing incorrect damage values on enemy ships even a problem? If the enemy has MD on a ship, then I think the client should display 3-6 (species adjusted) as the damage until first combat is seen. Then the lower bound can be updated.
Actually, should one even be aware of which species is flying that craft?
Re: Tenth game on multiplayer game server - in parallel!
I'm going to start next game next week so I'll take tenth number as there no other games are planned soon.
Gentoo Linux x64, gcc-11.2, boost-1.78.0
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm
Ubuntu Server 22.04 x64, gcc-12, boost-1.74.0
Welcome to the slow multiplayer game at freeorion-lt.dedyn.io.Version 2024-04-14.ad50e93.
Donations're welcome:BTC:bc1q007qldm6eppqcukewtfkfcj0naut9njj7audnm