Fourteenth game on the multiplayer slow game server

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Ophiuchus
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Re: Fourteenth game on the multiplayer slow game server

#31 Post by Ophiuchus »

Oberlus wrote: Fri Nov 20, 2020 1:10 pm
Oberlus wrote: Thu Nov 19, 2020 2:45 pm If I don't find Kobuntura nearby my HW I will open an issue about Kobuntura being OP.
Not gonna happen.
You found em? Lucky bastard.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#32 Post by Oberlus »

Ophiuchus wrote: Fri Nov 20, 2020 7:40 pm
Oberlus wrote: Fri Nov 20, 2020 1:10 pm
Oberlus wrote: Thu Nov 19, 2020 2:45 pm If I don't find Kobuntura nearby my HW I will open an issue about Kobuntura being OP.
Not gonna happen.
You found em? Lucky bastard.
There are three lucky bastards with scouts hovering over the Kobuntura world right now.
In Spanish I would say "van a haber hostias a mansalva", not sure about the proper translation...

wobbly
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Re: Fourteenth game on the multiplayer slow game server

#33 Post by wobbly »

So what does happen if 3 seperate empires press invade in the same turn?

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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#34 Post by Oberlus »

wobbly wrote: Sat Nov 21, 2020 9:28 am So what does happen if 3 seperate empires press invade in the same turn?
I don't know what does the code do, but maybe no one gets the planet.

When it's allies who try to invade, at least once it failed: https://github.com/freeorion/freeorion/issues/3227

o01eg
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Re: Fourteenth game on the multiplayer slow game server

#35 Post by o01eg »

wobbly wrote: Sat Nov 21, 2020 9:28 am So what does happen if 3 seperate empires press invade in the same turn?
That who has most troops wins.
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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#36 Post by Oberlus »

Every time I come back to my laptop (even if it's from a 5' break), first thing I do is checking if there's a FreeOrion LT Notification in my email...
Damn, this game gains a lot when playing with human players!

wobbly
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Re: Fourteenth game on the multiplayer slow game server

#37 Post by wobbly »

Oberlus wrote: Thu Nov 19, 2020 6:23 pm We made a flag too!

DigDigFlag.jpg
We also made a flag... then we ate it. That's what happens when you make your flag out of fish.

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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#38 Post by Oberlus »

Dead fish flag then!
e5ea5e7557637fc9c45ea3bcf346ea17.jpg
e5ea5e7557637fc9c45ea3bcf346ea17.jpg (10.33 KiB) Viewed 232 times

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Hyperant
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Re: Fourteenth game on the multiplayer slow game server

#39 Post by Hyperant »

Cycle 45


Mantle Chronicles


First contact



After having gathered useful data from a derelict scout, the 2nd Magma Fleet moved southwards to investigate when it came into contact with a lone frigate within the empty system of Parth Beta. With such an obstacle in the path, our forces opened fire first, disabling the frigate in exchange for 2 damaged frigates, one lightly and one moderately.

Later salvage would reveal that the frigate belonged to a new emerging realm to the south, aquatic in nature.


Dig dig
Monarch of the following realms:
-Lumin Federation
-Gamma Republic
-Holy Commune
-Supreme League
-Frost Syndicate

wobbly
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Re: Fourteenth game on the multiplayer slow game server

#40 Post by wobbly »

Grumble, grumble, Scyllor fuel, grumble. You are just lucky there weren't 2. Otherwise you'd of faced the full force fury that is a pair of mass driver 2s.

Ophiuchus
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Re: Fourteenth game on the multiplayer slow game server

#41 Post by Ophiuchus »

wobbly wrote: Wed Nov 25, 2020 9:19 am Scyllor fuel, grumble.
Nice to see that the nerf is working.
Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Look, ma... four combat bouts!

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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#42 Post by Oberlus »

Tic toc tic toc...
I'm eating my nails. Where are you, Ophiuchus?

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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#43 Post by Oberlus »

Someone should conquer Ophiuchus! ThinkSome, do something :twisted:

ThinkSome
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Re: Fourteenth game on the multiplayer slow game server

#44 Post by ThinkSome »

Get swaq off my back and maybe I will

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Oberlus
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Re: Fourteenth game on the multiplayer slow game server

#45 Post by Oberlus »

ThinkSome wrote: Thu Dec 03, 2020 2:32 am Get swaq off my back and maybe I will
Play your turn and I'll consider.

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